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CONQUEROPOLY Virtual map [V4]

PostPosted: Wed Nov 01, 2017 8:00 am
by DJENRE
CONQUEROPOLY Virtual map for tournament

Image
Mapmaker(s): Djenre

Number of Territories: See below

Special Features: Virtual map for tournament

What Makes This Map Worthy of Being Made: I'm looking for people who can help me for the main design. For XML, it should not be mandatory, but helpfull if done too.
Of course, the people who help can ask to have their names on this virtual map!

EDIT : Even if virtual, this map should get credits from supporting (to be confirmed by cartographers!), if so, the total credits earn will be spared with designer and XML if needed.
EDIT : First Draw made!

Map Image:
EDIT Some territs have moved (see Iancanton comment and more).
Rules for taxes have changed
Rules for dice have changed
Services have been redesigned
Other little things...

Image


WHEN THE GAME IS PLAYED, IT COULD BE SOMETHING LIKE THAT (and old versions) :
show

THE BOARD : 54 territs in total.

-> 40 territs can be hold by any team (properties) :
    30 'country' properties representing a country map on CC => give 10 groups of 3 territs with a same color.
    5 Railway stations representing Railway maps on CC.(grey)
    5 'continent' properties (purple) representing a continent map on CC.
-> 14 other territs cannot be taken by any team :
    6 "?"
    2 "$"
    2 "STOP!"
    1 JAIL (not connected but a team or more can stand on it!)
    3 SERVICES reprensenting 3 CC maps (TBD) (not connected but a team or more can stand on it!) )

GAMEPLAY :

START :
  • Each team start with 10 Cr* (TBD).
  • Each team receive a secret objective** (randomly choosen and assigned)!
  • The play order is randomly done once and for all.
  • Each team start playing from the red START POINT and enter the game throught the first $ sign.
*Cr= credits = money into the game.
** More or less it will be : "hold 1 group of color (named) + 1 continent (named but not paired with previous group) + 2 railway (any)


HOW TO PLAY :
MOST OF RULES ARE SHOWN ON THE BOARD!
  • Your team play once a round two dice (randomly given by TO) and tell the TO where they want to move*.
  • Two teams cannot be on the same spot. If the spot is occupied, they move to the next one available.
  • If you roll pair dices, you can play again. But if you play 2 pairs in a row, then :
    • If same than previous one, you take all the credits into the TAXES.
    • If lower than previous one, you go to JAIL.
    • If higher than previous one, you go to the nearest SERVICES.
*regarding their dice + other possibilities given when holding full group of properties (x3) and/or Railway properties.

:arrow: You move to :
  • :arrow: a 'country' property or to a 'railway property' and :
    • it's free (no pawn icon) => you can buy it (1cr for countries, 3cr for railways) or not (the property go to the auction sales)
    • it's already hold (pawn icon + green house) => you will challenge this team on the CC map (=property).
      • You can choose the format (double, triple or quad).
      • The challenged team choose the settings (possible settings = NO TRENCH ONLY, fog or sunny, chained or parachute or unlim, Flat or esc).
      • If you win, you get the property yours*. If you loose, you give some credits to the actual owner (see all prices on the board)
    • It's locked (pawn icon + red hotel) because the full-color is already owned by another team. => you pay them 5 Cr (no game is played!).
  • :arrow: a 'continent' property => you can buy it only if you already own a full group of properties on any of the 4 nearest groups of properties. And you'll be able to challenge it to another team only with the same requirements (Will be Quad game, fog esc unlim settings). Same rules than the previous ones (win and take, loose and pay). Hold all 5 and win.
  • :arrow: a ? => you draw a card and you follow instructions
  • :arrow: $ => One dice is rolled = Earn X Cr
  • :arrow: STOP!=> One dice is rolled = Stop X rounds

FULL COLOR BONUSES
Once you hold the 3 properties with same color, the full-color is 'LOCKED' and changed to a red hotel instead a green house.
You cannot be attacked anymore (unless you die) and every team who stop on any of the 3 property give you 5 Cr.
It also gives you an extra 'moving' bonus (and more possibilities for the next moves).

You can hold multiple bonuses for more possibilities when you'll play your next moves. Can be complementary with 'railway bonuses'

RAILWAY BONUSES
When moving, if you hold the next station, you can choose to play your dice from your actual position or to take the train to the next station, then play your dice.
If you hole 2 or more stations in a row, you can decide to play from any of them.

JAIL
    You arrive in JAIL if you played bad pair dice or if you've drawn a wrong ? card
    You pay 1 Cr each round until you make a pair dice.
    You can pay directly 5 Cr to exit, regardless the dice.
Exit is made by the START point. No credit is given of course! You're not passing the START.

If 2 teams meet in JAIL, they will play a quad game on SUPERMAX PRISON RIOT! (settings TBD)
    The winner take X Cr from the other team! (X is given by 2 dices!).
    The looser has been robbed!
Remember the JAIL -with this gameplay- will be the latest place to be! You could die there...

? DRAW A CARD ?
More or less the same than the regular monopoly with :
    Earn credits
    Lose credits
    Go to Jail / territs / services / railway....
    Escape Jail (can be played when wanted)
    Win the pot (= TAXES)
    GAME WON! (can be played when wanted) the game is AUTO WON. Same results than if the game has been played! (Maybe the best card to hold and play at the perfect time!)
    ...more....TBD
:!: Two full deck will be randomized when we start and hold by Tournament DIRECTORS

SERVICES
Can be optionnal. The idea came up after the first comment into the map foundry thread!
Each 3 services represent a CC map (Pi-school could be replaced by another one, rules remain the same).
A player is randomly selected into the team to play a 1vs1 vs any other player (randomly choosen by TO). Settings are esc fog chained
WIN / LOSE give different consequences to the team on SERVICES, but nothing happen to the other player.
Also you can make 1 single trade proposal to any other team.
Unfair proposal will be cancelled by TO (e.g. a team give all their territs for 1 credit before dying).
All proposal must show mutual earnings!

AUCTION SALES
Once a territ is given to the auction sale :
All teams must tell the TO (secret PM) and tell how many credits they want to put into the auction.
After 24 hours, all proposition are shown into the thread.
If a team has given more than any other team, this team get the property and give the credits to TAXES.
If no team has given more than another, the property remain on the board as a free territ.

Also when a team is eliminated, all their territs go to the auction sales one after another (not grouped).
If a team is eliminated, the credits left to be paid (to another tribe or to taxes) will be firstly taken on all the credits earned by the territories sent to the auction sales.

TAXES
Can be collected from:
    Auction sales.
    ? cards
    Services
    Jail fees

Can be earned by :
    making same pair dice, twice in a row
    drawing the proper ? card
    winning Pi-School on Services

CONDITIONS FOR VICTORY!
  • Eliminate all opponents
  • Hold all 5 continents properties
  • Hold your secret objective for 1 full round.
  • Hold the bank (50% of the total credits on the board, including taxes) for 1 full round.


TOURNAMENT REQUIREMENTS :
Each team must sign 4 players minimum. (6 players maximum if you want to mix the games).
The tournament will start with 10 teams!
The first rolls will be played mostly by post into the thread, the time all teams take a few territories on the board.
It will give all captain the opportunity to acclimate themselves with this way to play the board.
We think about giving 24 hours to play your roll in posting the thread (or for any answer from TO).
Please check frequently to make sure it's not your turn. A few reminder will be sent of course at the beginning. ;)
The board game will be set on PAUSE by TO when required (too many possibilities with running games, possible elimination / win, ....)

Re: PENTAPOLY Virtual map [HELP NEEDED FOR DESIGN]

PostPosted: Wed Nov 01, 2017 8:01 am
by DJENRE
show: BIN DESIGN and XML

show: SOME Ressources

Re: PENTAPOLY Virtual map [HELP NEEDED FOR DESIGN]

PostPosted: Wed Nov 01, 2017 9:21 am
by HitRed
Your a shrewd businessman, DJENRE. Real Estate is gold! :D 200 credits for including Pi-School on the map.

HitRed

Penta-Map-oly

or

Penta-Map-opoly?

If looking for XML or artists start with your clan members.

Re: PENTAPOLY Virtual map [HELP NEEDED FOR DESIGN]

PostPosted: Wed Nov 01, 2017 4:15 pm
by DJENRE
HitRed wrote:Your a shrewd businessman, DJENRE. Real Estate is gold! :D 200 credits for including Pi-School on the map.

HitRed

Penta-Map-oly

or

Penta-Map-opoly?

If looking for XML or artists start with your clan members.


Hello HitRed,
I tried to add a new 'rule' to include your map. Really kind of you. If done, half will be given back to support your map. ;)

Thank you also for the new names, I'll think about it.

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Fri Nov 03, 2017 8:11 am
by DJENRE
There were many views for that thread but not many comments so I started to draw the board myself.
First of all, the first idea of a pentagona was not realistic, so I decided to draw it like that.
It remain the same as each "continent" line has a total of 10 spots.


Image

WHEN THE GAME IS PLAYED, IT SHOULD LOOK LIKE THAT :

Image

There will be under the game a spoiler with all the game log, with all dice, where the team moved, how many credits they earn or use......

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Fri Nov 03, 2017 9:31 am
by HitRed
Nicely done!

HitRed

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Fri Nov 03, 2017 9:59 am
by DJENRE
HitRed wrote:Nicely done!

HitRed

Thank you!
Also you see that I included Pi School.
But we won't be able to play it until it's beta, and also I'm not sure we can have a beta map into a tournament. So I'll see what map can replace yours untill PiSchool is playable. ;)

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sat Nov 04, 2017 10:43 am
by GoranZ
Interesting map... Do you have permission for using proprietary icons or they will be redrawn later?

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sat Nov 04, 2017 11:18 am
by DJENRE
GoranZ wrote:Interesting map... Do you have permission for using proprietary icons or they will be redrawn later?

Hello GoranZ and thank you for this comment.
Yes I think about redrawing some in case.
It depend wich icons we're talking about. DO we consider a green house, a red hotel and a black trains are trademarked or not.
That's why I'm look for the cartographers to have a look and tell me their thoughts. ;)
So I'll know exactly what I have to change or not.

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sat Nov 04, 2017 12:29 pm
by GoranZ
DJENRE wrote:
GoranZ wrote:Interesting map... Do you have permission for using proprietary icons or they will be redrawn later?

Hello GoranZ and thank you for this comment.
Yes I think about redrawing some in case.
It depend wich icons we're talking about. DO we consider a green house, a red hotel and a black trains are trademarked or not.
That's why I'm look for the cartographers to have a look and tell me their thoughts. ;)
So I'll know exactly what I have to change or not.

These icons are proprietary...
Image

But there are ton of free on the internet, so that wont be a problem. Although the maps looks interesting you might also add fields for the money(this is only an idea, so the number of fields will be greather)

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sat Nov 04, 2017 2:10 pm
by DJENRE
GoranZ wrote:
DJENRE wrote:
GoranZ wrote:Interesting map... Do you have permission for using proprietary icons or they will be redrawn later?

Hello GoranZ and thank you for this comment.
Yes I think about redrawing some in case.
It depend wich icons we're talking about. DO we consider a green house, a red hotel and a black trains are trademarked or not.
That's why I'm look for the cartographers to have a look and tell me their thoughts. ;)
So I'll know exactly what I have to change or not.

These icons are proprietary...
Image

But there are ton of free on the internet, so that wont be a problem. Although the maps looks interesting you might also add fields for the money(this is only an idea, so the number of fields will be greather)


Indeed and I was also thinking that any team who join could give his own pawn to me. I can easily put it on the board instead trademarked pawns :D
Greather? what do you mean?
Also : "add fields for the money," do you mean for more teams? or new fields where people can make money?

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sun Nov 05, 2017 6:23 am
by GoranZ
DJENRE wrote:Greather? what do you mean?
Also : "add fields for the money," do you mean for more teams? or new fields where people can make money?

Number of fields can be increased by 4-5 if you add fields with money

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Sun Nov 05, 2017 7:24 am
by DJENRE
GoranZ wrote:
DJENRE wrote:Greather? what do you mean?
Also : "add fields for the money," do you mean for more teams? or new fields where people can make money?

Number of fields can be increased by 4-5 if you add fields with money

Indeed, but I was looking to have 10 territs by side (by continents) like the regular *board game*. ;)
Also I didn't want to many spots for money or the tourney could last too long.
But I can think about it.

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Mon Nov 06, 2017 10:27 am
by DJENRE
UPDATED!

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Mon Nov 06, 2017 1:29 pm
by GoranZ
DJENRE wrote:
GoranZ wrote:
DJENRE wrote:Greather? what do you mean?
Also : "add fields for the money," do you mean for more teams? or new fields where people can make money?

Number of fields can be increased by 4-5 if you add fields with money

Indeed, but I was looking to have 10 territs by side (by continents) like the regular *board game*. ;)
Also I didn't want to many spots for money or the tourney could last too long.
But I can think about it.

I only throw an idea, someone else will throw another one and eventually someone might propose something that everyone will like. Ideas(regardless if they fulfill or not) are good thing.
Keep up the good work :)

Re: CONQUOPOLY Virtual map [FIRST DRAW]

PostPosted: Mon Nov 06, 2017 2:07 pm
by DJENRE
GoranZ wrote:
DJENRE wrote:
GoranZ wrote:
DJENRE wrote:Greather? what do you mean?
Also : "add fields for the money," do you mean for more teams? or new fields where people can make money?

Number of fields can be increased by 4-5 if you add fields with money

Indeed, but I was looking to have 10 territs by side (by continents) like the regular *board game*. ;)
Also I didn't want to many spots for money or the tourney could last too long.
But I can think about it.

I only throw an idea, someone else will throw another one and eventually someone might propose something that everyone will like. Ideas(regardless if they fulfill or not) are good thing.
Keep up the good work :)

Yes Indeed! That's why I posted into the map foundry. To have more and more ideas and check what is possible or not! And make this virtual map better before we start playing it! Thank you for that.
Also, even if you're full (of games), I opened this tournament into the tournament forum. I don't know if you'll join. :D

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Mon Nov 06, 2017 2:32 pm
by IcePack
Cool concept :)

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Mon Nov 06, 2017 2:33 pm
by DJENRE
IcePack wrote:Cool concept :)

Thank you ICE, I hope people will enjoy it!

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Wed Nov 08, 2017 9:01 am
by Mad777
I like it...this could be a map that may open the door of a yearly contest such as Tournament or Tribe yearly Challenge...I will support it

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Wed Nov 08, 2017 9:06 am
by Mad777
....The only thing that I would change is the map Eurasia, this concept of game to be perhaps long in some occasion and adding big map may drag the game as a whole

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Wed Nov 08, 2017 2:15 pm
by DJENRE
Mad777 wrote:I like it...this could be a map that may open the door of a yearly contest such as Tournament or Tribe yearly Challenge...I will support it

Of course, it is exactly the way I created it.
So we will 'test' it in a normal tournament, but played in double instead quads or it'll take too long to end...
It's not the same problem (last longer) when it's a yearly tournament!

Mad777 wrote:....The only thing that I would change is the map Eurasia, this concept of game to be perhaps long in some occasion and adding big map may drag the game as a whole


Yes!!!!!!!! My bad, I actually thought about Eurasia MINI but I didn't write it properly on my board, but it's EURASIA MINI, not EURASIA.
But you perfectily understood what I'm looking for => geographical maps which are played quite quickly!

Also the only map wich is not a "geographical" one is INDIAN EMPIRE, but I thought it's more or less played like a geographical one.

I could change it to : MONGOL EMPIRE or HONG KONG for the Asian 'continent'

Thank you by the way for taking the time to read all. ;)

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Wed Nov 08, 2017 2:55 pm
by Mad777
If you liked Indian Empire then its fine, this map is not that big and not that complex ;)

Re: CONQUEROPOLY Virtual map [FINAL DRAW?]

PostPosted: Wed Nov 08, 2017 5:16 pm
by DJENRE
Mad777 wrote:If you liked Indian Empire then its fine, this map is not that big and not that complex ;)

Indeed, I tried to choose maps not too big and with an easy gameplay (e.G : France is not France 2.1).

Post edited => Eurasia is eurasia mini

Re: CONQUEROPOLY Virtual map [V3]

PostPosted: Sun Nov 12, 2017 6:46 pm
by DJENRE
V3 is on

Re: CONQUEROPOLY Virtual map [V3]

PostPosted: Tue Nov 14, 2017 5:48 pm
by iancanton
as i understand it, a virtual map is really the dashboard display for a tournament, rather than being a playable map.

if judging it by the standards of a traditional map, then i'd have to say that the image is too big, resulting in unnecessary scrolling.

the only continent map that isn't of a continent is eurasia mini. far east is a more logical fit, although it's uglier.

it also looks strange that central america is pink and mexico is yellow, as i'd expect the three north american countries to be in the same group.

the one thing that makes the tournament potentially unfair is the taxes square, which can grossly distort the tournament result by giving potentially the highest reward of all to someone who does nothing more than roll lucky dice (and this is not part of the original board game). why not introduce an element of merit, such as having to earn the money by winning a game on a map of the player's choice?

having said all of the above, the strength of this tournament concept and the quality of the artwork clearly qualify conqueropoly for the main foundry workshop.

Image

ian. :)