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isaiah40 wrote:[MOVED] back!
Armandolas wrote:i wish we could test it soon, but it needs aprovals and community interest and participation
koontz1973 wrote:Armandolas wrote:i wish we could test it soon, but it needs aprovals and community interest and participation
If you want to test the map out, all you need to do is to write a quick xml for it. Make sure the cords for the large and small map are the same. It can then get tested on the beta site.
Armandolas wrote:koontz1973 wrote:Armandolas wrote:i wish we could test it soon, but it needs aprovals and community interest and participation
If you want to test the map out, all you need to do is to write a quick xml for it. Make sure the cords for the large and small map are the same. It can then get tested on the beta site.
i wish i could code but im afraid im totally useless at that. I need to find someone who could help me with that.
Anyway, i would like to hear your opinion about the map as an experienced mapmaker.
koontz1973 wrote:Right now I have no real problem with it. some of the levels may need to be raised or lowered but that will come with testing.
From what I am reading on the map, I need to own two of a kind (resources) to get +1. But you do not have them listed on the map. You have the resources mixed in with the explorers and other things. Are they considered a resource pair?
The winning condition as it is now is worded very badly. I am under the impression that I need to hold both the Spanish and Portuguese sides of the tree (I imagine you only need one or the other). This has come from the economical way you have worded it and used the icons. A clearer way is going to be needed or you will get complaints later.
As for a coder, you are going to need to find someone. I wish I could help but I have no time for my own maps as of late.
Doc_Brown wrote:Two things:
1) Would you be open to a refinement of the map name? When I see "World for Two" I immediately think it's a two-player map. What do you think about something like "Age of Discoveries: Dividing the World?"
2) I have zero experience writing XML, especially where CC maps are concerned. However, I program in multiple languages, and I've spent some time looking at the XML for existing maps, so I think I have a fairly good handle of how it works. If you don't already have someone else in mind and don't mind bearing with me as I come up the learning curve, I'd like to work with you on this. I've thought about map ideas in the past, and I can conceive of the strategy side and how to implement it, but I'm hopeless when it comes to the graphics!
Dolomite wrote:OK so I took a good look at this and I have a few things that I would like to point out and a few questions.
Kabanellas wrote:Hi Armandolas!! Looking good
Just feeling that those 15 neutral on the Pope, might be a bit too much. For a more dynamic and fluid game I'd reduce them.
Also, the port in Peru, shouldn't it connect to Chile and the Philippines?
And about sea lines/routes, I know (and understand) your intention of giving a context to all sea routes by connecting them, on map, to Portugal and Spain. I just wish that all those connections (to Europe) had some real use in terms of game-play... (but it's just a personal feeling)
Graphically, I'm not that fond of that bevel on regions... that shininess between Brazil and Rio de la Plata doesn't quite make it for me and doesn't fit the map in terms of style. I think you can do better
Armandolas wrote:
-Do u think 10 neuts in the pope would suits better?
I believe so.
-The port in peru connects to chile and filipinas through the brown route(i should adjust the rout slihgtly to the right to make sure its clear it connects to chile port)
Yup, that will solve it
-You think cabo verde and cuba ports should be able to attack portugal and spain, is that it?My opinion is that way those two ports would have too much importance in the game creating big walls there and negleting other parts of the map.
No, it's just a formal thing. I know that there's no space for it in terms of game-play
-I personally prefer the bevelive tested before but ill run a couple more testings to see if my opinion stands or not.
Yes, please
dolomite13 wrote:Who is doing the XML on this?
=D13=
Doc_Brown wrote:I'm planning to do it. I've been reading up on how it works, and I'll take a first stab at it sometime in the next week.
sannemanrobinson wrote:Legend now says:
monarchs attack pope
monarches attacked by social classes
More readible would be:
monarchs attack pope
social classes attack monarches
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