Fuchsia tude wrote:That altered Jerusalem bonus looks good.
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?
Fuchsia tude wrote:I still don't like how much more difficult Islamic is to take than the other big two religions.
Also, it looks like a player can start with all the territories of one of the Orthodoxes, giving them a huge bonus on turn 1. Three starting locations should probably be created to hold one territory each from Oriental, Eastern, and Hindu.
jerusalem and ayyubid caliphate no longer need to start neutral. in each of the orthodox bonuses, if we code one region as an n2 neutral, then there will be 42 starting regions. this makes the difficult
islamic caliphates bonus slightly easier than before, as that player no longer has to kill a coded neutral. even so, it still deserves a higher bonus than
mongol tenggerians. although i understand the use of identical bonuses for fog games, it's inconceivable that someone can hold one of the three big bonuses without an opponent already knowing which one it is.
i see no reason for the label for teutonic orders to be written diagonally rather than horizontally. it ought to be teutonic order (singular).
http://newhistories.group.shef.ac.uk/wordpress/wordpress/teutonic-order-genocide-baltic/ian.