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Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

PostPosted: Mon Aug 20, 2012 4:37 am
by x-raider
I'm looking forward to this being forwarded too :D

Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

PostPosted: Mon Aug 20, 2012 8:05 am
by koontz1973
Patience guys. I am sure we will play soon. But do not forget the invite Flaps.

Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

PostPosted: Mon Aug 20, 2012 11:27 am
by Flapcake
koontz1973 wrote:Patience guys. I am sure we will play soon. But do not forget the invite Flaps.


Im ready by the keybord 8-)

Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

PostPosted: Thu Aug 30, 2012 9:08 am
by thenobodies80
          Beta - Quenching

---The Final Forge period has concluded for the Copenhagen Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


thenobodies80

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Thu Aug 30, 2012 12:19 pm
by Flapcake
Thanks TNB \o/ yay =D> now lets play it 8-)

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Thu Aug 30, 2012 12:23 pm
by crazymilkshake5
YAY!!!!!!!

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Thu Aug 30, 2012 9:49 pm
by Gilligan
Congrats!!

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Sun Sep 02, 2012 7:27 pm
by x-raider
Congratulations!!


Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Sun Sep 09, 2012 7:31 am
by crazymilkshake5
any idea when this is going to be uploaded for play?

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Sun Sep 09, 2012 8:48 am
by isaiah40
crazymilkshake5 wrote:any idea when this is going to be uploaded for play?

Nope, It is all hinging on lack getting around to it.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Fri Sep 21, 2012 1:05 pm
by Iron Maid
First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Fri Sep 21, 2012 1:11 pm
by koontz1973
Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Fri Sep 21, 2012 3:09 pm
by nolefan5311
koontz1973 wrote:
Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.


Or just add the <required>4</required> tag to the objective. That would probably be easier.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Fri Sep 21, 2012 3:23 pm
by crazymilkshake5

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Sun Sep 23, 2012 4:47 pm
by thenobodies80


Not available and moreover not an xml file.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Mon Sep 24, 2012 6:36 am
by crazymilkshake5
thenobodies80 wrote:


Not available and moreover not an xml file.

fileden has done something to my account.... know of any other sites i can upload it to?

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Mon Sep 24, 2012 7:00 am
by thenobodies80
Use attachments, they are available in the forge. If you don't know how to use them, take a look at this guide viewtopic.php?f=649&t=150681&p=3292851#p3292851

Nobodies

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Tue Sep 25, 2012 2:09 am
by ahunda
Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Tue Sep 25, 2012 5:51 am
by Flapcake
ahunda wrote:Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.



Hi ahunda, thx for you comment. Well for Metros, Sights and Transports, they cant be changed, It would not be fair to recive a bonus feature in advance, or a winning condiction... You cant change it just like that.

Im always happy to recive constructive criticism, but I like even more new ideas, inputs or sulutions... You are very welcome to think about how to change "the to many neutral" problem, and we take a look at it...

Men jeg håber du syntes kortet er fedt aligevel ;)

Flaps

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Tue Sep 25, 2012 1:03 pm
by crazymilkshake5
oh nifty

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Tue Sep 25, 2012 2:05 pm
by isaiah40
Um, that still isn't an XML file. You need to save it as .XML not .txt

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Tue Sep 25, 2012 3:08 pm
by nolefan5311
If you still need help turning it into an xml file, pm or skype me and I can help you out.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Wed Sep 26, 2012 12:40 am
by koontz1973
About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Wed Sep 26, 2012 11:56 am
by crazymilkshake5
here go.

Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

PostPosted: Wed Sep 26, 2012 1:37 pm
by thenobodies80
crazymilkshake5 wrote:here go.


Sent to lackattack. :)