Moderator: Cartographers
Optimus Prime wrote:Did I miss the portion of the thread where there are now going to be system and planet bonuses? If so, having the bonus for the system next to the system name works nicely, but it isn't really representative of the bonus you will have for the system.
For example: the Secunda system is tagged as a bonus of +2, but in actuality if you hold that system you are getting a bonus of +7. That is a little bit confusing. I'm thinking some work needs to be done on making the differences between the bonuses clear.
unriggable wrote:Okay, with the new bonus system, I suggest you make all earth-likes and gas giants neutral so it gives an even starting position. OR you could make all players start only on gas giants or only on earth-likes. Just make sure you make the teams even.
Aerial Attack wrote:2) I have noticed a potential exploit in the game play. Every system or combination of system has at least 2 defense points, except for the combination of Secunda and Bylaris. If you manage to capture both, you effectively have 1 defense point (Secunda Star) to hold a 12 bonus. Not only that, but only one place can attack that defense point. Contrast that with the weakest combinations (Devi/Invey for 7 bonus or Cylan/Junas for 8 bonus) requiring two defense points for two attack locations.
Whilst Ranara and Suibor might seem to have potential problems too - 2 defense points (Suibor Star and Suibor 2) for a 13 bonus. The star gate creates 4 extra (6 total) locations that can attack those 2 defense points. This is also valid for Cylan and Asomin (12 bonus, 2 defense points, 6 attack locations).
I think the best thing to do would be to add a star gate to Secunda 1 (plenty of space). Actually, I'd prefer Bylaris 3 (no space - and all the other gates are only 1 system away).
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