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Re: 1944 Operation Overlord V5 {updated 6 days ago}

PostPosted: Mon Jan 18, 2016 11:35 am
by Teflon Kris
Cool map 8-)

Re: 1944 Operation Overlord V5 {updated 6 days ago}

PostPosted: Mon Jan 18, 2016 8:28 pm
by t-o-m
Thanks Telfon Kris.

Are we ready for the main foundry yet?

Re: 1944 Operation Overlord V5 {updated 6 days ago}

PostPosted: Sun Jan 24, 2016 4:50 pm
by iancanton
we are. onward and upward!

Image

ian. :)

Re: 1944 Operation Overlord V5 {updated 10 days ago}

PostPosted: Mon Jan 25, 2016 1:04 pm
by uckuki
keep up the good work, it would be nice to have a new map after long time

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Wed Jan 27, 2016 9:38 pm
by t-o-m
Thanks for your support uckuki.

Glad we're now in the main foundry :)

Does anybody think the map should be lightened somewhat? Specifically the green land areas. Below is the current version for reference:

Click image to enlarge.
image

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Mon Feb 01, 2016 8:52 pm
by ManBungalow
Hi Tom, welcome to the main foundry.

To get the gameplay stamp, we'd be well advised to try it out on the beta site. For this we'll need XML.
You might find this page helpful to code the conditional autodeploys you have for the paratrooper: http://www.conquerclub.com/forum/viewto ... 5#p4397767

About lightening the colour....I like it how it is at the moment. The green colour is really military and sort of gritty. But feel free to experiment and see if there's something even better....I did wonder about overlaying (very faint) some sort of texture?

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Tue Feb 02, 2016 12:38 pm
by t-o-m
Thanks ManB. I've been working on the XML and have a few XML queries:

To achieve +4 deployment regardless of region count, will this work? 128 is the number of total regions on the map.

Code: Select all
<minreinforcement>4</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>128</upper>
      <divisor>128</divisor>
   </reinforcement>
</reinforcements>


Next question: for regions that start neutral, and also receive an auto deploy, does it matter which order the <neutral> and <bonus> tags are in? For example:

Code: Select all
<territory>
  <name>Paris</name>
  <borders>
    <border>Arnold</border>
    <border>Abel</border>
    <border>Grasse</border>
    <border>Basile</border>
  </borders>
  <coordinates>
    <smallx></smallx>
    <smally></smally>
    <largex></largey>
    <largey></largey>
  </coordinates>
  <neutral>5</neutral>
  <bonus>-2</bonus>
</territory>



Final question regarding the conditional autodeploy. The paratrooper receives a +2 autodeploy when held with its neighbouring reinforcement. Basically, Dijon receives +2 autodeploy when held with Donat. Can you correct any mistakes in this code? I found this bit quite hard to follow from the guide.

Code: Select all
<transforms>
   <transform>
      <type>T</type>
      <applyto>S</applyto>
      <inc>2</inc>
      <id>Dijon</id>
      <conditions>
        <condition>
          <id>Dijon</id>
          <ownership>S</ownership>
        </condition>
        <condition>
          <id>Donat</id>
          <ownership>S</ownership>
        </condition>
   </transform>
</transforms>




Also, does anybody know of a website I can use to upload the XML file to use along with CC Map Maker/Map Inspect? Last time I did this I used FileDen, whic is no longer in business.

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Wed Feb 03, 2016 12:31 am
by IcePack
I like green as is (and w/o texture). Reminds me of old school NES games

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Fri Feb 05, 2016 9:18 pm
by t-o-m
This is the latest XML. I can't get it to work in the Map Inspect, can anybody help me troubleshoot and or help with the questions above? Thanks!

http://filehostxml.webs.com/Operation_Overlord_v5.xml

Here is a map image with no army numbers on.

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Sat Feb 06, 2016 10:04 am
by ManBungalow
t-o-m wrote:This is the latest XML. I can't get it to work in the Map Inspect, can anybody help me troubleshoot and or help with the questions above? Thanks!

http://filehostxml.webs.com/Operation_Overlord_v5.xml

Here is a map image with no army numbers on.

If you're using the XML wizard that chipv made, then I guess it won't have been updated to include transformations.

From your post above, the first two bits look fine (+4 deployment and neutral/auto-deploy), but I'll need to have a closer look at the transformation bit later.

Re: 1944 Operation Overlord V5 {updated 14 days ago}

PostPosted: Mon Feb 08, 2016 6:15 pm
by t-o-m
Hi ManB, thanks for your reply. I wrote the code without chipv's tool (though used it for the coords.) but still need help with the transforms to achieve the conditional autodeploy.

Re: 1944 Operation Overlord V5

PostPosted: Sun Feb 28, 2016 4:27 am
by t-o-m
Can somebody help to make this work in the Map Maker? I think it's just a simple XML issue :)

Re: 1944 Operation Overlord V5

PostPosted: Wed Mar 09, 2016 4:43 pm
by iancanton
for the conditional auto-deploy, have u tried the syntax below?

Code: Select all
<transforms>
   <transform>
      <type>T</type>
      <applyto>S</applyto>
      <inc>+</inc>
         <amount>2</amount>
      <id>Dijon</id>
      <conditions>
         <formula>COND_A AND COND_B</formula>
      <condition>
         <variable>A</variable>
         <id>Dijon</id>
         <ownership>S</ownership>
      </condition>
      <condition>
         <variable>B</variable>
         <id>Donat</id>
         <ownership>S</ownership>
      </condition>
   </transform>
</transforms>

Re: 1944 Operation Overlord V5

PostPosted: Wed Mar 16, 2016 11:42 am
by Qwert
where are name of the map on map? I suppose that every map need to have name on it?
I hope that this its easy to fix ;)

Re: 1944 Operation Overlord V5

PostPosted: Thu Mar 17, 2016 11:54 pm
by Dukasaur
Qwert wrote:where are name of the map on map? I suppose that every map need to have name on it?
I hope that this its easy to fix ;)

Operation Underlord...:)

Re: 1944 Operation Overlord V5

PostPosted: Tue Mar 22, 2016 5:55 am
by t-o-m
Qwert wrote:where are name of the map on map? I suppose that every map need to have name on it?
I hope that this its easy to fix ;)

Hey Qwert!

I'll find a place. Just for you.

Re: 1944 Operation Overlord V5

PostPosted: Wed Apr 06, 2016 5:49 am
by t-o-m
I intend on working on the XML soon. In the meantime, here's an upside-down map of Florida from 1955 to help northerners heading south.

Image

Re: 1944 Operation Overlord V5

PostPosted: Wed Apr 06, 2016 7:40 am
by owenshooter
i'm liking it... would have preferred the big huge world map that you initially had going, but this still kicks ass... and i don't mind the shade of GREEN, how much lighter were you thinking?-Bj

Image

Re: 1944 Operation Overlord V5

PostPosted: Mon Apr 11, 2016 8:33 am
by t-o-m
owenshooter wrote:i'm liking it... would have preferred the big huge world map that you initially had going, but this still kicks ass... and i don't mind the shade of GREEN, how much lighter were you thinking?-Bj

Hey Owen! Thanks for your comment. I was wondering whether to go just a touch lighter in some areas (keeping the darkest dark, so it would add a little contrast to the map.) Which big huge world map are you talking about? This map or a different one?

Re: 1944 Operation Overlord V5

PostPosted: Mon Apr 11, 2016 10:39 am
by uckuki
keep up the good work

Re: 1944 Operation Overlord V5

PostPosted: Wed Apr 13, 2016 2:57 pm
by iancanton
when u finalise the names of each region, remember that names in france must be either all french names in their proper locations or, apart from paris, all non-french code names.

ian. :)

Re: 1944 Operation Overlord V5

PostPosted: Wed Apr 13, 2016 3:26 pm
by Tazzy_J
looking good, really excited to get it going. I like the current green too btw

Re: 1944 Operation Overlord V5

PostPosted: Sat Apr 16, 2016 7:56 pm
by riskllama
owenshooter wrote:i'm liking it... would have preferred the big huge world map that you initially had going, but this still kicks ass... and i don't mind the shade of GREEN, how much lighter were you thinking?-Bj

Image

holy crap! owen likes a new map???

1944 Operation Overlord V6

PostPosted: Sun Jun 12, 2016 12:32 am
by t-o-m
Click image to enlarge.
image


Changelog:
V6 (gameplay + graphical changes)
  • Made all region names codes
  • Slightly adjusted the land colour/brightness


To-do
  • Add title to the map
  • Make each ship graphic unique
  • Consider new Airfield icons
  • Get XML working (can anybody assist with this?)
  • Vary the colours of the artillery & corresponding bombardments to make it more visually communicative