Conquer Club

[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v11) UPDATED

Postby jleonnn on Wed Dec 22, 2010 8:28 pm

on the updates guys, but thenobodies, what are the problems?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby jleonnn on Thu Dec 23, 2010 5:10 am

Guatemala v12

Click image to enlarge.
image


-I lowered opacity for the borders
-I made the borders thinner in certain areas
-I changed the border so it looked like peten was not bordering El quiche.
-I darkened the ocean
-I changed some borders to avoid touching the texts.
-I added some shadows for the land area and the legend
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby natty dread on Thu Dec 23, 2010 7:46 am

Not bad, but how about something like this:

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v12) UPDATED

Postby jleonnn on Thu Dec 23, 2010 7:58 am

So you want the colours to be slightly less bright?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby natty dread on Thu Dec 23, 2010 8:53 am

I also tweaked the colours slightly to make them more colourblind friendly. Then, I also added a gradient overlay with a very small opacity on top of everything, this will give the map a more "natural" feel.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v12) UPDATED

Postby jleonnn on Thu Dec 23, 2010 9:35 am

what's a graident overlay?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby natty dread on Thu Dec 23, 2010 12:22 pm

You make a layer that goes over everything on your map (except the legend). On this layer, you'll draw a white-black radial gradient, it'll look like a spotlight (sort of), center it on that green bonus area as it is the brightest one. Then set that layer on very low opacity, like 20% or less, and set the blend mode to "hard light".

Key is making it very slight, not too noticeable. Subtle.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v12) UPDATED

Postby Victor Sullivan on Thu Dec 23, 2010 1:11 pm

I have a few issues with a few things:

1. Looking at the Gulf of Mexico/Pacific Ocean, it appears that Guatemala is hovering above the water, while the rivers look completely flat.
2. The rivers are far too thick and look absurd.
3. You spelled "Ciudad Capital" wrong in the legend.
4. Does Péten really need to be one territory? It looks extremely awkward in comparison to the rest of the map, and I think it needs to be split up for gameplay reasons as MrBenn pointed out above.
5. Graphically overall, this map looks very plain and rather uninteresting, to be honest. You need to step it up a notch and go big and extravagant to define this map's identity, even if that means scrapping what you have now (which, I should clarify, you may not have to at all).

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: guatemala(v12) UPDATED

Postby jleonnn on Thu Dec 23, 2010 10:22 pm

on it, but sully, any suggestions on how to making the map less plain? And sorry, my Spanish ain't that good.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby Victor Sullivan on Sat Dec 25, 2010 2:15 am

jleonnn wrote:on it, but sully, any suggestions on how to making the map less plain? And sorry, my Spanish ain't that good.

More texture, less flat colors. Stylize it to fit Guatemalan culture. And I took Spanish in high school, so I'll be able to help you with your Spanish to certain extent, at least, so no worries ;)
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: guatemala(v12) UPDATED

Postby jleonnn on Sun Dec 26, 2010 5:06 am

mucho grassias senor
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby jleonnn on Sun Dec 26, 2010 9:02 pm

what do you mean by "flat colours"
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v11) UPDATED

Postby thenobodies80 on Mon Jan 03, 2011 6:19 pm

jleonnn wrote:on the updates guys, but thenobodies, what are the problems?


I mostly agree with Victor Sullivan

Victor Sullivan wrote:I have a few issues with a few things:

1. Looking at the Gulf of Mexico/Pacific Ocean, it appears that Guatemala is hovering above the water, while the rivers look completely flat.

the shadow must go.

Victor Sullivan wrote:2. The rivers are far too thick and look absurd.

and i'm unsure about the existence of some.. :?
http://es.wikipedia.org/wiki/Archivo:Guatemala_Topography.png

Victor Sullivan wrote:4. Does Péten really need to be one territory? It looks extremely awkward in comparison to the rest of the map, and I think it needs to be split up for gameplay reasons as MrBenn pointed out above.

This is a important thing, probably the first one, you need to fix. Look this post for more suggestion about it --> viewtopic.php?f=468&t=117281&start=90#p2721590

Victor Sullivan wrote:5. Graphically overall, this map looks very plain and rather uninteresting, to be honest. You need to step it up a notch and go big and extravagant to define this map's identity, even if that means scrapping what you have now (which, I should clarify, you may not have to at all).

Victor Sullivan wrote:More texture, less flat colors. Stylize it to fit Guatemalan culture.

Here, Victor hit the nail on the the head. Your map "lacks of personality", what makes this different from this.
What elements make Guatemala unique/famous in the world....the habitat? nature? Maya Ruins?

Work on colors, try to use something related with the country, maybe the flag colors (with different shades) are better than a red-purple-green-orange mix ?
Finally, why Izabal lake has become part of the ocean? :?
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v12) UPDATED

Postby jleonnn on Wed Jan 05, 2011 1:29 am

k on it
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby jleonnn on Wed Jan 05, 2011 5:57 am

Though I'm not sure if I can fit a small map of the world in there
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v12) UPDATED

Postby jleonnn on Thu Jan 06, 2011 4:51 am

What do you guys think would fit Mayan culture?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v13) UPDATED

Postby jleonnn on Fri Jan 07, 2011 6:48 am

version 13

This is the best I can do really.

Click image to enlarge.
image


suggestions will be appreciated
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v13) UPDATED

Postby Victor Sullivan on Sat Jan 08, 2011 8:25 pm

Alright, lemme try to give you some more specific, doable changes:

  1. Drop the names of the surrounding countries completely.
  2. Ditch the black outlines of your rivers and make them thinner.
  3. Try a different font, it isnt quite working for me.
  4. Make sure your rivers are geographically accurate. If they are not, maybe consider putting a forest impassable in the place(s) where the river is inaccurate, to keep gameplay the same and justify your subtitle (the land of forests).
  5. Update the map year ;)
  6. Try something different for the legend, as the information on the minimap is rather squished.
  7. Does your colour scheme come from the flag colours? If not, it should.
  8. Your abbreviation explanations at the bottom left need to be less smashed together.
  9. The images are nice, assuming they are relevant to Guatemala.

Cheers,
Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: guatemala(v13) UPDATED

Postby the.killing.44 on Sun Jan 09, 2011 3:27 pm

…are these the final graphics?
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: guatemala(v13) UPDATED

Postby jleonnn on Mon Jan 10, 2011 4:45 am

The colours are from the Guatemalan flag and I'm on it
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v13) UPDATED

Postby natty dread on Mon Jan 10, 2011 9:57 am

jleonnn wrote:This is the best I can do really.


If you want to give me the psd file, I can see if I can do a little touch up on your graphics..
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v13) UPDATED

Postby jleonnn on Tue Jan 11, 2011 2:32 am

I do it on gimp. Or wait, you can change the format right?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v13) UPDATED

Postby natty dread on Tue Jan 11, 2011 10:51 am

I thought you used PS... well, just give me the xcf file then (I also use gimp)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v13) UPDATED

Postby jleonnn on Thu Jan 13, 2011 3:25 am

oke but plz tell me what you did with it I wanna learn
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v13) UPDATED

Postby natty dread on Thu Jan 13, 2011 3:27 am

Sure... I'll also give you the edited xcf file back so you can see the changes for yourself.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users