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Templars 4.21

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Re: Templars 4.19

Postby plurple on Fri Jun 20, 2025 5:56 am

ok 4.19 is up and on beta it was just changing the connection from the ships to Outremer 1 and the name change of England?

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Re: Templars 4.19

Postby SoN!c on Fri Jun 20, 2025 9:28 am

Yes! Already played a bot game and flawless XML like always =D> =D>
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Re: Templars 4.19

Postby loutil on Sat Jun 21, 2025 1:38 pm

SoN!c wrote:Yes! Already played a bot game and flawless XML like always =D> =D>

Nice collaboration :).
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Re: Templars 4.19

Postby SoN!c on Wed Jul 02, 2025 4:04 am

TEMPLARS 4.20:

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Popular demand wants and extra win con (hold all 4 Temples), and that the flagship should be reachable by all nobles + should be able to attack, next to the bombard function, too!

So the Flagship (6 neutral) can attack all ports (east and west), so we have an extra crossing east to west aswell.


and small:

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Re: Templars 4.20

Postby plurple on Thu Jul 03, 2025 8:42 am

4.20 is uploaded and live on beta site :)

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Re: Templars 4.20

Postby SoN!c on Thu Jul 03, 2025 8:43 am

plurple wrote:4.20 is uploaded and live on beta site :)

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=D> =D> =D> =D>
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Re: Templars 4.20

Postby SoN!c on Thu Jul 03, 2025 12:09 pm

4.21: reduced the terrs the flagship can attack to 4 after testing

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Re: Templars 4.20

Postby plurple on Fri Jul 04, 2025 8:19 am

SoN!c wrote:4.21: reduced the terrs the flagship can attack to 4 after testing

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ok this change is up on beta :)
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Re: Templars 4.21

Postby SoN!c on Fri Jul 04, 2025 1:04 pm

XML flawless as ever =D> =D> O:)

This is for me also the final version. 400+ map changes can't be wrong
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