WidowMakers wrote:Pointers = NO
Magnify Inset = NO
Map finished = Yes
One thing I'd like to add:
Animated globe = NO
Let's get this sucker finished already.
Moderator: Cartographers
WidowMakers wrote:Pointers = NO
Magnify Inset = NO
Map finished = Yes
= why not ?Incandenza wrote:WidowMakers wrote:Pointers = NO
Magnify Inset = NO
Map finished = Yes
One thing I'd like to add:
Animated globe = NO
Let's get this sucker finished already.
porkenbeans wrote:= why not ?Incandenza wrote:WidowMakers wrote:Pointers = NO
Magnify Inset = NO
Map finished = Yes
One thing I'd like to add:
Animated globe = NO
Let's get this sucker finished already.
Ah, I did not know that about the quality thing. learn something new everyday. I agree then, globe=bad idea. Any thoughts regarding the other suggestions, in my illustrated example ?MrBenn wrote:porkenbeans wrote:= why not ?Incandenza wrote:WidowMakers wrote:Pointers = NO
Magnify Inset = NO
Map finished = Yes
One thing I'd like to add:
Animated globe = NO
Let's get this sucker finished already.
Adding the animation will lower the quality of the file (animated gifs do not have the same range of colours as jpeg or png files, especially one you start optimizing the file-size to reduce your bandwidth).
In addition to that, many people (myslef included) think that the movement only really serves as a distraction.
fumandomuerte wrote:an animated png could be an option for the globe... The bad thing is that it's only compatible with:
I am against it if it diminishes the quality of the graphics. If there is a way where it doesn't, well, I am not distracted at all. How silly of a notion. If something like that distracts you, perhaps you should just leave the game to those that do not have such a silly hangup.ender516 wrote:fumandomuerte wrote:an animated png could be an option for the globe... The bad thing is that it's only compatible with:
Well, I think it is a safe bet that the master of this site will not support a flagship map with browser-specific features. Plus, I think the animated globe was given a test drive well before porkenbeans put one up, and the most common comment was that it was too distracting or just looked cheesy.
OH, and I believe that the "flagship" map should be special. A cut above the rest, as it were.
porkenbeans wrote:OH, and I believe that the "flagship" map should be special. A cut above the rest, as it were.
Evil DIMwit wrote:porkenbeans wrote:OH, and I believe that the "flagship" map should be special. A cut above the rest, as it were.
But the flagship map should also be unspecial. It's the default map, the one new players start on and the one that other maps deviate off of. The flagship map sets the norm; the flagship map should be normal.
I agree 100%.Robinette wrote:Evil DIMwit wrote:porkenbeans wrote:OH, and I believe that the "flagship" map should be special. A cut above the rest, as it were.
But the flagship map should also be unspecial. It's the default map, the one new players start on and the one that other maps deviate off of. The flagship map sets the norm; the flagship map should be normal.
indeed... normal...
but in a classy way.. no gimmicks of any kind, just the purity of a simple world map, easily recognized locations and connections, easy on the eyes... a timeless map, new and old at the same time... lol, why that is the very essence of neo-classical...
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Well, its like I said, There is nothing to stop anyone from entering the contest. And since Sully is a CC alumni, he just my have an upper foot if you know what I mean. My suggestion goes strictly to the issue of acquiring the best Flagship of a map as we possibly can. If that turns out to be Sully's, Then that is great. But I think that it would be better for CC in the end to leave the choice up to its members. And when I say it's members, I do not mean the Foundry. For a special occasion like this a ballot should be sent via pm to every CC member. The Foundry can determine the finalists that will be on the ballot.john9blue wrote:What would it say about the rest of our maps if our main one had to be designed by professionals?
The one Sully has designed is nice, simple, and "Classic". I like it and I think most others do too. It is cleaner than the old one. A moving globe, compass, or any other gimmicks would I think detract from it.
the.killing.44 wrote:Just a personal quirk.
Who says that they would necessarily be outsiders. Part of the prize could be a years premium membership.natty_dread wrote:Outsiders making maps for CC? No way... there's something about that whole idea that just makes me want to scream and run in circles.
the.killing.44 wrote:Personally, I don't like having 3 globes. The way each globe is a representation of "half" earth, but yet that there are three somewhat suggest there are three halves (?). Just a personal quirk. It works well, so you don't really have to change it.
porkenbeans wrote:I would love to compete for the honor of creating Conquer Club"s signature map. The prize money would be nice also.
sully800 wrote:john9blue wrote:nesterdude wrote:Guys
I know youv'e put a lot of work into this, but we're going to need actual territories w/ boarder for this to work. This rail/bubble with lines connecting isn't cutting it.
Sorry just my 2 cents.
- That's your opinion.
- That would be dangerously close to the board game version.
And it also makes no sense since the entire premise of this map is that we are using cities. My goal from the start has been to make a map of important world cities. Cities are distinct points, not regions or territories, so the current construction is the only system that makes sense.
nesterdude wrote:Bubble maps suck, they are confusing, irritating and annoying (oops my opinion agian)
Sorry but it's not an improvement.
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