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PostPosted: Sun Jan 14, 2007 10:34 pm
by Teya
Id play it. It looks interesting and it is different.

PostPosted: Sun Jan 14, 2007 10:57 pm
by HoustonNutt
Teya wrote:Id play it. It looks interesting and it is different.


My thought exactly. It's WAY better than Circus or Space.

PostPosted: Sun Jan 14, 2007 11:14 pm
by KEYOGI
I don't see what else you can do to it. It's Chinese Checkers and I think it looks like a great map. I'm ready to play it. Perhaps put a poll up to gauge interest!?

Final Forge?

PostPosted: Sun Jan 14, 2007 11:37 pm
by Fircoal
KEYOGI wrote:I don't see what else you can do to it. It's Chinese Checkers and I think it looks like a great map. I'm ready to play it. Perhaps put a poll up to gauge interest!?

Final Forge?


I argee with that.

PostPosted: Sun Jan 14, 2007 11:53 pm
by sfhbballnut
why would you discontinue?, this map is awesome

PostPosted: Mon Jan 15, 2007 12:21 am
by Marvaddin
Yeah, the idea is interesting (even to me :twisted: ), and there are no many things to change...

Hmmm, maybe...
- Use black letters to all triangles.
- Use numbers in the white area? I dont know if it would be good.
- Put the end of the red triangle over the dragon, so I wont have the impression that its screaming in pain, hehe
- Use a smaller title and add another interesting picture, like a phoenix, or a lotus flower, I dont know.
- This is personal, but if I were you, I wouldnt put "this map came from" in the sig, it seems you were wanting consume some space...

Beyond that, no many things to change. Well, I think :)

PostPosted: Mon Jan 15, 2007 12:33 am
by sully800
Some of the letters and words could be cleaned up, specifically where they go off the edge of the board into the shading that makes it look 3D (which worked very well by the way!)

Specifically- the 'Bl' in Blue, ABC in yellow, the A in orange on the small version, the A in purple, WXYH in white, Q, etc.

All of those places have letters slightly overlapping other lines and it makes it harder to read. I think they would all be easily fixable though.

PostPosted: Mon Jan 15, 2007 12:36 am
by AndyDufresne
Hopefully I'll have some time to give this map the look over it deserves.


--Andy

PostPosted: Mon Jan 15, 2007 12:58 am
by btownmeggy
While I appreciate that you put the names of colors next to the appropriate triangles, thus helping the color blind, they are very messily placed. Maybe they should be somewhat bigger or bolder and placed more uniformly. You'll probably need to alter the map's proportions to accomodate this.

PostPosted: Mon Jan 15, 2007 1:51 am
by Coleman
Yeah this is final forge ready imo.

Except for some of the name issues the person who posted before me mentioned. I like how the red triangle is labeled if they were all similar to that.

PostPosted: Mon Jan 15, 2007 2:01 am
by Jarita
I'd play it, it looks great. The names could be better placed though I agree.

PostPosted: Mon Jan 15, 2007 2:15 am
by reverend_kyle
I think it is final forge also, vanity maps like circus space all those go through alot faster and this should be no exception.

PostPosted: Mon Jan 15, 2007 2:33 am
by oaktown
alright all, thanks for the feedback... I wasn't sure if the lack of responses was from lack of interest, or because you all were ok with it.

I'm not sure it's final forge material yet, as I have some graphics issues to work out - font, images, label placement - but all that will fall into place once we've settled on the playability of the map. It would seem that nobody has a serious issue with how the map would play, so I can move on.

A concern that's been raised about playability regards the space names... I was labeling each region in a circular pattern - white sprials out clockwise from the center, A-Y, and the triangles clockwise from the top. Would it make more sense to label them down in rows? I think it might for the triangles, but maybe not for the white hex... thoughts?

Color names with each "A" space: I figure with seven As, Bs, etc, this will be confusing enough as it is - I don't want people cursing this map because they put their armies on the wrong "E" space.

I'll open photoshop back up tomorrow and see what i come up with.

PostPosted: Mon Jan 15, 2007 2:39 am
by Molacole
looks like maybe it oculd use a super power bonus. Something that would force people to challenge whoever goes after it because little 3 point bonuses is going to make this a very slow paced map in my opinion.

I like the map and idea so good work on that! Just seems like if everyone goes for their own 3 points there will be less strategy involved and focused more on the dice rolls and original starting placement over anything else.

PostPosted: Mon Jan 15, 2007 2:47 am
by oaktown
Molacole wrote:looks like maybe it oculd use a super power bonus. Something that would force people to challenge whoever goes after it because little 3 point bonuses is going to make this a very slow paced map in my opinion.


yeah, i really agree with you on this one. I proposed upping the bonuses in each triangle, but it didn't go over well. Personally I don't think a region's bonus should be based on a formula of size and attack points, but on how it works with game play. Plus there are a lot of territories: in a four player game, everybody starts with 12 territories, so relative to per turn automatic income three isn't much of a bonus. Maybe i'll poll how much they should be worth.

PostPosted: Mon Jan 15, 2007 3:16 pm
by oaktown
Some minor changes to map - I think the territory labels are more clear. And as one of those color blind players who can't tell red from green players, I think the orange and red are pretty clear so I lost the color labels. And the kanji is chinese for "risk."

Image

Molacole wrote:seems like if everyone goes for their own 3 points there will be less strategy involved and focused more on the dice rolls and original starting placement over anything else.


Actually, I think initial placement is at least as important in games with 'australias' that are easy to grab and hold. I can't tell you how many games I've lost in the first two turns because somebody else started with all of Japan or Housing.

PostPosted: Mon Jan 15, 2007 3:27 pm
by sully800
For everyone saying this is Final Forge ready- have you recently read Andy's description of what it means to reach the final forge stage?

"Once the Foundry agrees that the respective map is finished, the Foundry Foreman will make a quick check to make sure that all major suggestions have been either implemented or refuted with logical reasoning. This is the 'Final Forge'."

I know that the gameplay issues were largely settled by the basic design, and the graphics don't need too much work. But since issues and suggestions were still ongoing you can't just declare it to be ready for the forge!



As for the updates- I don't think the chinese characters you added look very good. They appear pasted on and don't fit with the rest of the map very well.

-Putting the tip of the red triangle over the dragon was definitely an improvement, as was losing the continent labels.

-I would prefer to see the countries labeled across the rows for the triangles, and a different method implemented for the white region as well. I think the spiral pattern is a bit confusing, but I don't know how you would solve that. I guess it doesn't really matter because the labels are much clearer now, and it wouldn't take long to search for any particular country name.

PostPosted: Mon Jan 15, 2007 3:39 pm
by johloh
minor change, but id label each triangle like this...

(this is the red triangle)
....D
..B
A..E
..C
....F

im not sure i like the added chinese characters either. maybe its the pinkish border on them. maybe match the border on the characters with the lighter red that is in the background?

otherwise, looks good!

PostPosted: Mon Jan 15, 2007 3:40 pm
by KEYOGI
sully800 wrote:I don't think the chinese characters you added look very good. They appear pasted on and don't fit with the rest of the map very well.


I agree. I like them, I just think they need to adjusted with some effects to bring them into line with the rest of the map.

PostPosted: Mon Jan 15, 2007 4:28 pm
by Molacole
Image


just trying to shine a new light on the possibilities of bonuses...

PostPosted: Mon Jan 15, 2007 5:16 pm
by Lone.prophet
i like it if the +1 is deleted so u only have +2 or +4

PostPosted: Mon Jan 15, 2007 5:30 pm
by johloh
i like it if the +1 is deleted so u only have +2 or +4

this could add another level of interest to the gameplay, i like it.

PostPosted: Mon Jan 15, 2007 5:31 pm
by oaktown
labelling order could be better if changed: I agree. I'll move labels as suggested, and try A-Y top to bottom in white.

kanji looks lame: sure. it was mentioned that I needed something in that space, so I was trying to come up with something fast and on topic. I'll try blending it in better, and if it still sucks I'll drop it entirely.

additional bonuses for holding parts of triangles: I don't like giving a bonus for holding a single territory, because then somebody gets a bonus just because the computer assigned you that territory. Giving a bonus for the back three is a thought... +1 or +2 for the back 3; +4 for the entire triangle?

PostPosted: Mon Jan 15, 2007 5:34 pm
by LewisJB3
You'd have to do several things ssuch as color changing or something like that for the additional bonus. I think the bonuses look best as they are.

great job everybody I just saw this map and can't wait to play it.

PostPosted: Mon Jan 15, 2007 6:04 pm
by Zackismet
wow, this board seems terribly boring. Not to mention all the letters will be insane to go through...

when did people vote for the development of this map?