
Moderator: Cartographers
whitestazn88 wrote:that legend is huge... i'd prefer more playable area, or if you're gonna leave it like that, take out some territs so that there is less clutter
2ndly, i dunno too much about toronto, but i feel like gangs of LA or NYC or London or something might be more... realistic? but again, i dunno about toronto, so i may be completely wrong
anyways, i'll be keeping an eye on this, cuz it looks like it could be cool
orangeade wrote:This map is very intriguing. There are few maps available which have a great aesthetic texture as well as an involving and exciting game play. I enjoy maps which focus on a specific city, and beyond that, on a specific part of culture within that city. Once I played on a map called "Chicago prohibition wars" or something, but this one is more thought out and better developed. This map is superior because of its diversity and the players ability to choose how to fight the entire battle The option to choose whether to fight as a gang, politician, dirty cop, or honest cop has me very excited. It seems pretty one of a kind right now.
There are already other maps on conquer club which have unique rules, i.e. the roman one, which doesn't even use English. There's no reason why this map shouldn't be included so we can all enjoy it.
Would it be the first Toronto map on conquer club? I see no reason why there should be a Charleston and Seattle map, but not a Toronto one. Let's get this on guys!
BigBallinStalin wrote:"' LUX - YOUR MAP F*^#+IN SUX !!!!! '"
kthx
I haven't read any feedback, and I skimmed over the map. It seems you got a short story within your latest picture of the map. A bit gruesome-looking, any chance of simplifying it? I lose hope and flounder around when it comes to complex maps, so please don't take that suggestion too seriously.
I'm glad the map's coming along, it looks great and probably is fun, but who knows?
Oh, how many beers brought up this map idea?
-CHeers! Keep hammering at it.
BigBallinStalin wrote:Hahaha,![]()
I'm looking forward to the map; do you need any more lab rats to run around in it? I'd be glad to, but if it's not necessary then please hurt my feelings by saying "NO, You bastard! Piss off!"
AndyDufresne wrote:One of your biggest challenges will be trying to reduce your legend from half the map, to something manageable. The less text you have describing the map, the better. Graphic explanations can help be a solution, but sometimes eliminating superfluous gameplay mechanics will help streamline play and make for a better map.
--Andy
whitestazn88 wrote:i like the way you've reworked the playable area. looks much better and a lot less cluttered.
unfortunately, that font is horrid to read, and i highly recommend you maybe use a font that the "police" might be using rather than a "gang" font.
keep up the good work. the process will be worth the wait
ender516 wrote:This draft is definitely clearer than the last, but as has been said, a clearer font is needed. Assuming you make that change, consider again my suggestion of putting at least some of the text higher in the image, say, between the title and the map proper. It may be conventional to place legends at the bottom of the map, but any text that doesn't need to be reread routinely could be up out of the way so that the map is closer to the active portions of the game page, reducing the need for scrolling.
aselwyn1 wrote:one thing you should consider is making names not p3 more like sammy juls
good map overall
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