DiM wrote:MrBenn wrote:I think the map would benefit from more territories.... .. ah, but what does my opinion count?
I think what he's saying here, is that there is the potential to do so much more with this map... I don;t see anything overly special about it to warrant the extra size,
or the limited start positions? Personally I've been waiting for you to come back and finish the dungeon/quest map that you started back in the day (
link)... There's no reason that you couldn;t take elements of this and apply it that concept - "Steampunk Labyrinth" sounds a hell of a lot more exciting than the map I see before me here.
You've been quite vocal in voicing your dissent since your return, and I'm simply returning the favour because I know that you can do better than this, and I think you probably know you can too.
yes i have been vocal and apparently everything i've said about how the foundry is not working or that the map quality has dropped, you've taken as a personal insult and now you trying your best to piss on my map.
1. i never even bothered to check who was in charge of the foundry when i made all those comments and i never intended them as an insult for you or the CAs. i was just voicing my opinions and concerns. those who know me well enough can attest to the fact that i'm a blunt but well intended person.
2. you're so blinded by your rage against this map that you don't even follow on it's evolution or bother to read my updates. you just come from time to time to say that: theme sucks, new england is bad, old england would be better or that more terits are needed. not once have you provided a thoughtful feedback as to why the map sucks or why more terits are needed. i have systematically addressed all your issues. you did not like the theme, ok i do, and others also support it, so it stays. you didn't like new england so i did what i had to change it to old. now you want more terits, why? how would that benefit the map? also as further proof that you don't actually bother to pay attention to the map is that you still think this map requires limited positions for just 6 players. sorry mate but that changed in v3. the whole gameplay kinda changed. but hey, you have no idea how the gameplay of this map works but insist on getting more terits.
basically, i'm really sorry that you took everything personally and that you've decided to act like this but if you have nothing constructive to say about this map and if your only goal is to hinder its development then i'll kindly ask you to stop visiting this thread. i honestly don't need you to tell me "this sucks" or that the map needs more terits when in fact you haven't even bothered to check on the gameplay.
however if you're willing to give me proper constructive feedback i'd be more than willing to accept it and try and apply it. it's up to you.
edit// just out of curiosity. i mean, you said your entire post is because i voiced my dissent. if i hadn't done that you wouldn't have posted this, right?
You totally missed the point of my post...
I started off by stating that I agreed with most of what Tacktix said in the post previous to mine. I made an error by assuming that you had stuck with 6 starting positions; however I think others have agree with my sentiment that there isn't a real necessity to supersize the map in its current guise.
My constructive criticism was that adding more territories would help to address the issues about closeness etc that Tacktix raised, and I then went on to sduggest that you could develop the steampunk theme a bit more with some sort of labyrinthine feel: "Steampunk Labyrinth"
For the record, I have not taken any of your complaints or criticisms about the foundry personally. No amount of brown-nosing will expedite a map through the process, and I have not posted in this thread out of vengeance or spite... I have always wanted mapmakers to push themselves to produce the very best that they can. The comment you underlined was meant in jest (I should have added a

smiley) - but it was suffixed by the following comment which you appear to have ignored:
MrBenn wrote: I know that you can do better than this, and I think you probably know you can too.
This is a testament to the fact that your maps are renowned for the thought that has gone into them and the strategy that they demand from players. At 39 territories the map is relatively small, and in comparison to Age of Merchants this map pales into comparison.