by pamoa on Wed May 21, 2008 3:38 am
oaktown
As I see it, HRE South is the most advantageous start, since it is the only region with as few as three territories it has to defend yet it gives a healthy +4 bonus.
Sure, most players will try to start in a corner because that's what you do on most maps and it seems like you should, but with all of the four-border regions along the outside of the map any player who does so is screwed.
Of course, with the influence bonuses maybe it would be suicide to go after any region right off the bat. The traditional play of nabbing a region and forting up your borders doesn't hold here, which is fine with me. Alright, I'm just thinking out loud now, you need specifics.
Here is a new bonus structure proposition, maybe more equilibrated for continents. I'm also proposing to enhance the inflence bonus so their is no clear strong point and you have to built up a strategy out of your starting position.
- HRE north.....territories=9.....border=7.....bonus(9+7)/3 = 5
- HRE west......territories=7.....border=4.....bonus(7+4)/3 = 4
- HRE south.....territories=5.....border=3.....bonus(5+3)/3 = 3 was 4
- HRE east.......territories=8.....border=7.....bonus(8+7)/3 = 5 was 7
- Europe west...territories=4.....border=4.....bonus(4+4)/3 = 3
- Europe south..territories=5.....border=4.....bonus(5+4)/3 = 3
- Europe east...territories=4.....border=4.....bonus(4+4)/3 = 3
- 1 set of influence...territorries=3..border=3..bonus(3+3)/3 = 2 was 1
- 3 sets of influence..territorries=9..border=9..bonus(9+9)/3 = 6 was 4
The hold all = win came out of a simple reflection: it is like holding an 18 territories 18 borders continent so I can give something like (18+18)/3 = +12 bonus.
But it is almost impossible, if you can get it it means you are controlling the entire map, so you win!
It's a bit like in age of realms: magic if you can attack the stack pile up in the sanctuary, something like 75 or 175, I don't remember exactly, nobody is able to fight back so you win by Knock Out.
There is also an historical reason doing so, if you can control all the powers that inflences the empire you become The Emperor, you win!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts