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dkmaster-missing turns

PostPosted: Tue Jan 02, 2018 2:07 am
by benga
He is missing turns in all of his games, can you block him from autojoining any new games.

Re: dkmaster-missing turns

PostPosted: Tue Jan 02, 2018 5:16 am
by Yynatago
I can confirm he is taking an extended break from CC.

Re: dkmaster-missing turns

PostPosted: Tue Jan 02, 2018 8:06 pm
by TeeGee
He has no waiting games at present.
He won't be kicked out of auto-tournaments until eliminated. I am 99.9% sure that is how the system currently works.

Re: dkmaster-missing turns

PostPosted: Tue Jan 09, 2018 7:36 pm
by iAmCaffeine
TeeGee wrote:He has no waiting games at present.
He won't be kicked out of auto-tournaments until eliminated. I am 99.9% sure that is how the system currently works.

It's also a stupid system that ruins many auto-tournaments while nobody does anything about it.

Re: dkmaster-missing turns

PostPosted: Tue Jan 09, 2018 7:45 pm
by Mad777
iAmCaffeine wrote:
TeeGee wrote:He has no waiting games at present.
He won't be kicked out of auto-tournaments until eliminated. I am 99.9% sure that is how the system currently works.

It's also a stupid system that ruins many auto-tournaments while nobody does anything about it.

Agreed but there isn’t really a way to change this unless we allow some of us to freeze a tournament and scramble it to make it work still with less player compare to initial format...I can tell you this could become a full time job for more than one Mod :lol:

Re: dkmaster-missing turns

PostPosted: Wed Jan 10, 2018 8:38 am
by Dukasaur
Mad777 wrote:
iAmCaffeine wrote:
TeeGee wrote:He has no waiting games at present.
He won't be kicked out of auto-tournaments until eliminated. I am 99.9% sure that is how the system currently works.

It's also a stupid system that ruins many auto-tournaments while nobody does anything about it.

Agreed but there isn’t really a way to change this unless we allow some of us to freeze a tournament and scramble it to make it work still with less player compare to initial format...I can tell you this could become a full time job for more than one Mod :lol:

No, there are easier things that could be done. At the very least, the autotourney could check for if there are any inactive players and check if any active players are eligible to advance. That wouldn't always work, but it would work sometimes, which is better than what we have now.

Autotourneys could also carry reserve lists like manual tourneys do.

Autotourneys could also apply negative points to the score of anyone who deadbeats, which would cause deadbeats to get eliminated sooner.

None of these solutions are perfect, I admit, but they would all be an improvement. Sadly, they're all programmer-level solutions and beyond the scope of our power as mods.