Conquer Club

Classic map

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Classic map

Postby koontz1973 on Sun Sep 11, 2011 7:57 am

Got most of the article written but the only piece that is not there is who is Lynn for the lucky charms map. If you know, ask them to come forward, if you are them, please come forward.
It has been a very long time since this map was even on the site so I think it is safe to come out of the box now.


Please do not post the answer in the thread





Guys and Gals, I need some info over the coming week about the best loved Classic map. As some of you know, I am doing a piece for the Dispatch on revamped maps and the one area I have not been able to get info on is the revamp of classic. sully800 has left the site so he is of no info, I have found various images like this one

Image

from a thread started by gimil.

I know of the classic shapes and classic art but info on these would be great. I tried to PM MrBenn but he has not been on the site for a couple of days (I believe he was the FF at the time).

Any info that you have on this, can you PM it to me and not post in the thread. This is so that the rest of you get to read it at the same time and not have the surprise spoiled. ;)

One other favour, if any of you have images of maps before they were revamped, it would be great if you could let me have them as well.

Thanks all.

koontz.
Last edited by koontz1973 on Sun Oct 09, 2011 7:39 am, edited 3 times in total.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Revamped Classic map (answers needed)

Postby TaCktiX on Sun Sep 11, 2011 8:25 am

Classic Shapes was done by someone who went by the moniker "Lynn." I still to this day do not know who that is, and have never seen a post by said person in the Foundry itself. I went to bed one night with that map you've got there for Classic, and woke up the next morning with Classic Shapes in its place.

Classic Art was a product of what was called the Star Chamber. There were six members, I remember WidowMakers, Incandenza, MrBenn, oaktown, gimil, and yeti_c. I could be wrong, you can doublecheck with the medals given out for Classic Art. It was a map taken from concept to reality in less than a week, since Classic Shapes was more or less utterly reviled by everyone.

The present classic actually started as simply "World Cities," with a flavor of gameplay SIMILAR, but not identical to Classic. At some point (and you'd need to get with MrBenn for this), it was decided to tweak the gameplay to perfectly match Classic and replace the still-not-liked-as-much-as-the-original Classic Art and Shapes (both maps were kept live even after Classic Art went up). It got announced as The New Classic in the main foundry, and proceeded from there.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Revamped Classic map (answers needed)

Postby gimil on Sun Sep 11, 2011 8:32 am

TaCktiX wrote:Classic Art was a product of what was called the Star Chamber. There were six members, I remember WidowMakers, Incandenza, MrBenn, oaktown, gimil, and yeti_c. I could be wrong, you can doublecheck with the medals given out for Classic Art. It was a map taken from concept to reality in less than a week, since Classic Shapes was more or less utterly reviled by everyone.


I can promise you that I had nothing to do with that map!
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Revamped Classic map (answers needed)

Postby thenobodies80 on Sun Sep 11, 2011 8:50 am

gimil wrote:
TaCktiX wrote:Classic Art was a product of what was called the Star Chamber. There were six members, I remember WidowMakers, Incandenza, MrBenn, oaktown, gimil, and yeti_c. I could be wrong, you can doublecheck with the medals given out for Classic Art. It was a map taken from concept to reality in less than a week, since Classic Shapes was more or less utterly reviled by everyone.


I can promise you that I had nothing to do with that map!


Yes, gimil is right, he has nothing to do with that. The people who developed Classic Art were mibi, WidowMakers, oaktown, Incandenza, yeti_c and MrBenn. In addition must be said that, last March, their map medals were switched to a general contribution medal for consistence. In fact the map was developed without going through the Foundry Process.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Revamped Classic map (answers needed)

Postby TaCktiX on Sun Sep 11, 2011 9:12 am

Ah, switch gimil for mibi. I got it in my head that all the present CA's were involved with it, and three others.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Revamped Classic map (answers needed)

Postby MrBenn on Sun Sep 11, 2011 5:08 pm

If I recall correctly, the Classic map has been through more than a couple of revamps!

The original classic was revamped slightly to adjust some of the region colourings, clarify borders and add colours to the legend.
A later revamp took the appearance of a flying saucers invasion when the opacity/darkness of the army circles was changed to enhance visibility.
Classic Shapes appeared overnight one day; the Star Chamber convened and Classic Art was born (and completed) during a 24hr mapmaking session.
As others have stated above, Classic Cities (World Cities) subsequently went though the foundry proper and was selected to replace both Classic Shapes and Classic Art - although Classic Shapes lives on for members of the Cooks Academy .
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Revamped Classic map (answers needed)

Postby Victor Sullivan on Sun Sep 11, 2011 8:52 pm

MrBenn wrote:...although Classic Shapes lives on for members of the Cooks Academy .

Well, the territory naming, yes, but not the map itself.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Revamped Classic map (answers needed)

Postby koontz1973 on Sun Sep 11, 2011 10:46 pm

Victor Sullivan wrote:
MrBenn wrote:...although Classic Shapes lives on for members of the Cooks Academy .

Well, the territory naming, yes, but not the map itself.

-Sully

Sully, if the map is different, can you grab a copy and send it to me please.

Thanks guys.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Revamped Classic map (answers needed)

Postby Bruceswar on Sun Sep 11, 2011 11:29 pm

koontz1973 wrote:
Victor Sullivan wrote:
MrBenn wrote:...although Classic Shapes lives on for members of the Cooks Academy .

Well, the territory naming, yes, but not the map itself.

-Sully

Sully, if the map is different, can you grab a copy and send it to me please.

Thanks guys.



The map is not different. It just has the letter number combo still A1, N4, etc
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Revamped Classic map (answers needed)

Postby koontz1973 on Mon Sep 12, 2011 12:00 am

If someone can get these in order for me and double check the names to make sure the right person gets credit and let me know if any maps are missing.
Click image to enlarge.
image

gimil
Click image to enlarge.
image

?
Click image to enlarge.
image

mibi, WidowMakers, oaktown, Incandenza, yeti_c and MrBenn
Click image to enlarge.
image

sully800

So who gets credit for the classic (lucky charms) map and is that the same one the SoC uses?
Do I have the original map from when the site started? and if not, can I have it or am I allowed to show it. I know we had legal problems which caused all of the revamps.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Revamped Classic map (answers needed)

Postby TaCktiX on Mon Sep 12, 2011 6:40 am

The lucky charms map has only the epithet "Lynn." I was never told who that was, nor has anyone professed to having put it out.

As for the original, gimil didn't do that, and I'm also not sure who did. Minus a few minor tweaks (which might have been done by gimil, I forget), it was original to the site when it first launched.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Revamped Classic map (answers needed)

Postby natty dread on Mon Sep 12, 2011 6:44 am

I think it was lackattack's "graphic designer friend" who made the first Classic map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Revamped Classic map (answers needed)

Postby AndyDufresne on Mon Sep 12, 2011 8:37 am

natty_dread wrote:I think it was lackattack's "graphic designer friend" who made the first Classic map.

Demonart developed the maps that Conquer Club initially launched with.

I think everyone has pretty well answered the questions in this topic, but if there are any others, I can stop by again.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Revamped Classic map (answers needed)

Postby DiM on Mon Sep 12, 2011 1:10 pm

wow 2nd and 3rd are really really horrible. yuck.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Revamped Classic map (answers needed)

Postby macbone on Mon Sep 12, 2011 1:32 pm

Yeah, Shapes and Art were kind of painful to play. I wasn't around for the original Classic, but I was thrilled when the new Classic went live. We still use the naming from Shapes in our training, though - Deploy to N4, attack N6, that kind of thing.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: Revamped Classic map (answers needed)

Postby MrBenn on Mon Sep 12, 2011 2:05 pm

Here are some links to old threads/announcements that might help...
There was a brief "touch-up" of the map in Jan 2008: viewtopic.php?p=1074030#1074030
In April later that year the flying saucers arrived when lack took it upon himself to change the army circles with no prior warning. The fallout resulted in the following thread/poll: viewtopic.php?f=127&t=48700
Classic Shapes/Classic Art (Oct 2008): viewtopic.php?f=1&t=67707
Classic/World Cities (Oct 2009): viewtopic.php?f=1&t=98456
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Revamped Classic map (answers needed)

Postby koontz1973 on Mon Sep 12, 2011 2:39 pm

My god you guys are a fountain of knowledge. It is going to take a while to sift through everything. Thanks everyone, will try to get the article to fit it all in and do it justice. Looks like Classic might just get its own edition.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Revamped Classic map (answers needed)

Postby oaktown on Sat Sep 24, 2011 2:42 pm

Classic Art wasn't the greatest piece of art ever made here, but the process was fascinating and I'm proud of what we did. A group of us watched as mibi threw the basic elements together in a webcast before our eyes, while the rest of us error checked, wrote the XML, came up with names and the theme, etc. We passed the .PSD file around to whomever had time to fix connections, add troop containers, etc, and the entire thing was done in under 24 hours.

Proves that it doesn't need to take 9 months to make a CC map... though I'd agree that it takes more than 24 hours to make a really good map.

If anybody knows who made ClassicShapes, they aren't telling. No, it wasn't me.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Revamped Classic map (answers needed)

Postby zimmah on Sat Sep 24, 2011 3:27 pm

DiM wrote:wow 2nd and 3rd are really really horrible. yuck.



guess you never saw them then? i placed on them for a while, they were basicly just created as placeholders until we got some better "classic" map because the previous classic map was taken out to prevent copyright claims or something.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: Revamped Classic map (answers needed)

Postby RjBeals on Sat Sep 24, 2011 3:34 pm

oaktown wrote:If anybody knows who made ClassicShapes, they aren't telling. No, it wasn't me.


... I'm sure there's a couple of old timers who may know the secret.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Revamped Classic map (answers needed)

Postby DiM on Sat Sep 24, 2011 7:32 pm

oaktown wrote:Proves that it doesn't need to take 9 months to make a CC map... though I'd agree that it takes more than 24 hours to make a really good map.


some of the best maps out there were done in a LOT less than 9 months and this is no mystery to anybody. :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Revamped Classic map (answers needed)

Postby DiM on Sat Sep 24, 2011 7:34 pm

zimmah wrote:
DiM wrote:wow 2nd and 3rd are really really horrible. yuck.



guess you never saw them then? i placed on them for a while, they were basicly just created as placeholders until we got some better "classic" map because the previous classic map was taken out to prevent copyright claims or something.



no. i was out of the picture when the whole hasbro problem appeared and copyright laws made lack wet his pants and change the dice change the terms and change the maps :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Classic map (answers needed) Who is Lynn?

Postby koontz1973 on Sat Sep 24, 2011 10:16 pm

And when the article is hitting a major thesis, still some stumbling blocks.

Got most of the article written but the only piece that is not there is who is Lynn for the lucky charms map. If you know, ask them to come forward, if you are them, please come forward.
It has been a very long time since this map was even on the site so I think it is safe to come out of the box now.

Please do not post the answer in the thread
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Classic map (answers needed) Who is Lynn?

Postby RjBeals on Sat Sep 24, 2011 10:28 pm

some things are better kept secret.

(and it wasn't me either).
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Classic map (answers needed) Who is Lynn?

Postby MrBenn on Sun Sep 25, 2011 3:48 am

koontz1973 wrote:who is Lynn?

The CAs at the time (oaktown, gimil and I) do not know.
There's a slim chance that Andy or Twill may know.
Lack will probably know.

My gut instinct tells me that not really very many people care that much now in any case...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Next

Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users

cron