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Ww2 scenario

PostPosted: Sat Mar 04, 2023 11:01 am
by $t0kA
Why is there no ww2 scenario? I think it would be great with a triples game, one player is one side of the alliance in each theatre, seems like the axis would pour men into the eastern front and the allies would have to pour men into the balkans.
Anyways just a thought why there is a ww1 scenario but not a ww2 one?

Re: Ww2 scenario

PostPosted: Wed May 24, 2023 2:02 pm
by Ranger1208
That is a great idea!

Re: Ww2 scenario

PostPosted: Wed Aug 23, 2023 4:27 am
by Minver1945
$t0kA wrote:Why is there no ww2 scenario? I think it would be great with a triples game, one player is one side of the alliance in each theatre, seems like the axis would pour men into the eastern front and the allies would have to pour men into the balkans.geometry dash online
Anyways just a thought why there is a ww1 scenario but not a ww2 one?

I also wonder why is there no ww2 scenario?

Re: Ww2 scenario

PostPosted: Mon Oct 16, 2023 11:25 am
by Fuchsia tude
There are: WWII Western Front, WWII Eastern Front, and WWII Europe, which cover all of the above. There's also WWII Australia, which covers some of the war in the Pacific.

I think part of the problem is that, as the name suggests, it was a truly world war, so the plausible areas that the game board could cover would resemble the Classic world maps which already exist. As it was such a big war, there were a bunch of major theaters: the Western Front, mainly France; the Eastern Front, spanning huge swathes of the USSR including well into Russia proper; the War in the Pacific, covering most of that ocean, from the US to Japan to China and mainland Asia to as far as Australia; the Balkans as mentioned; and North Africa. Each of those could easily be its own map (and several of them already are).

The map designer would need to implement all of those regions to do the war justice. They would either end up with either hundreds of territories like Hive and a ton of conditional rules, making the map incredibly complex to play and confusing to learn, or just stick with a few dozen territories, with limited linkages between the various theatres, which hardly captures the scope and feel of the war at all. Making something comprehensible and playable, let alone fun and balanced, from the first option would be an incredibly difficult design challenge, and the latter Classic-style approach hardly seems worth the effort.

As a side note, you can't really design a "triples map" like you say. AFAIK, there's no way to ensure via XML that everybody on Team 1 gets assigned to all Axis territories, and Team 2 gets all assigned to Allies territories, for example. Starting positions, and any other territories not defined as initially neutral, are all simply randomly distributed among all players in equal number. There's no way to set up a map like Diplomacy with pre-assigned alliances.

There would be two main options, as I see it: a Classic-style map, with all territories divided up evenly among all the players; or something like Dark Continent or King's Court, where most territories are neutral but various national capitals are designated starting positions and divided among the players at the outset. But, again, they wouldn't be assigned to teams in any way like all Axis on one side and all Allies on the other.

Re: Ww2 scenario

PostPosted: Tue Jan 16, 2024 10:03 pm
by plonkarchivist
To truly represent the war, the map designer must incorporate all of those regions doodle baseball

Re: Ww2 scenario

PostPosted: Sat Feb 10, 2024 3:25 am
by friestricky
It's not really possible to create a "triples map" as you claim. As far as I'm aware, there isn't an XML directive that can guarantee, for instance, that all Axis territories be allocatedbasketball stars to Team 1 and all Allies territories to Team 2.