Moderator: Cartographers
cairnswk wrote:Mmmmm. I've removed the red/blue/yellow gradient on the sea so that the Spanish connection lines can be seen better on the next update.
yeti_c wrote:I like the new changes for connections that came from my post and your adaptation.
Good stuff.
C.
mibi wrote:I would like to see the images with compression residue replaced with something higher quality. It mars an otherwise clean looking map.
Incandenza wrote:Okay, I've been staring at this for some time now, and the main issue I have at this point are the trailing british ships in the NW. I would be in bfavor of making it as easy as possible to strike these ships, as they respresent a nice reservoir of out-of-the-way terits by which someone could build the 8 British ship bonus a bit easier.
Thus I'm thinking two changes: reorienting Heros a bit and allowing it to bombard Agamemnon,
and shortening the spar in the legend graphic a bit and adding an Ajax-Polyphemous connection. That ensures that someone who has a nice little encampment there (usually on the drop) will have to vigorously defend it.
Also, I've been looking through the wikipedia entry on the battle and consulting my handy copy of Keegan's "The Price of Admiralty", and the following ships should probably have their names changed (I've deferred to Keegan in case of discrepancy) (in the interest of expedience, I've only listed the changed names):
San Francisco de Asis (or you could shorten it and just use San Francisco)
Duguay-Trouin
San Juan Nepomuceno
San Ildefonso
Montanes
Santa Ana
Algésiras
Intrépide
Héros
Téméraire
If you don't want to do accents, I understand, but the first five should be spelled properly.
lt_oddball wrote:I am too late to make a concept gameplay comment, but maybe it is worthwhile for a next seabattle map;
In order to simulate the movement of vessels and moreso the movement choice a commander of a vessel has to make and be stuck(!) with that movement choice for the next hour, why not had the map made like this:
players start at a starting location of one big ship (up to 4 brits, up to 4 spanish/french). On the map a variety of the other ships (frigates etc) are positioned in the field.
From each starting ship location there are 3 (or 4 or 5) lines emanating with sequential one direction attack "territories" each line represents one certain sail manouevre. By chosing one direction you pretty much have chosen a certain attack (or defense) sailing strategy.
These lines can and will cross eachother so that at a certain moment one can "jump" to someone other's line (like circus maximus map).
Sometimes a territory can also allow a bombardment at other lines over a certain distance.
Especially in a fog map it will be realistic in that at each crossroads you'd have to decide to stay (and build up) or continue-but in which direction.
To prevent a player to begin with attacking each of his choice saillines and keep all his options open for a long time , you can think of disheartening measures;
like
a) starting position will automatically lose -2 (or -4 whatever) troops per turn, so that after turn 3 all starting ship locations have turned to neutral.
or b) bonusses can only be acquired if one controls a minimum of "a" territories of one line and not controlling the first territory of the other lines.
What do you think ?
The Neon Peon wrote:Actually, yes. will bring this back up now.
I do not like the partially outlined ship for the legend. Please either remove the outlines or outline the whole ship.
the.killing.44 wrote:I'm with Neon here — I'd get rid of the outline. On the other side it looks great, though.
.44
The Neon Peon wrote:Actually, yes. will bring this back up now.
I do not like the partially outlined ship for the legend. Please either remove the outlines or outline the whole ship.
yeti_c wrote:Problem with increasing number of ships - means that they cannot be doubled - and therefore they become a bit more unbalanced?!
C.
Incandenza wrote:It would be a shame to turn this map into a 1v1 drop crapshoot.
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