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[Abandoned] - The Citadel

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[Abandoned] - The Citadel

Postby 4V4T4R on Sun Feb 10, 2008 5:07 pm

Map Title: The Citadel

Current Map:
Image

Old Map:
Image

Territories: 38
Continents: 4

This map is a different, I feel more realistic, twist on the idea of a castle map.
The Citadel, Archer camp, and Trebuchet's start neutral, with the following number of troops:
The Citadel:7
Archer camp: 5
Trebuchet's: 4

The Citadel can bombard any territory on the map.
The Trebuchet's can bombard The Citadel.
The Archer camp can bombard any territory in Arin.

Docks can attack other docks.

The Citadel receives 5 troops (autodeploy).
The Archer camp receives 3 troops (autodeploy).
The Trebuchet's receive 2 troops (autodeploy).

Gameplay objective is normal (i.e. conquer the map, etc.)

The continent bonuses are:
Lorn +3
Gort +2
Arin +4
Nor +3

Note: This map is not based on any previously existing place, fictitious or otherwise.


So, does anyone have some constructive input?
Last edited by 4V4T4R on Thu Feb 28, 2008 12:43 am, edited 2 times in total.
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Postby wcaclimbing on Sun Feb 10, 2008 5:14 pm

give each continent a different color. Different shades of green would be fine, just something to make you see that each is a continent.
The text on your map key is really hard to read. i suggest something more plain (Arial or TimesNewRoman would work).

This is looking a lot like a cross between Feudal Wars and AoR. I don't know if this would be a good idea for you to attempt. it is very similar to other maps (kinda). Maybe placing it in a different setting would make it better.
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Postby InkL0sed on Sun Feb 10, 2008 5:16 pm

The Citadel seems way too powerful. It gets +5, AND it can bombard everything? That's a little crazy, IMO
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Postby Sir. Ricco on Sun Feb 10, 2008 5:33 pm

InkL0sed wrote:The Citadel seems way too powerful. It gets +5, AND it can bombard everything? That's a little crazy, IMO
I love that idea! It is kindof the winning peice.
I would actully bumb the Citadel bonus up to 10 or something.
This is a great idea man. I would love to play it. :D
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Postby asl80 on Sun Feb 10, 2008 5:36 pm

good concept, good start
keep going, heed the foundry's advice and this should turn out real nice
well done
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Postby Unit_2 on Sun Feb 10, 2008 5:44 pm

i like it, all though it looks like something DiM would do.
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Postby Kaplowitz on Sun Feb 10, 2008 5:46 pm

You really need to change the font!
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Postby 4V4T4R on Sun Feb 10, 2008 9:41 pm

wcaclimbing wrote:give each continent a different color. Different shades of green would be fine, just something to make you see that each is a continent.
The text on your map key is really hard to read. i suggest something more plain (Arial or TimesNewRoman would work).


Will do, thanks for the input.

InkL0sed wrote:The Citadel seems way too powerful.

Yeah, that's kind of the point!
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Postby lord voldemort on Sun Feb 10, 2008 10:18 pm

because the citadel is so powerful id like to think there is a way to bombard it.....like just annialate it and make it neutral but the idea seems good. it needs some work on a few gameplay stuff and graphics but if u stick with it
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Postby InkL0sed on Sun Feb 10, 2008 10:24 pm

Guys... I understand that the point is to hold the Citadel, but I still maintain that at the moment it's way too powerful. Just the ability to bombard every territory makes it extremely important. Whoever begins with it will have a major advantage.

The way I see it, you should do one or both of these two:

1) Reduce the bonus
2) Make it start as a neutral.

I think doing both is preferable.
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Postby 4V4T4R on Sun Feb 10, 2008 10:33 pm

lord voldemort wrote:because the citadel is so powerful id like to think there is a way to bombard it.....like just annialate it and make it neutral but the idea seems good. it needs some work on a few gameplay stuff and graphics but if u stick with it


The trebuchet's bombard the citadel.
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Postby 4V4T4R on Sun Feb 10, 2008 10:34 pm

InkL0sed wrote:Guys... I understand that the point is to hold the Citadel, but I still maintain that at the moment it's way too powerful. Just the ability to bombard every territory makes it extremely important. Whoever begins with it will have a major advantage.

The way I see it, you should do one or both of these two:

1) Reduce the bonus
2) Make it start as a neutral.

I think doing both is preferable.


The citadel starts with 7 neutral troops. Read the post.
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Postby InkL0sed on Sun Feb 10, 2008 10:36 pm

4V4T4R wrote:
InkL0sed wrote:Guys... I understand that the point is to hold the Citadel, but I still maintain that at the moment it's way too powerful. Just the ability to bombard every territory makes it extremely important. Whoever begins with it will have a major advantage.

The way I see it, you should do one or both of these two:

1) Reduce the bonus
2) Make it start as a neutral.

I think doing both is preferable.


The citadel starts with 7 neutral troops. Read the post.


Oh. :oops:

Sorry 'bout that...
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update

Postby 4V4T4R on Mon Feb 11, 2008 12:04 am

Alright, I changed the font, and colorized the continents.
However, as of now the colors of the continents do not match those on the
mini-map in the legend. Should the legend be changed to match these
colors? Or are the bold colors better in the legend, as they are easier to
distinguish.
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Postby lord voldemort on Mon Feb 11, 2008 3:42 am

colours should match, can i suggest u work with a decent graphics package. the idea is great but the graphics are terrible atm
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Postby Sir. Ricco on Mon Feb 11, 2008 9:08 am

You will need to explain how the docks work. I know but some players might not. :roll:
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Postby Sir. Ricco on Mon Feb 11, 2008 9:10 am

Can you just see it now. Someone trades in a set of cards on escalating worth 50 and just bombards everything. I love it man. :D
i still say make the citidel worth 10 or so.
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Postby 4V4T4R on Mon Feb 11, 2008 4:33 pm

Sir. Ricco wrote:i still say make the citidel worth 10 or so.


That is how i originally conceived it, however I anticipate that people would object.
Perhaps I will make it a poll at some point.
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Postby 4V4T4R on Mon Feb 11, 2008 4:36 pm

lord voldemort wrote:colours should match


To clarify, should the map have the legend colors, or should the legend have the map colors.

lord voldemort wrote:can i suggest u work with a decent graphics package. the idea is great but the graphics are terrible atm


That's why this is a preliminary idea, which will likely go through many revisions.
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Postby 4V4T4R on Thu Feb 28, 2008 12:45 am

so I've updated some of the graphics, changed the legend, etc. Any input?
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Postby bryguy on Thu Feb 28, 2008 7:55 am

yes


it looks horrid


sorry but i have to say that, it does not appeal to the eye at all, the only thing that does is the castle.
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Postby whitestazn88 on Sun Mar 02, 2008 4:55 am

dude, wasnt there another thread called citadel based on the college?

just wondering, cuz i got really confused when i saw a castle and all that shit.

as for your map. i think the graphics are decent, but they could definitely use a shape up
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Postby lozzini on Sun Mar 02, 2008 5:08 am

i love the idea, its not too complicated for a simpleton like me

just improve the graphics and i look forward to it
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Postby cicero on Sun Mar 02, 2008 5:50 am

I like the concept and gameplay a lot. As has been noted the artwork needs to come on a long way. It'd be nice if it didn't look too much like Feudal Wars when it's finished.

A couple of small points:
I suggest using the space currently occupied by the word "Legend" to show the title of the map - ie "The Citadel". Everyone knows it's the legend without the need for a label.
I suggest retaining the 'fancy font' (as currently used for the word "Legend") for the names Lorn, Gort, Arin and Nor immediately below that. After that the clearer smaller font should be used.
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Postby Tieryn on Tue Mar 04, 2008 10:18 am

Perhaps a way to make the citadel a little less overwhelming is to give its siege weapons a range. Also, siege weapons are no good short range.. so my thought was that the citadel can bombard any waterfront territory, but not on the island? This would restrict it's range a little, and reduce it's massive power to help gameplay.
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