Androidz wrote:laslo the 2 areas on the bottom with just 1 man should probbably be alot of armies as the others, also some armies on some other places on the map good work=)
I know this is one of the things i need to deal with. But first i need to decide if it is worth redoing the base model used to make the attacking army.
Androidz wrote:And add some windows at the castle it looks so emety. Or some paintings/who made the map just something.
The castle is planing to be split down into a few territories, so there is no need of windows on the front.
Androidz wrote:The attacklines on briges on wall need to be more ligher i dont see them at all almost.
I know, i will see what i can do to make them more obvious.
ZeakCytho wrote:I do not like the new attack lines

. I think the general idea (having brown lines on the ground) is good, they're just not done right in this version. Maybe make them flatter and wider, more like dirt roads?
I will see what i can do, but making them wider will run the risk of making the map look too crowded
ZeakCytho wrote:Also, the river in the northeast looks good, but the waterfall (is it a waterfall?) needs work. It looks too jagged and needs more of a gradient between the colors. Right now the sharp lines look odd.
That was not meant to be a waterfall it was meant to look like the water was flowing down the mountain side, but for some reason it never looked right, though luckily the legend will be going over that bit, so it wont be visible.
ZeakCytho wrote:I also feel that the bank of the river in the south could use some work - I love the river itself, especially the reflections - but the banks, especially the southern one, look off, as if the land is flat and has a flat river on it, rather than the river being in a slight valley.
It is not flat, but there is really no way of showing that, because of the angle that i have rendered it at means that it will always look flat
Mr. Squirrel wrote:I like the map a lot but I do have one question. Why aren't the shadows under the flags consistent? I am mainly speaking for the back row of the attacker flags. All of the shadows there go off at weird angles like they each had a different light source.
I know, i realised that, and the reason for that stems from the fact i have 3 different files that all have to mesh together in order to give me the completed image, otherwise it slow my computer down too much. And the file with the attacking army in has still got the layout of the old rally points, meaning the shadows are wrong. This will be fixed.