Moderator: Cartographers
Industrial Helix wrote:Isaiah - Can do. Though some of the cities start as a 1 to induce players to go for their regions and score a quick bonus.
ED - 19 land territories... that should even out the 7-8 player games. But it would give the M-26-7 players an advantage in 1-6 player games right? I think there was a trigger MarshalNey came up with to avoid this problem in Russian Revolution and that was to make it so one needed a commander AND the HQ (x boxes) to gain any sort of bonus. What if we did that here? Would that be an acceptable solution to the problem?
Industrial Helix wrote:You know, given the size of the map, I think I would be alright with the map being a conquer style map.
Remove the class support and use the Commanders as the starting positions. Hell... I might even be able to pull the commander chart and really free up the map... thoughts?
Industrial Helix wrote:You know, given the size of the map, I think I would be alright with the map being a conquer style map.
Remove the class support and use the Commanders as the starting positions. Hell... I might even be able to pull the commander chart and really free up the map... thoughts?
Industrial Helix wrote:From what I understand, the XML will also allow me to make it so that in two player games, one will be all 4 M-27-7 commanders and the player 2 will be all the Rep. de Cuba Commanders... adding to the war like situation.
Industrial Helix wrote:I'm wondering if it will work if the Rep. de Cuba commanders don't have a second territory.
Industrial Helix wrote:Crap, i uploaded the wrong file.
Industrial Helix wrote:Everything in the latest version is what I intend. The island runs all neutrals and the commanders start at 8.... m-26-7 commanders also have an extra region that is adjacent to their army region, making it so that they must only conquer 1 territory to gain a bonus, just like the Rep. de Cuba commanders.
Industrial Helix wrote:Well, wait... If its +1 for each two territories and a M. commander and +1 for every city, then doesn't the Rep. Commander have to attack only one place to get a bonus of +1 and the M commander attack two territories to get +1? Not to mention, the cities already carry an autodeploy of +1. That arrangement strikes me as very favorable to the Rep commanders.
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