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Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Fri Feb 06, 2015 2:36 pm
by iAmCaffeine
IcePack wrote:
ManBungalow wrote:
IcePack wrote:
codierose wrote:great looking map. only problem i have cant make out the whats being said in the legend. will have to wing it for my first games


This. I've played a few on it now and it's extremely difficult to read.

Is this just on the small map or the large one too?


I've found both but large is slightly easier, but depending on screen large isn't always an option.


+1

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Feb 11, 2015 5:20 am
by Donelladan
Game 15043042

Due to the special feature of this map, I believe it should be blocked from assassin, as well as terminator. At least for medal reasons.

I know the map is currently abandonned, but the block from some setting could still be made isn't it?

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Sat Feb 21, 2015 4:18 am
by iancanton
since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Sat Feb 21, 2015 1:12 pm
by codierose
iancanton wrote:since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)

is this map going to get updtaed ??
sloba147 wrote:
DiM wrote:what do you guys think if the pirates can no longer attack all coastal regions?
instead they'll only be able to attack ports and coastal treasures. that should make regions easier to hold for merchants.


Maybe if pirates could attack only treasures and merchants could attack only ports

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Sat Feb 21, 2015 7:31 pm
by iAmCaffeine
Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Mar 03, 2015 10:03 am
by iAmCaffeine
Has the xml on this been changed? Just had two poly (4) games start with even drops. Just wondering if it's coincidence because that's never happened for me before.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Apr 01, 2015 6:37 am
by Dukasaur
iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.

I think I still have DiM's email address somewhere. I'll look for it on the weekend. If you don't see me post here by Sunday night, please remind me.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Apr 07, 2015 6:02 am
by blue_max
This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Apr 07, 2015 6:46 am
by ManBungalow
blue_max wrote:This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705

I guess you'd best make sure you get a card with your opponent's merchant on before he gets yours? There's still some strategy in getting cards, even if a lot of luck too.

Or don't play nuclear on this map.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Mon May 25, 2015 12:30 pm
by blakebowling
Since the map author is no longer active, this map is considered abandoned. As there are still gameplay flaws, I am not able to quench this map out of Beta.

Rather than allowing it to die in perpetual beta, I will be closing the map. If someone would like to rescue the map, or if the mapmaker returns, I will consider reinstating it's beta status.

Moved to Abandoned and Map Closed.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Jun 17, 2015 6:34 am
by Donelladan
Some statistics I made if someone ever gonna make some changes.

There has been 31 standard 8 players games played on this map.
Winners have been :

Fearsome Dill - 0
Red Beard - 5
Erik the dark - 9
Jesse the Ox -9
Sir Zimmah - 1
Lady Mia - 5
Herr Hindenbrurg - 1
Baron von Bucht - 1

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Sun Aug 16, 2015 5:27 am
by eddie2
Game 15888679

I might be stupid here but i hold buin buka and arawa should i not get a plus 2 bonus for the province.

And obviously it has been reactivated. I hope

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Aug 18, 2015 3:28 pm
by iancanton
nice try. u were erik the dark, who is a most successful pirate. pirates cannot become governors and therefore cannot gain any governor province bonuses.

ian. :)

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Aug 18, 2015 4:16 pm
by eddie2
I did ask if i was being stupid lol. Yep can see why eric wins most his task is 2 easy from where he starts. Only bummer was only needed 1 game for my bronze and it didnt count lol.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Mar 14, 2018 4:52 am
by Kurful
So, I think I see a big option disparity between merchants and pirates, that skews the game from early on. I was taking my merchant opponent on at his ports from round 1, while he couldn't get at the treasure sites I had secured. The reinforcement disparity was set in stone from round 3. A speed-bump for pirates would have made it more even. The pirates can attack the ports, the merchant player's early-game bonus zones, at any time from their ship, the merchants have to slog across intervening land from the ports to obstruct the pirates, forcing them to chew through a bunch of neutral forces to get at their enemy. I think the early game would be a lot more balanced if pirates couldn't attack ports directly. Suggestion:Maybe add a fort to each port, and force the pirate to go through that to get at the port proper, or attack across land.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Mar 14, 2018 1:48 pm
by iAmCaffeine
Hey Kurful. You're correct there is a glaring disparity in balance between pirates and merchants. Unfortunately, the maker of this map hasn't been active for a long while so it's unlikely this will ever leave beta.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jul 19, 2018 4:36 pm
by ViperOverLord
Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jul 19, 2018 7:24 pm
by iAmCaffeine
ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Fri Jul 20, 2018 1:38 pm
by ViperOverLord
iAmCaffeine wrote:
ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.


OK N/M.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Wed Jan 02, 2019 8:21 pm
by ignatious
Was checking on disaprity between merchant and pirates, especially at beginning of game. Playing trench, Pirates can attack all ports AND all bordering terrs, while merchants can only attack ports. Big advantage to pirates,

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jan 03, 2019 1:16 pm
by iAmCaffeine
Yes we know, but it will never be fixed.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jan 03, 2019 1:26 pm
by Mondegreen
Fair enough, but shouldn't map be removed?

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jan 03, 2019 3:34 pm
by HitRed
Wow, that's a beautiful map.

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

PostPosted: Thu Jan 03, 2019 4:21 pm
by iAmCaffeine
Mondegreen wrote:Fair enough, but shouldn't map be removed?

Yes, probably, but it won't be. It'll just be left in beta and never quenched properly. What's even more stupid is how many official tournaments use the map.

Re: Pirates and Merchants - V9 - Pg 1&13

PostPosted: Tue Dec 17, 2019 10:41 am
by zimmah
iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.


Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.

I am really sad about it because DiM has always been my favorite mapmaker, and there were some great maps in the pipeline that have been abandoned.