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Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Fri Aug 15, 2014 9:43 pm
by Gilligan
A while back Seamus asked me to have 1v1 start with 3 ships, but the XML didn't like it when I tried to do that :? :?

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon Sep 08, 2014 4:48 pm
by IKE KOD
I had a weird unthinkable truth on this map...I wanted to reinforce from a little boat...it wouldn't do it. Technically I wanted to reinforce a different port without attacking a neutral port and losing troops through that. Game 14810917...my 7 troops if you can see it...top left.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Wed Oct 01, 2014 6:21 am
by Oneyed
playing map for the first time, I have some notices.
it is hard to read legend on the small map (on the big map it is better). maybe little more opacity could helps.
the route in Port Heiden is on the small map almost invisible.
it is no advantage to hold route. for five regions player gains +2 and +2 autodeploy in Camp. but he lost -4 units and its harder to secure District.

Oneyed

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Thu Jan 22, 2015 12:14 pm
by Seamus76
Hey everyone. Thanks for the support on this map. Personally I'm a big overall fan of this one.

I'd like to finish this up and put it to bed, if there is anything that needs fixing that is.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Sun Feb 22, 2015 12:10 am
by Seamus76
Seamus76 wrote:Hey everyone. Thanks for the support on this map. Personally I'm a big overall fan of this one.

I'd like to finish this up and put it to bed, if there is anything that needs fixing that is.


Just circling back on this.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Sun Feb 22, 2015 8:20 am
by laughingcavalier
I've played a few good games on this without noticing any issues over a long period. Can it be moved out of beta? There seems to be a bit of a logjam with approving maps right now.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Tue Feb 24, 2015 2:47 pm
by nietzsche
not until they change it back the way it was at the beginning, unable to fort back troops to the ships.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Fri Feb 27, 2015 12:12 pm
by Seamus76
nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Sun Mar 01, 2015 2:21 pm
by nietzsche
Seamus76 wrote:
nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.



I think in the past you could only fort back if you owned the 2nd boat, the one that can attack to the ship? That made it interesting. At one point they changed it so that you can fort back even if you didn't own the "in" boat, owning the "out" boat was enough.

I'm not sure if that's still the case. I don't remember much as I haven't played that map recently. I stopped playing when it was changed.

Maybe IAmCaff can help me here if he remembers.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon Mar 02, 2015 6:55 am
by Donelladan
Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon Mar 02, 2015 8:35 am
by Seamus76
Donelladan wrote:Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.
I agree. I actually talked about keeping the map excluded from the parachute setting bc it skirted the whole one way ship idea, and I didn't like that. It was decided to just leave it open to all types and let players do what they want.

With that being said, the small boats have always been "one-way" lines of attack to, and from the ships. So either way, as far as the map is now I don't see any issues. Thoughts?

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon Mar 02, 2015 9:09 am
by iAmCaffeine
nietzsche wrote:
Seamus76 wrote:
nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.



I think in the past you could only fort back if you owned the 2nd boat, the one that can attack to the ship? That made it interesting. At one point they changed it so that you can fort back even if you didn't own the "in" boat, owning the "out" boat was enough.

I'm not sure if that's still the case. I don't remember much as I haven't played that map recently. I stopped playing when it was changed.

Maybe IAmCaff can help me here if he remembers.


I'm really not sure any more, it's been quite a while.

I think Donelladan is right.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Tue Mar 03, 2015 4:25 pm
by nietzsche
Donelladan wrote:Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.


You know this could be right. I played my last game in this map in Parachute, it was probably when Parachute was new and I disnt notice.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Wed Mar 04, 2015 9:46 am
by Seamus76
Thanks everyone, sounds like the map is good to go.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Fri Mar 06, 2015 2:21 pm
by Fuchsia tude
Personally, I don't see anything that seems to need changing.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Wed Apr 15, 2015 9:57 am
by Seamus76
Well all righty then. Let's have a quenching party!!

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Wed Apr 15, 2015 10:52 pm
by jcmagno
=D>

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon May 04, 2015 9:15 am
by hyposquasher
It seems that this map is ready to be promoted out of Beta. Does this process work? Or does it depend on someone who has left the site?

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Thu May 07, 2015 5:33 pm
by nietzsche
how do you win in this map with trench, no round limit?

probably discussed before..

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Thu May 07, 2015 8:31 pm
by Seamus76
nietzsche wrote:how do you win in this map with trench, no round limit?

probably discussed before..

Not sure if you're forgetting that even in a trench game you can ALWAYS attack through a killer neutral. So for example, even though it's trench you can still attack the large ship on your same turn as taking the small killer neutral ship. If that's not what you meant just let me know and I'll try to help.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Thu May 07, 2015 9:46 pm
by nietzsche
Seamus76 wrote:
nietzsche wrote:how do you win in this map with trench, no round limit?

probably discussed before..

Not sure if you're forgetting that even in a trench game you can ALWAYS attack through a killer neutral. So for example, even though it's trench you can still attack the large ship on your same turn as taking the small killer neutral ship. If that's not what you meant just let me know and I'll try to help.


Yes, that's what I meant. Thanks.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Mon May 25, 2015 12:12 pm
by blakebowling
I don't have the stamps at the ready, but I think this map has proceeded far enough in beta.

Without any further objections, I hereby quench this map!

Congratulations, Seamus76.

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

PostPosted: Wed May 27, 2015 9:57 am
by Seamus76
blakebowling wrote:I don't have the stamps at the ready, but I think this map has proceeded far enough in beta.

Without any further objections, I hereby quench this map!

Congratulations, Seamus76.


Thank you very much. Always feels cool to add to the list of great maps. And we certainly hope everyone enjoys it.

Re: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

PostPosted: Wed Dec 02, 2015 3:15 am
by Keefie
Just noticed that Valdez/Valdes is spelled differently on the map compared to the drop boxes.

Re: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

PostPosted: Sat Mar 19, 2016 10:47 pm
by jcmagno
Playing this map after long time... and get surprised, all ports are not conected?? if not, what ports are conected? :(