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Going well.

PostPosted: Thu Jul 26, 2007 9:05 pm
by Solus
I think it's beyond critique... maybe. It looks good and I'm ready to play on it.

PostPosted: Fri Jul 27, 2007 1:24 pm
by AndyDufresne
In reference to Rev. Kyle's post, I think he means the raised texture of where the land 'use to be'. I think it looks alright though


--Andy

PostPosted: Fri Jul 27, 2007 1:28 pm
by Coleman
pepperonibread wrote:
reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I'm not a fan of the texture.


What does "cleaned up" mean? I don't see anything wrong with these areas.


I think he didn't get the fact that you were doing a water elevation effect with that section, where the water isn't near as high over the land there as it is in the ocean so you used a different texture.

I was really hoping Andy's last post was the quench. :(

PostPosted: Fri Jul 27, 2007 2:38 pm
by pepperonibread
Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:

PostPosted: Fri Jul 27, 2007 8:44 pm
by Solus
pepperonibread wrote:
Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:

It's basically perfected... :-$

PostPosted: Sun Jul 29, 2007 8:40 pm
by HighCommander540
reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I 'm not a fan of the texture.


^I am pretty sure this guy is crazy^

Re: Going well.

PostPosted: Mon Jul 30, 2007 11:48 am
by unriggable
Solus wrote:I think it's beyond critique... maybe. It looks good and I'm ready to play on it.


QFT

PostPosted: Mon Jul 30, 2007 7:06 pm
by tim02
looks amazing now just hurry up so we can play it

PostPosted: Mon Jul 30, 2007 7:10 pm
by AndyDufresne
Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


--Andy

PostPosted: Mon Jul 30, 2007 7:11 pm
by pepperonibread
tim02 wrote:looks amazing now just hurry up so we can play it


Yeah, I think so too. Just waiting for the quench.

PostPosted: Mon Jul 30, 2007 11:37 pm
by pepperonibread
AndyDufresne wrote:Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


--Andy


Regarding the sea routes, the bevel of the black continent outlines is just going over them, so they seem to end slightly early. The other stuff will be fixed. Also, I assume this thread means I should update my XML so "territory" replaces "country"?

PostPosted: Tue Jul 31, 2007 12:15 am
by KEYOGI
If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.

PostPosted: Tue Jul 31, 2007 9:13 am
by pepperonibread
KEYOGI wrote:If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.


I'll try, but there is also a bevel on the sea routes, so that may overlap the continents. However, I'm going to see what happens if I flatten the bevel so it's no longer a layer effect, then maybe I can erase the part over the sea route.

PostPosted: Tue Jul 31, 2007 4:58 pm
by KEYOGI
Perhaps a little bit of brush work then. I see no reason why it can't be fixed.

MAP

PostPosted: Wed Aug 01, 2007 6:52 pm
by Suntzu
I SAID 5 ARMIES .6 points of attack,,,,,,,,,i am sorry it should be 4 armies. SUNTZU

PostPosted: Thu Aug 02, 2007 6:45 pm
by pepperonibread
New Update:

Large:

Image

Large w/ XML:

Image

Small:

Image

Small w/ XML:

Image

Changes:
-Moved Quebec and Incana army circles (large map)
-Made ocean routes connect to black continent borders
-Cleared up country borders in S. America
-Fixed XML to say territory instead of country
-Adjusted all XML coordinates accordingly

PostPosted: Fri Aug 03, 2007 1:05 pm
by tenio
good job, looks great!

PostPosted: Fri Aug 03, 2007 2:45 pm
by tim02
how long till you think it will be quenched

PostPosted: Fri Aug 03, 2007 6:49 pm
by pepperonibread
tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.

PostPosted: Fri Aug 03, 2007 7:16 pm
by tim02
then if the modes are smart it should be soon

PostPosted: Mon Aug 06, 2007 10:08 am
by wrightfan123
good job, Pepperoni. nice work getting the SA borders fixed.

PostPosted: Mon Aug 06, 2007 11:31 am
by RobinJ
pepperonibread wrote:
tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.


So long as nobody complains for the next few days - great map!

PostPosted: Mon Aug 06, 2007 11:38 am
by Coleman
If anyone has a real complaint I'll break their kneecaps like my left one is broken right now. With a hammer... a claw hammer.

PostPosted: Mon Aug 06, 2007 11:42 am
by hulmey
:oops:

PostPosted: Mon Aug 06, 2007 11:43 am
by Coleman
hulmey wrote::oops:

I'm watching you... :wink: :lol: