Page 36 of 36

Re: [Beta] - Krazy Kingdoms

PostPosted: Fri Dec 22, 2023 7:27 pm
by iancanton
309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Sat Dec 23, 2023 8:40 am
by plurple
iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)


how long to know if all goes well?

Re: [Beta] - Krazy Kingdoms

PostPosted: Sun Dec 31, 2023 10:27 am
by Fuchsia tude
plurple wrote:
iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)


how long to know if all goes well?

Just over 12 hours, if his original prediction is to remain true (in the one true time zone, of course)!

Re: [Beta] - Krazy Kingdoms v309

PostPosted: Mon Jan 01, 2024 6:18 pm
by iancanton
a grand total of one game started on the live site with the 309 xml and that started today, so we can't tell much so far.

we'll have to do something about that!

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Tue Mar 12, 2024 6:21 pm
by Mad777
Any luck this map to turn Live soon?

Re: [Beta] - Krazy Kingdoms

PostPosted: Wed Mar 13, 2024 7:12 pm
by iancanton
as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Thu Mar 14, 2024 5:25 am
by plurple
iancanton wrote:as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)


speaking of which the winner has been determined though 1 game is still ongoing :)

so 46/47 games have been completed in the tournament :D

Re: [Beta] - Krazy Kingdoms

PostPosted: Fri Mar 15, 2024 5:29 am
by Mad777
Ok, in the event it turn Live before the next 3 weeks, I will have to add it to this event

viewtopic.php?t=231082

Re: [Beta] - Krazy Kingdoms

PostPosted: Mon Apr 01, 2024 6:25 pm
by iancanton
the above timescale is noted. preliminary analysis of the krazy kingdoms bracket tournament games suggests that wizards is the best and elementalists is the worst for the flat rate spoils setting with fog.

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Wed Apr 03, 2024 6:18 pm
by iancanton
further examination suggests that aquatic and wizards are the best, while dwellers and druids are the worst, for the flat rate spoils setting with fog.

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Thu Apr 04, 2024 6:28 pm
by iancanton
from the krazy kingdoms bracket tournament, i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from Game 22956134 to Game 23068308. Game 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the winner, but must glean what data we can about the loser from the game log. if such data sheds no further light on the loser, then we can impute 3/8 of a loss to each of the special features that the winner does not have.

using this method, the best special features were wizards (+10) and aquatic (+8), while demonic (-5), dwellers (-5) and elementalists (-4) were worst.

as a comparison, the best kingdoms were gnomes (+6) and dragonkin (+5), while murklords (-8) was worst. as kingdoms were designed to be virtually equal, these figures are perhaps a demonstration of randomness and we should also expect the special features results to show some variation purely because of random factors.

in april 2023, i concluded from a sample of 25 escalating games using the v307 xml that the best special features were fanatics (+7) and demonic (+5), while barbarians was worst (-5) and wizards was surprisingly worse than average (-2).

these escalating results are completely different from the current flat rate spoils results and it seems that much of the observed variation between special features can be attributed to randomness.

ian. :)

Re: [Beta] - Krazy Kingdoms

PostPosted: Fri Apr 05, 2024 4:09 am
by plurple
iancanton wrote:from the krazy kingdoms bracket tournament, i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from Game 22956134 to Game 23068308. Game 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the winner, but must glean what data we can about the loser from the game log. if such data sheds no further light on the loser, then we can impute 3/8 of a loss to each of the special features that the winner does not have.

using this method, the best special features were wizards (+10) and aquatic (+8), while demonic (-5), dwellers (-5) and elementalists (-4) were worst.

as a comparison, the best kingdoms were gnomes (+6) and dragonkin (+5), while murklords (-8) was worst. as kingdoms were designed to be virtually equal, these figures are perhaps a demonstration of randomness and we should also expect the special features results to show some variation purely because of random factors.

in april 2023, i concluded from a sample of 25 escalating games using the v307 xml that the best special features were fanatics (+7) and demonic (+5), while barbarians was worst (-5) and wizards was surprisingly worse than average (-2).

these escalating results are completely different from the current flat rate spoils results and it seems that much of the observed variation between special features can be attributed to randomness.

ian. :)


Yeah I think that those special features with the ability to quickly traverse the map e.g. wizards and demonic can give an advantage to those knowing the map well but not a huge advantage that can't be overcome with bad luck in dice and spoils.

I think the map isn't 100% balanced but then I'm not sure any of the 250+ maps that have any complexity are fully balanced and the drop, dice and spoils can often be a factor in deciding games :)

I am very happy to support quenching this map :)

Krazy Kingdoms [Quenched]

PostPosted: Fri Apr 05, 2024 6:03 pm
by iancanton
quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand. let it be known that this map is now ready to be released into live play.

congratulations, dolomite13, your shiny new medal is well-earned! =D>

Conquer Club, enjoy!

Image


ian. :)

Re: Krazy Kingdoms [Quenched]

PostPosted: Sat Apr 06, 2024 3:28 am
by plurple
iancanton wrote:quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand. let it be known that this map is now ready to be released into live play.

congratulations, dolomite13, your shiny new medal is well-earned! =D>

Conquer Club, enjoy!

Image


ian. :)


I am very happy that we have worked hard to get this map quenched :D

Re: Krazy Kingdoms [Quenched]

PostPosted: Sun Apr 07, 2024 6:20 am
by MichelSableheart
Thank you!

It's great to see a map quenched again after such a long time!

Re: Krazy Kingdoms [Quenched]

PostPosted: Tue Apr 23, 2024 4:56 am
by agentcom
Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!