zimmah wrote:DiM wrote: all maps look better on large.

can't agree more (i even played large on my iphone, scrolling the hell out of the map tho.)
that being said, i hope that some day, CC will introduce Small, Medium and Large sized maps.
Small being small, Medium being the current large, and Large being Supersized. (And ofc, supersized may still apply for rare ocasions).
yeah, that would be awesome.
zimmah wrote:the only downside is that the most boring part of writing XML is the centering of the territories (especially on maps with many territs) and for each map size, you need coordinates, so it's more work. and also for the mapmaker, as he has to make 3 maps instead of 2. and it will take more space on the CC servers. But it's still a good idea in my opinion.
the coordinates aren't a problem. or at least not a big one. from what i remember there used to be a tool that gave you coordinates when you clicked it. so basically if you were accurate with the mouse you had perfect coords at the click of a button. then i think it's just a matter of multiplication. just multiply the coords in the small map by the size multiplication factor and you get the coords for the large.
for example if small map is 600*600 and terit A has coords 100*100, then for a large map of 900*900 the coords for terit A become 150*100 because 900/600=1.5
in theory someone with programming knowledge could even write a small app where you input the size of small, medium, large plus the coords for any of those and then at the click of a button all calculations are done and you get the xml
actually that could be really helpful even without the 3 map sizes. i wonder why nobody did it

edit// actually i just remembered. it was jota's tool map something was called. and i think it provided coords for both large and small just by clicking on the map. not sure though. i think i used it some 4 years ago so memories are kinda blurry

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