Page 1 of 18

Egypt: Valley Of The Kings [Quenched]

PostPosted: Sat Apr 21, 2007 7:38 am
by cairnswk
The Pharoahs Are Dead - delve into the Underworld - ruled by the God Osiris . One part of Ancient Egypt.


Current Version V50 @ 100%
Click image to enlarge.
image

******************************
Original Map Concept....click here:
http://i155.photobucket.com/albums/s282 ... ngsV1d.jpg

The bonus legend is explained on the map, but if you don't understand, then please enquire.

I'm sure you'll enjoy! :D I had immesne fun creating this. :(

PostPosted: Sat Apr 21, 2007 7:40 am
by DiM
where's the image? :shock:

edit// it appeared.

so let me get this. if you hold tombs 1 which btw has only one border tr1 so it easy to hold, i get +2.

if i also hold ankh i get another 7 :shock: for a total of 9???

PostPosted: Sat Apr 21, 2007 7:41 am
by cairnswk
DiM wrote:where's the image? :shock:

It's there!

PostPosted: Sat Apr 21, 2007 7:51 am
by cairnswk
DiM wrote:where's the image? :shock:

edit// it appeared.

so let me get this. if you hold tombs 1 which btw has only one border tr1 so it easy to hold, i get +2.

if i also hold ankh i get another 7 :shock: for a total of 9???


needs working on, do you think? although DiM, it may take some getting to that stage, so it might be worthwhile that 9 bonus.

PostPosted: Sat Apr 21, 2007 8:13 am
by DiM
cairnswk wrote:
DiM wrote:where's the image? :shock:

edit// it appeared.

so let me get this. if you hold tombs 1 which btw has only one border tr1 so it easy to hold, i get +2.

if i also hold ankh i get another 7 :shock: for a total of 9???


needs working on, do you think? although DiM, it may take some getting to that stage, so it might be worthwhile that 9 bonus.


i'm not going to say anything about the graphics yet because there's no point working on that until the gameplay is clearly defined.

so about the gameplay. i clearly see a problem with the afterlife bonuses. let's say i'm lucky enough to get 2-3 of those bonuses. my first move would be to eliminate oposition in the afterlife circle and fortify KA. this way i have all the afterlife bonus regions defended by only one terit with massive troops. then my second thing would be to get the crapiest easyest continent like tombs 2. i go from KA to tr3 and get tombs 2.
now with only 2 borders KA and TR3 i'll get a huge 30(!!!) army bonus. now the game is mine. i simply put that whopping 30 army bonus in KA and go to all the TRs and kill everybody.

so clearly receiving all the afterlife bonuses if you hold just one continent is a mistake that can lead to huge armies. even if you make the afterlife bonuses wort 1 each it could still lead to big bonuses (9 for just 2 borders)

i think you should cut down the afterlife things to only 5 and make one for each continent. make them worth 1 or 2 but only for their coresponding tombs. something like a capital bonus on other maps.

another big problem is the ability to move around the map. maybe make the scarabs able to attack eachother as well not only the KA.

PostPosted: Sat Apr 21, 2007 8:23 am
by cairnswk
DiM wrote:i think you should cut down the afterlife things to only 5 and make one for each continent. make them worth 1 or 2 but only for their coresponding tombs. something like a capital bonus on other maps.

another big problem is the ability to move around the map. maybe make the scarabs able to attack eachother as well not only the KA.


Yes I can understand you're thinking there, i will have to muddle over all that, and probably adjust something. Not sure what yet?

PostPosted: Sat Apr 21, 2007 8:32 am
by DiM
i said i won't comment about the graphics but the tombs words are hurting my eyes. while i do understand you'r trying to recreate the effect from the pharaoh thingys they have on the head ( :P ) it's still disturbing. write the names in simple fonts and add little thingys near them.

PostPosted: Sat Apr 21, 2007 8:46 am
by onbekende
another great map by your hands, GOOD GUY

1 thing before I will make a more detailed study, perhaps make continents with 1 color, I know it isn't historical correct, but now you make people wonder what is what.

PostPosted: Sat Apr 21, 2007 8:57 am
by Coleman
I think, and this will be harder to do but shouldn't be too bad. Is you have the legend colors be horizontal stripes on all the numbers like you do for the actual territories instead of alternating.

Also, all of them have 1 border if you hold the whole thing. But that doesn't make it easy. If someone breaks that 1 border they can attack everything you have.

PostPosted: Sat Apr 21, 2007 1:31 pm
by Nikolai
Lemme put it this way. I started to try to figure this map out...

...

...

I'll be back when it's been simplified. It's a good idea with strong potential, but... it's just too much right now.

PostPosted: Sat Apr 21, 2007 1:36 pm
by mibi
why is the tomb bonus legend all different colors? are you trying to make this complicated?

VOK - V2 update

PostPosted: Sat Apr 21, 2007 2:43 pm
by cairnswk
IN line with some of the suggestions made thus far above, I have made several changes.

* 4 of the tomb regions now have double borders because the tomb robbers are increased from 1 to 2.
* changes to the legend using the cartouche symbol of enclosure.
* regions given colour - whether they be good or bad
* scarabs can attack other scarabs as well as the Soul.

Image

PostPosted: Sat Apr 21, 2007 2:45 pm
by cairnswk
mibi wrote:why is the tomb bonus legend all different colors? are you trying to make this complicated?

Yes Mibi, just for U :lol: :wink:
On the V2 you will see the change. Much better now eh?

PostPosted: Sat Apr 21, 2007 2:46 pm
by cairnswk
Nikolai wrote:Lemme put it this way. I started to try to figure this map out...

...

...

I'll be back when it's been simplified. It's a good idea with strong potential, but... it's just too much right now.


Yes I started also Nikolai...and got severely lost, but it will come together...that is what the foundary does so well. :wink:

PostPosted: Sat Apr 21, 2007 2:48 pm
by cairnswk
onbekende wrote:another great map by your hands, GOOD GUY

1 thing before I will make a more detailed study, perhaps make continents with 1 color, I know it isn't historical correct, but now you make people wonder what is what.


onbekende...new V2 should help sort this out....hope it does for you! :)

PostPosted: Sat Apr 21, 2007 2:59 pm
by mibi
i like the overal idea of this, especially the afterlife part, but what is the overall shape suppose to be? river? family tree?

PostPosted: Sat Apr 21, 2007 3:15 pm
by cairnswk
mibi wrote:i like the overal idea of this, especially the afterlife part, but what is the overall shape suppose to be? river? family tree?


Mibi...all these tombs are located in a valley in Egypt (check Valley of the Kings on Wikipedia), and the access pathways between the tombs are the coloured areas that I have called TR1, TR2, TR3 etc. There are many more tombs in reality than what is shown here, but this is a selection of those tombs. More tombs and anti-chambers are still being discovered in this modern day.
The afterlife stands as a completely separate entity because is it spiritual and the deceased pharoahs used these afterlife attributes to take with them on their journey into the spirit world.
These connecting pathways/territories also stand in the map/game for Tomb Robbers....imagination is a wonderful thing!

PostPosted: Sat Apr 21, 2007 6:59 pm
by Enigma
hmm, does seem rather complicated- but interesting.
im not a fan of the colours, they dont seem to follow the egyptian theme very well. the hyroglyphics colours do though- is it possible to mimic those same colours in the continents?
also, the title needs some help. looks too much like word art.

PostPosted: Sat Apr 21, 2007 7:17 pm
by cairnswk
Enigma wrote:hmm, does seem rather complicated- but interesting.
im not a fan of the colours, they dont seem to follow the egyptian theme very well. the hyroglyphics colours do though- is it possible to mimic those same colours in the continents?
also, the title needs some help. looks too much like word art.


I'll see what I can do...I am currently re-qorking the entire design to put that Afterlife in the middle somehow...so will also attempt colour changes while I am at it.

PostPosted: Sat Apr 21, 2007 7:18 pm
by DiM
think about reducing the number of afterlife terits to 5 and make one afterlife bonus for each continent. i the current system getting the afterlife circle and a continent gives way too much bonuses.

PostPosted: Sat Apr 21, 2007 7:28 pm
by cairnswk
DiM wrote:think about reducing the number of afterlife terits to 5 and make one afterlife bonus for each continent. i the current system getting the afterlife circle and a continent gives way too much bonuses.


Yes DiM...that is in progress as per your suggestion.

PostPosted: Sat Apr 21, 2007 7:44 pm
by DiM
cairnswk wrote:
DiM wrote:think about reducing the number of afterlife terits to 5 and make one afterlife bonus for each continent. i the current system getting the afterlife circle and a continent gives way too much bonuses.


Yes DiM...that is in progress as per your suggestion.


thanks. this would definitely balance the gameplay.

PostPosted: Sat Apr 21, 2007 10:20 pm
by Enigma
how do you attack the glyphs? the legend says the soul can only attack the TRs.

it seems that what you are trying to do is develop a new gameplay idea where the continents themselves arent worth very much. this is made up for with high single territory bonuses, which dont take effect until after the continent is held.
is this a correct read?

PostPosted: Sat Apr 21, 2007 10:25 pm
by cairnswk
Enigma wrote:how do you attack the glyphs? the legend says the soul can only attack the TRs.

it seems that what you are trying to do is develop a new gameplay idea where the continents themselves arent worth very much. this is made up for with high single territory bonuses, which dont take effect until after the continent is held.
is this a correct read?


Yes Enigma, that was kind of what i had in mind...one would get a small bonus for holding the continent, but if you held one of the glyphs then it would be worth a whole lot more. And there is no link between the tombs of the pharoahs...in order to attack a tomb you have to first dispose of the tomb robber waiting outside on the pathway....that's why there is no direct link between tombs apart from the robbers pathway.

PostPosted: Sat Apr 21, 2007 10:32 pm
by Enigma
ooo sorry! i missed this:
cairnswk wrote:* The Afterlife Soul can attack the tomb robbers, as well as Afterlife Bonus Glyhs.

the legend isnt entirely clear- it says the the soul can only attack the TRs. i thought that meant it for some reason _couldnt_ attack the glyphs.