Moderator: Cartographers
iAmCaffeine wrote:Same. I really enjoyed this map at first, but now I if I see it in random I'm just disappointed. I've had too many games where I only drop merchants and from there it's an automatic loss unless your opponent is brain dead.
IcePack wrote:He did just post recently.
mark74 wrote:Merchants are at a disadvantage on this map, as they are limited to attacking harbors, while Pirates can attack all coastal regions (including harbors). I recommend that Pirates ships may attack all coastal regions EXCEPT harbors, as they will always have the advantage.
DarkDepths wrote:I have some serious game play concerns about this map.
I'm currently playing the map in two different games with (mostly) the same set of players. In one game (Game #20397631: 6 Players, Standard, Escalating, Sequential, Chained), we are up to round 129, and the next set of of spoils turned in are worth 94,670 troops.
That game became stalemated, so we started a second game with some different conditions (Game #21022325: 5 Players, Standard, Nuclear, Sequential, Chained, 50 Rounds). Currently 3 of the 5 players have been nuked off their ships. When that happens, all bonuses cease for that player except those related to number of regions held (in other words, province held as well as port/treasure bonuses all cease). In order for game play to be meaningful in this map, it seems that spoils should NOT include ships - this would mean no bonuses for ships held (since you can only hold your own ship, and cannot take others, this makes sense), no zombie-fying ships and no nuking ships.
The victory conditions for different players seem more challenging for some than others. Holding 14 regions in some combinations of settings is nearly impossible, for example.
Tin Trumpet wrote:quetsion, not played this before, but why does Telefomin, not linked to Amanab (top left). they appear to border, but its not an attack route....
(DiM last visited 2021) so i think they would want the better balance"Yeah if DiM comes back we may be able to balance it but idk if he will come back or not."
SoN!c wrote:Well this is such a great design.
It should be revived / discussed. Way too good for not doing anything. Let haul this diamond out of the recycling box for all CC.
This is such a masterpiece that just needs a little fix for balance.
Such a shame to have it in the "The final resting place"... (unless you recycle)..
So what if pirates cannot attack harbors for balance? Harbors are well protected so a pirate ship can't just walse in there afterall..
And for re-balance if they cannot attack ports , why not add 2 more treasures (to Gloucester and Cupiano)?
Then Red Beard's objective is way easier then the rest so why not change it from 7 tot 10?
Zimmah last visited:Wed Aug 28, 2024..but he said himself(DiM last visited 2021) so i think they would want the better balance"Yeah if DiM comes back we may be able to balance it but idk if he will come back or not."
V10discussionmap:
Is it possible to recycle this with new xml? It would be a great asset to CC - sometimes you need to think out of the box. And 4 years waiting for someone is long enough to just go ahead in good faith and with lots of respect honouring them for the rough superdiamond they made. Fucking awesome!!![]()
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