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[Abandoned] - San Diego Tycoon

PostPosted: Fri Apr 06, 2007 9:21 am
by TroyMcClure
Map A
Image

Map B
Image

Map C
Image

San Diego Real Estate! Yes, now you can buy up some of the world’s most expensive real estate in one of the biggest tourist destinations in America.
One of the differences of this map is that units are money more than army pieces. The more money you get the more land you can "out bid" and take over from other developers.

37 areas inside 6 regions. Each region has a bonus tourist attraction. If you have 2 tourist attraction areas, you get +1. Own 3 and you get +2, etc..

Please give opinions and advice. Your input is very much appreciated, especially regarding region bonuses and adding and removing boundaries. What if anything could make this map work?

Thank you.

PostPosted: Fri Apr 06, 2007 9:27 am
by nagerous
Ocean Beach should probably be only a 3 bonus, im not sure if there is a bonus between fort rosecrans and n.a.s. also with the $s its kinda confusing that that means 2 more soldiers

PostPosted: Fri Apr 06, 2007 9:28 am
by nagerous
also I think with the bonuses it probably should be just 1 extra man if you hold the entire continent, because if someone is lucky and starts with lots of them, the other players are immediately disadvantaged

PostPosted: Fri Apr 06, 2007 9:46 am
by Coleman
Assuming the red is impassible borders
Code: Select all
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Continent    |Continent Borders|Territory Borders|Territories|Bonus|Classic Compare|
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Downtown     |        5        |        4        |     6     |  5  | Europe/Asia   |
|Border       |        2        |        4        |     5     |  4  | North America |
|Ocean Beach  |        2        |        3        |     5     |  3  | Africa        |
|East Country |        2        |        3        |     5     |  3  | Africa        |
|Pacific Beach|        2        |        2        |     4     |  2  | South America |
|North Country|        1        |        2        |     4     |  2  | Australia     |
0-------------0-----------------0-----------------0-----------0-----0---------------O

Tourist attractions should probably be +1 not +2

PostPosted: Fri Apr 06, 2007 10:05 am
by TroyMcClure
Coleman wrote:Assuming the red is impassible borders
Code: Select all
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Continent    |Continent Borders|Territory Borders|Territories|Bonus|Classic Compare|
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Downtown     |        5        |        4        |     6     |  5  | Europe/Asia   |
|Border       |        2        |        4        |     5     |  4  | North America |
|Ocean Beach  |        2        |        3        |     5     |  3  | Africa        |
|East Country |        2        |        3        |     5     |  3  | Africa        |
|Pacific Beach|        2        |        2        |     4     |  2  | South America |
|North Country|        1        |        2        |     4     |  2  | Australia     |
0-------------0-----------------0-----------------0-----------0-----0---------------O

Tourist attractions should probably be +1 not +2


Very interesting. Is this the way of figuring out bonuses? I can update the map.

PostPosted: Fri Apr 06, 2007 10:07 am
by Coleman
TroyMcClure wrote:
Coleman wrote:Assuming the red is impassible borders
Code: Select all
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Continent    |Continent Borders|Territory Borders|Territories|Bonus|Classic Compare|
0-------------0-----------------0-----------------0-----------0-----0---------------0
|Downtown     |        5        |        4        |     6     |  5  | Europe/Asia   |
|Border       |        2        |        4        |     5     |  4  | North America |
|Ocean Beach  |        2        |        3        |     5     |  3  | Africa        |
|East Country |        2        |        3        |     5     |  3  | Africa        |
|Pacific Beach|        2        |        2        |     4     |  2  | South America |
|North Country|        1        |        2        |     4     |  2  | Australia     |
0-------------0-----------------0-----------------0-----------0-----0---------------O

Tourist attractions should probably be +1 not +2


Very interesting. Is this the way of figuring out bonuses? I can update the map.


Well it is how I'd do it. I like your map a lot really. Looks good enough to play to me. Wish more people would comment so I could see how the rest of the foundry feels.

PostPosted: Fri Apr 06, 2007 10:07 am
by TroyMcClure
nagerous wrote:also I think with the bonuses it probably should be just 1 extra man if you hold the entire continent, because if someone is lucky and starts with lots of them, the other players are immediately disadvantaged


Sounds like +1 is better. One question, is there a way to make sure a player doesn't get all the bonuses at the start of the game? Doesn't the CC game make sure no player gets an entire bonus area?

PostPosted: Fri Apr 06, 2007 10:09 am
by Coleman
TroyMcClure wrote:
nagerous wrote:also I think with the bonuses it probably should be just 1 extra man if you hold the entire continent, because if someone is lucky and starts with lots of them, the other players are immediately disadvantaged


Sounds like +1 is better. One question, is there a way to make sure a player doesn't get all the bonuses at the start of the game? Doesn't the CC game make sure no player gets an entire bonus area?

LOL!

Unfortunately no... It is 100% random. Judging by how King of the Mountains ends up working you should expect people to start with 1 or 2 statistically speaking.

PostPosted: Fri Apr 06, 2007 10:11 am
by TroyMcClure
Coleman wrote:
Well it is how I'd do it. I like your map a lot really. Looks good enough to play to me. Wish more people would comment so I could see how the rest of the foundry feels.


Thanks Coleman. Even if you don't like a font, let me know. I like playing with my Fireworks. I need to smooth out some border lines.

PostPosted: Fri Apr 06, 2007 10:15 am
by TroyMcClure
nagerous wrote:... the $s its kinda confusing that that means 2 more soldiers


I'd like to keep the money, it's part of the theme. What about something like ...
Ocean Beach = 3$
North County = 2$

PostPosted: Fri Apr 06, 2007 10:15 am
by nagerous
have something that says red line = impassable border to make it clear

PostPosted: Fri Apr 06, 2007 10:17 am
by mibi
love those 80's colors.

but why are their jets in north country, is there an air base up there?

PostPosted: Fri Apr 06, 2007 10:19 am
by Coleman
Read the territory names Mibi. :P

PostPosted: Fri Apr 06, 2007 10:20 am
by TroyMcClure
mibi wrote:love those 80's colors.

but why are their jets in north country, is there an air base up there?


Yes, San Diego is a big navy town. has a big navy base and marine airbase. See the movie Top Gun.

PostPosted: Fri Apr 06, 2007 10:24 am
by TroyMcClure
nagerous wrote:have something that says red line = impassable border to make it clear


OK.

PostPosted: Fri Apr 06, 2007 1:33 pm
by johloh
the first thing you have to change is the title...san diego, "america's finest city"? is that supposed to be a joke?

PostPosted: Fri Apr 06, 2007 1:42 pm
by pancakemix
Instead of having the tourist attractions +1, as previously mentioned, you should make them hold 2, get 1, hold 3, get 2, etc., because if you start with 2 or 3, you have a major advantage.

PostPosted: Sat Apr 07, 2007 11:50 am
by TroyMcClure
pancakemix wrote:Instead of having the tourist attractions +1, as previously mentioned, you should make them hold 2, get 1, hold 3, get 2, etc., because if you start with 2 or 3, you have a major advantage.


You only get the extra unit in the territory. So, the extra unit is placed on the tourist attraction. It's like a card bonus for holding a territory. This way you have to take another turn to move the new unit.

PostPosted: Sat Apr 07, 2007 11:52 am
by TroyMcClure
johloh wrote:the first thing you have to change is the title...san diego, "america's finest city"? is that supposed to be a joke?


No joke. It's the city moto.

PostPosted: Sat Apr 07, 2007 11:54 am
by mibi
TroyMcClure wrote:
pancakemix wrote:Instead of having the tourist attractions +1, as previously mentioned, you should make them hold 2, get 1, hold 3, get 2, etc., because if you start with 2 or 3, you have a major advantage.


You only get the extra unit in the territory. So, the extra unit is placed on the tourist attraction. It's like a card bonus for holding a territory. This way you have to take another turn to move the new unit.


I dont think this is possible with XML, I could be wrong tho.

PostPosted: Sat Apr 07, 2007 12:06 pm
by TroyMcClure
mibi wrote:
TroyMcClure wrote:
pancakemix wrote:Instead of having the tourist attractions +1, as previously mentioned, you should make them hold 2, get 1, hold 3, get 2, etc., because if you start with 2 or 3, you have a major advantage.


You only get the extra unit in the territory. So, the extra unit is placed on the tourist attraction. It's like a card bonus for holding a territory. This way you have to take another turn to move the new unit.


I dont think this is possible with XML, I could be wrong tho.


Who can I ask about this?

PostPosted: Sat Apr 07, 2007 12:07 pm
by fireedud
Andy.[size=0]AndLack[/size]

PostPosted: Sat Apr 07, 2007 12:28 pm
by TroyMcClure
fireedud wrote:Andy.[size=0]AndLack[/size]


I didn't see this username. can you give me more info

PostPosted: Sat Apr 07, 2007 12:37 pm
by pancakemix
KEYOGI could also help with this.

PostPosted: Sat Apr 07, 2007 3:49 pm
by DiM
TroyMcClure wrote:
fireedud wrote:Andy.[size=0]AndLack[/size]


I didn't see this username. can you give me more info


the username is AndyDufresne.

but it's not possible. i'm 100% sure.