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Re: Métro Parisien v.14

PostPosted: Sun Jul 05, 2015 2:49 pm
by betiko
i like where this is going!

Re: Métro Parisien v.14

PostPosted: Sat Jul 11, 2015 9:52 am
by Dukasaur
It's been a while since I've looked at this. It's looking very nice!

Re: Métro Parisien v.14

PostPosted: Sat Jul 11, 2015 2:30 pm
by owenshooter
betiko wrote:i like where this is going!

i'm not really a fan of this map... looks a bit "young", in terms of the graphics, etc... just doesn't have a unique look or feel... but hey, the foundry does what the foundry wants... who am i to say something is aesthetically unappealing? the black jesus has spoken...-Jésus noir

Re: Métro Parisien v.14

PostPosted: Sat Jul 11, 2015 3:33 pm
by riskllama
stay out of the foundry, owen.
stick with whatcha know - trolling lanlar...;)
as for the map, keep up the good work wauuw! it's no llamania, tho... :roll:

Re: Métro Parisien v.14

PostPosted: Sun Jul 12, 2015 5:09 am
by GeneralFault
i'm not really a fan of this map... looks a bit "young", in terms of the graphics, etc... just doesn't have a unique look or feel... but hey, the foundry does what the foundry wants... who am i to say something is aesthetically unappealing? the black jesus has spoken...-Jésus noir


The map is based on the subway (metro :D) of Paris. Unless you are English, than it is based on the underground :lol: :lol: :lol: That is why it is not a unique look-and-feel. It was based on a map to serve the whole public. The young look is on purpose.

Is there something we can adjust, to make as many friends as possible? I don't think the goal is to get all people happy, but hé.... it's worth a try....

Re: Métro Parisien v.14

PostPosted: Mon Jul 13, 2015 3:20 pm
by WingCmdr Ginkapo
Are we at Graphics?

Would it be possible to put a highlight behind the lines to show where the bonus' switch? Keeping track of bonus' looks like it will be a pain in the arse.

Re: Métro Parisien v.14

PostPosted: Wed Jul 15, 2015 2:26 am
by macbone
This is really coming along nicely, guys! As said before, we do need a Paris map, and this will fit that niche nicely. Keep up the good work!

Re: Métro Parisien v.14

PostPosted: Sun Jul 19, 2015 11:49 pm
by JamesKer1
Love the looks.

The large map is beautiful. But the small feels very cluttered in comparison. Any way to fix that or it that just how it's going to be?

Re: Métro Parisien v.14

PostPosted: Mon Jul 20, 2015 8:44 am
by GeneralFault
JamesKer1 wrote:The large map is beautiful. But the small feels very cluttered in comparison. Any way to fix that or it that just how it's going to be?


No, in the next release it is fixed. In this release not all fonts are displayed correct and the legend is somewhat printed together. I will fix it....

Re: Métro Parisien v.15

PostPosted: Wed Jul 22, 2015 10:53 am
by waauw
Click image to enlarge.
image

Click image to enlarge.
image


Changes: I'm not exactly sure about everything graphical, you'd have to ask Generalfault
  • fonts
  • xml

Sorry for the tardiness, I've been working on different projects.

Re: Métro Parisien v.15

PostPosted: Wed Jul 22, 2015 3:29 pm
by waauw
I just heard we're now live on the beta-website. Should make it easier to scrutinize the gameplay.

Re: Métro Parisien v.16

PostPosted: Sun Jul 26, 2015 11:41 am
by waauw
map without troopnumbers and I tweeked some XML mistakes.
Click image to enlarge.
image

Click image to enlarge.
image

Re: Métro Parisien v.16

PostPosted: Sun Jul 26, 2015 2:37 pm
by Teflon Kris
Nice Icons =D> =D> =D>

Re: Métro Parisien v.16

PostPosted: Mon Jul 27, 2015 4:50 am
by GeneralFault
Nice Icons =D> =D> =D>


thanks! took us a while to get the landmarks correct and in the right perspective

Re: Métro Parisien v.17

PostPosted: Wed Jul 29, 2015 1:03 pm
by waauw
new xml, hopefully the errors are out and the coords have been fixed

Re: Métro Parisien v.17

PostPosted: Thu Jul 30, 2015 4:09 pm
by waauw
tututututtututuuut.

Re: Métro Parisien v.17

PostPosted: Thu Jul 30, 2015 8:08 pm
by JBlombier
It looks awesome. Hopefully it has an awesome gameplay as well. This map almost makes me want to join the Beta-testers.

Keep the good shit coming, mates!

Re: Métro Parisien v.17

PostPosted: Tue Sep 15, 2015 6:50 am
by iAmCaffeine
I just went through the last two pages of this thread, having never taken a serious look before, and the progress made on this map is very impressive. Good work! One thing that instantly catches my eye is that the boldness of the text in the legend makes spacing quite tight and a little cluttered - could it be smaller or not as bold?

Re: Métro Parisien v.17

PostPosted: Sun Sep 20, 2015 9:59 pm
by Fuchsia tude
On the beta site, the XML display of text seems very off. Every number is 20 or so pixels above where it should be. And somehow in the large (not small) map, Duroc is on top of Concorde!

Image

Re: Métro Parisien v.17

PostPosted: Wed Oct 07, 2015 10:43 am
by ManBungalow
Looking good here guys.

Gameplay -

On some of the lines there are regions which aren't a part of the bonus in that colour. Is this intentional?
eg. if you look at the purple 7 line, the Louvre region doesn't appear in either bonus even though it's coloured purple.

Also on purple 7, is Villejuif required for M.Ivry-Juss?

Haven't tried this on the beta site yet, but have you thought about certain regions being hardcoded neutral?
The autodeploys are obvious ones, but also for some of the smaller bonuses? To prevent lucky drops where you start with a whole bonus.


Graphics -

We'll mostly get to this bit later I guess. But important to me is making the actual rail lines look nice and interesting.
If you haven't already, I'd suggest going over them with a Path tool, which will later make it easier to modify an entire line and add rail textures or whatnot.

Re: Métro Parisien v.17

PostPosted: Sun Jan 01, 2017 10:55 am
by Fuchsia tude
There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.

Re: Métro Parisien v.17

PostPosted: Mon Jan 02, 2017 4:53 am
by owenshooter
Fuchsia tude wrote:There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.

great answer, two years later... thanks for the update!!!-Jn

Re: Métro Parisien v.17

PostPosted: Wed Jan 04, 2017 10:45 pm
by Fuchsia tude
owenshooter wrote:
Fuchsia tude wrote:There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.

great answer, two years later... thanks for the update!!!-Jn

Only 15 months. :arrow:

Shrug. I just noticed it in a game I'm playing on the beta site.

Re: Métro Parisien v.17

PostPosted: Sat Jun 03, 2017 5:21 am
by Dualta
It's not loading for me with Panel Interface on the beta site. Loads with PI turned off.

Re: Métro Parisien v.17

PostPosted: Tue Oct 24, 2017 9:08 am
by DJENRE
=D> =D> =D> =D> nice work there.
It's still working or not?