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XML Archive List - DONE

PostPosted: Tue Jun 24, 2008 2:55 pm
by max is gr8
The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but

[Yes]
Max Troop Limit
Non-Deployable Territories

[Maybe]
dynamic borders
Multiple Map Images
Variable basic army grant
Key Territories
Fortification But No Attack
Bonus Triggers
Non-Deployable Territory Elimination Rules

[No]
Maximum Armies Territory
Field Marshals and Generals, Fortresses and Siege Towers
Travel Time
Fraction Army Bonuses
Multiple Attacks
Opponent Negative Bonus
Teleport Territories
Bonus Multipliers
Surrounded Attacks
Limited Dice Attack
Paradrops
Set Starting Places
Fortress Places
Random Bonuses
Variable Neutral ResponseWin Odd Changes
Team Continents
Bonus After Conquering
Starting Continents
Forced Game Typed
Different Fonts/Sizes For Armies
Maximum Drop Per Continent
Prority Countries
Connection Bonus


Answered on Post 364
[url=http://www.conquerclub.com/forum/viewtopic.php?f=127&t=17885&st=0&sk=t&sd=a&start=181]Converting Territories
Variable Attack Range[/url]
Multiple Co-ordinates
Triggers For XML
Objective - X units on Y territory
Multiple Ownership Territories
Default Territories
Hold Time Bonus
Limited Bonus
Preset Starting Armies
Preset Player Territories
Continent Bonus Applied to a Territory
Preferred Neutrals
Kindoms & Kingdom Missions

Unanswered:
Percentage Bonus, Collateral Damage & Fear/Pursuit
Food Count
Population Count
Blockading Territories
Decay To Neutral
Conditional Autodeploy
Team deploy areas
Total Unit Retreat
Bonus Reductors
Tweak to Killer Neutral
Varying Objective Hold Time
Increasing Killer Neutrals
Killer Neutral Bombarded Trigger
team objective
Team Bonus
Lots of Androidz Suggestions
Conditional Bombardment, Conditional Neutrals, Constant Killer Neutrals & Scripting Conquering Text

Done:

Territory Bonus Change
Respawning Neutrals
Nested Continents
Auto-Deploy Territories
Starting Neutral Territories
Ranged Attacks (Bombardments)
Objective
Bonus on specific territory
Decay Territories
X for Y
Overrule Continents
Neutral Drop Shuffle

Re: XML Archive List - Up to page 3

PostPosted: Tue Jun 24, 2008 5:07 pm
by gimil
definetly some great inicitve here, should help the ig guy when he does the next XML update. Keep going, we'll see where it goes.

Re: XML Archive List - Up to page 5

PostPosted: Sun Jun 29, 2008 5:41 pm
by MrBenn
max - this is a great idea... thanks for putting the effort into this ;-)

Re: XML Archive List - Up to page 5

PostPosted: Sun Jun 29, 2008 8:47 pm
by wcaclimbing
max is gr8 wrote:Done:

Variable Neutral Response


VNR has a mod label of NO.
so I'm guessing it should go in the NO category, and not in the DONE category, right?

Re: XML Archive List - Up to page 5

PostPosted: Sun Jun 29, 2008 10:29 pm
by edbeard
page 25

lack remarked on a bunch of them

Re: XML Archive List - Up to page 12

PostPosted: Mon Jun 30, 2008 4:47 am
by max is gr8
Fixed Mistake And Updated To page 12

Re: XML Archive List - Up to page 12

PostPosted: Tue Jul 01, 2008 8:47 am
by WidowMakers
gr8 work max

WM

Re: XML Archive List - Up to page 22

PostPosted: Wed Jul 02, 2008 2:21 pm
by max is gr8
Nice to know I have so much support.

Done to page 22.

Re: XML Archive List - Up to page 22

PostPosted: Wed Jul 02, 2008 2:22 pm
by yeti_c
Yeah agreed with all of the above - this is a thankless task - so plenty of thanks given to you!!

C.

Re: XML Archive List - Up to page 22

PostPosted: Wed Jul 02, 2008 3:14 pm
by max is gr8
I've not got more than some ideas get in the suggestions. 5!!!

Re: XML Archive List - Up to page 22

PostPosted: Wed Jul 02, 2008 8:50 pm
by AndyDufresne
:) Things like this are above and beyond the role of regular Foundry members, and it is much appreciated. :D


--Andy

Re: XML Archive List - Up to page 22

PostPosted: Wed Jul 02, 2008 8:51 pm
by Coleman
=D>

Re: XML Archive List - Up to page 3

PostPosted: Thu Jul 03, 2008 3:01 am
by cairnswk
gimil wrote:definetly some great inicitve here, should help the ig guy when he does the next XML update. Keep going, we'll see where it goes.


Gimil
I think something like this deserves to appear in the xml section of MMGTTG.
Fantastic work Max. =D> =D>

I'd like to hover with one question though....Set starting positions.
I know this has been done as i have it in both Das Schloss and Treasures of Galapagos.

Re: XML Archive List - Up to page 3

PostPosted: Thu Jul 03, 2008 3:04 am
by yeti_c
cairnswk wrote:I'd like to hover with one question though....Set starting positions.
I know this has been done as i have it in both Das Schloss and Treasures of Galapagos.


He's only made it to page 22 so far...

C.

Re: XML Archive List - Up to page 22

PostPosted: Thu Jul 03, 2008 3:17 am
by MrBenn
I'll say it again -this is an excellent thing to be doing!

Just wondering... you've got Priority Countires and Connection Bonus on the done list, and I'm not sure that's right - should they be on the unanswered list?

Keep up the good work ;-)

Re: XML Archive List - Up to page 22

PostPosted: Thu Jul 03, 2008 3:24 am
by yeti_c
MrBenn wrote:you've got Priority Countires and Connection Bonus on the done list, and I'm not sure that's right - should they be on the unanswered list?


Actually - they're both NO's

C.

Re: XML Archive List - Up to page 22

PostPosted: Thu Jul 03, 2008 10:56 am
by DiM
most of my suggestions are unanswered :cry: lack hates me :lol:

Re: XML Archive List - Up to page 22

PostPosted: Thu Jul 03, 2008 11:04 am
by max is gr8
I've corrected those errors. But I don't think I'll have enough time to do any pages today

Re: XML Archive List - Up to page 22

PostPosted: Fri Jul 04, 2008 3:03 pm
by t-o-m
well done mate, its great work youre doing here :D

Re: XML Archive List - DONE

PostPosted: Sun Jul 13, 2008 10:23 am
by max is gr8
I have a suggestion for XML suggestions...

Re: XML Archive List - DONE

PostPosted: Sun Jul 13, 2008 12:24 pm
by WidowMakers
Great Job max. Hopefully this will allow lack to look over everything much faster and with better results for the next wave of updates.

WM

Re: XML Archive List - DONE

PostPosted: Sun Jul 13, 2008 3:54 pm
by MrBenn
Now we just need to get this list embedded into the 1st post of the XML suggestions sticky, and we're away ;-)

Excellent work max ;-)

Re: XML Archive List - DONE

PostPosted: Sun Jul 13, 2008 3:59 pm
by edbeard
well I linked you to a page where lack marked a bunch of them but at least a few of those are not on your list so I question your 'DONE' marking of this thread.

Re: XML Archive List - DONE

PostPosted: Wed Mar 12, 2014 4:12 pm
by zimmah
Sorry for necrobumping this ancient thread, but

max is gr8 wrote:The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but

[Yes]
Max Troop Limit
Non-Deployable Territories



when will we see these implemented?

Re: XML Archive List - DONE

PostPosted: Wed Mar 12, 2014 4:27 pm
by thenobodies80
zimmah wrote:Sorry for necrobumping this ancient thread, but

max is gr8 wrote:The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but

[Yes]
Max Troop Limit
Non-Deployable Territories



when will we see these implemented?


I'll make sure that bigWham is aware about old approved ideas. Said that, Lack label is an old thing and I think bigWham doesn't like the idea to implement xml features just because someone else said "yes".
I think bigWham may be more interested in spending some time to read and reviewing them before to start any type of coding....luckily it seems the new boss is quick in doing his job! ;)
Anyway, the Lack label shouldn't be considered as a "we're going to implement it" anymore. As said I will review all the old "approved" suggestions and I will discuss them with bigWham very soon, it's something I was already working on before my forced break.

For now, what I can say for certainly is that, today, the best way to have a xml suggestion implemented is to post it into the Suggestions forum.
Both ideas sound interesting, if you care to post them there you might have them both implemented, it depends how much interest there's in having such features.

Nobodies