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Re: War of the Triple Alliance; terit names pg. 12 [Final Forge]

PostPosted: Sun Nov 16, 2008 9:35 am
by The Neon Peon
I liked the first idea with the lines across that portion of the river.

Re: War of the Triple Alliance; terit names pg. 12 [Final Forge]

PostPosted: Sun Nov 16, 2008 11:25 am
by oaktown
The Neon Peon wrote:I liked the first idea with the lines across that portion of the river.

actually, I think that would be the third option... we've been at this for a while!

Re: War of the Triple Alliance; terit names pg. 12 [Final Forge]

PostPosted: Mon Nov 17, 2008 8:03 am
by asl80
poss solution to the corrientes bridge ... to clarify it a bit more, you could leave it mostly how it is, but remove the "white" of the river water and the black lines of the banks. I.e. make the bridge continuous blue with the rest of the territory ... i.e. so the borders and the river graphics do not go under the bridge ... it would be as if it were just a funny shaped territory that had two rivers stop at it ... however the fact that you have the bridge graphic, i.e. ] [ , still makes it look like a bridge over the water.

i.e. if you look at a bridge from above you don't see what's under it, just the continuation of the road.

Wow, i'm not sure if anything can get any less clear than my explanation here, hehe, but i trust you'll be able to understand, and am sure it will help clear things up on the page.

ps. just a personal thing, but i think the two arrows depicting attack directions look really out of place, or rather they appear as a "jutting" presence on the map. ... hehe, as if you'd decided to finish your water colour painting of a countryside off with a stick figure man in the middle painted in permanent marker (well ok, i might be exaggerating a little here but i'm sure you get the point ... still not sure of a solution yet but i'll keep thinking)

pps. great map, looks nice.
good luck.

Re: War of the Triple Alliance; terit names pg. 12 [Final Forge]

PostPosted: Tue Nov 18, 2008 12:32 am
by oaktown
Click image to enlarge.
image


Sometimes the easiest solution is the best. No lines, no bridge, just a slightly transparent stroke around Corrientes the same color as the territory. If folks can live with this, I'll post the small map.

asl80 wrote:ps. just a personal thing, but i think the two arrows depicting attack directions look really out of place, or rather they appear as a "jutting" presence on the map.

You're right - nice catch. It was not my intention to use those ugly arrows in the final, but sometimes you just get so used to something you forget about it. I hope you like my new arrows, which I hope are more in keeping with the overall look of the map.

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Thu Nov 20, 2008 7:30 pm
by Ogrecrusher
People have survived with this solution on American Civil War in Louisiana.

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Fri Nov 21, 2008 1:34 am
by oaktown
This solution has been up for 48 hours without a complaint, so here's a small...

Image

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Fri Nov 21, 2008 2:00 am
by e_i_pi
Corrientes looks fine. People should get with the program ;)

The area around Para looks a little busy. Maybe:
Asuncion text down 1px
Asuncion army circles down 2px left 2px
Para text down 1px left 1-2px
1px outside stroke of about 35% lighten on Para text

that is the only part of this entire map I can see anything resembling a problem, but I wouldn't even call it a problem, just an opportunity for slight clarification.

By the way, how did you get those ripples around the continent? I've had trouble getting smooth strokes like that. Outside glow just doesn't seem to have the consistency along the line that I'm after

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Fri Nov 21, 2008 9:03 pm
by asl80
good solution to corrientes and the arrows oak. subtle, clear, and they look nice too.

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Sat Nov 22, 2008 3:02 am
by oaktown
e_i_pi wrote:By the way, how did you get those ripples around the continent? I've had trouble getting smooth strokes like that. Outside glow just doesn't seem to have the consistency along the line that I'm after

I copied the path of the land and made it a bit larger and flattened some bits out, stroked it, then copied that path and stretched it and flattened it out, stroked it a bit lighter, etc. The first one or two were a bit of work because there were so many anchor points I had to knock most of them out to simplify it, but then it was easy.

I'll pay around with Paraguay a bit.

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Sat Nov 22, 2008 1:19 pm
by pamoa
e_i_pi wrote:By the way, how did you get those ripples around the continent? I've had trouble getting smooth strokes like that. Outside glow just doesn't seem to have the consistency along the line that I'm after

oaktown wrote:I copied the path of the land and made it a bit larger and flattened some bits out, stroked it, then copied that path and stretched it and flattened it out, stroked it a bit lighter, etc. The first one or two were a bit of work because there were so many anchor points I had to knock most of them out to simplify it, but then it was easy.

An easiest way of doing it, is to make a selection from the path of your coast.
Then select>modify>expand, choose the pixels of expansion.
You will get a smooth selection zone. Then edit>stroke.
and again expand and stroke... ;)

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Sun Nov 30, 2008 11:44 pm
by oaktown
Click image to enlarge.
image


Click image to enlarge.
image


As suggested above, I've spaced things out in Paraguay a bit more... XML coordinates will be updated momentarily.

Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]

PostPosted: Mon Dec 01, 2008 12:06 am
by oaktown

Re: War of the Triple Alliance; Paraguay pg. 12 [Final Forge]

PostPosted: Mon Dec 08, 2008 3:19 pm
by MrBenn
Image
Onwards and waitwards...

Re: War of the Triple Alliance; Paraguay pg. 12 [Final Forge]

PostPosted: Sat Dec 27, 2008 4:25 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the War of the Triple Alliance Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: War of the Triple Alliance [Quenched]

PostPosted: Sat Dec 27, 2008 8:20 pm
by cairnswk
Congrats Oaktown =D> =D>

Re: War of the Triple Alliance [Quenched]

PostPosted: Sun Dec 28, 2008 12:46 am
by Incandenza
Huzzah!

Re: War of the Triple Alliance [Quenched]

PostPosted: Sun Dec 28, 2008 4:32 am
by pamoa
well done =D> =D> =D>

Re: War of the Triple Alliance [Quenched]

PostPosted: Wed Jan 21, 2009 6:49 pm
by enterprize
love the map.

Igatim (spelling?) is a bit illegible though.

Jester's Review of WotTA

PostPosted: Thu Jan 29, 2009 4:07 pm
by j35t3r.us
My Review:

8/10

Pros:
Great map design.
Nice Tech w/ the Boat
Haven't played the same game twice.


Cons:
Couple balance issues.


Possible Fixes:

Drop Paraguay down to +2 bonus instead of +3?
Drop Argentina down to +5 bonus instead of +6?




Fun stuff!

Re: War of the Triple Alliance [Quenched]

PostPosted: Thu Jan 29, 2009 4:19 pm
by Optimus Prime
Love this map. Won my first game on it and gameplay was great!

Re: War of the Triple Alliance [Quenched]

PostPosted: Mon Feb 02, 2009 12:47 pm
by Limey Lyons
serious confusion with corrientes. what's with the impassable river running through it?

Re: War of the Triple Alliance [Quenched]

PostPosted: Sun Feb 08, 2009 8:26 pm
by oaktown
Click image to enlarge.
image

Click image to enlarge.
image


I've fielded two concerns about playability... the first came in-game, and was that the horizontal arrow from Asuncion gives the impression that it can attack entre rios, not Corrientes. The second is related, but unspecific...

Limey Lyons wrote:serious confusion with corrientes. what's with the impassable river running through it?

What I've done is extended the coloring over the river to span the river between the two halves of Corrientes, which geographically does span the river (there's just no accounting for real life). I've also turned the arrow a bit to make it clear that Asuncion does, indeed, attack Corrientes.

Hmm??

Re: War of the Triple Alliance: edit on p 14 [Quenched]

PostPosted: Mon Feb 09, 2009 7:35 am
by MrBenn
This map is looking so good! The Corientes river is still a bit of an issue though... I can't remember if you've tried it without the black borders over the river through the territory? That might help make it a bit clearer, and would make the name more visible...

Re: War of the Triple Alliance: edit on p 14 [Quenched]

PostPosted: Mon Feb 09, 2009 8:29 am
by pamoa
I know it will hurt some geographically correct mind but why not remove one part of it and enlarge either Entre Rios or Tucuman

Re: War of the Triple Alliance: edit on p 14 [Quenched]

PostPosted: Mon Feb 09, 2009 9:17 am
by oaktown
pamoa wrote:I know it will hurt some geographically correct mind but why not remove one part of it and enlarge either Entre Rios or Tucuman

That would certainly be the easiest fix, but I'd like to make that a move of last resort. So far I've heard only two complaints so I'm hoping it's not huge issue.

MrBenn wrote:I can't remember if you've tried it without the black borders over the river through the territory? That might help make it a bit clearer, and would make the name more visible...

Tried it, people didn't like it. I can go back to it, however. Here it is, from version 23.

Click image to enlarge.
image