Conquer Club

Feudal War [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby gimil on Mon Jul 09, 2007 5:09 am

BUMP :roll:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Mon Jul 09, 2007 5:33 am

hey gimil, i had absolutely no free time to work on those bridges over the weekend. but i tomorrow you'll have them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Mon Jul 09, 2007 5:36 am

No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Mon Jul 09, 2007 5:44 am

gimil wrote:No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river


ok cool. broken bridge :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Mon Jul 09, 2007 5:45 am

yeah lol.

but right now i need someithing to do lol:P
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Mon Jul 09, 2007 5:47 am

gimil wrote:yeah lol.

but right now i need someithing to do lol:P


work on portugal. you still have some fixes to do there before you get in final forge.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Mon Jul 09, 2007 5:50 am

:shock: ball no wonder nothing getting done there. i did the updates and forgot to uplaod the new version haha
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Spockers on Mon Jul 09, 2007 6:56 am

The idea to me is fairly bland, and the map itself sparks no interest whatsoever.

Far too gimmickey.

The map is the same all over. make it more interesting.
Image
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby gimil on Mon Jul 09, 2007 6:58 am

Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Mon Jul 09, 2007 8:54 am

gimil wrote:
Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.


just ignore spockers. i have never seen him make a positive comment or give a proper feedback.

he's the reason i think the ignore list should also have effect in the forums
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Mon Jul 09, 2007 9:22 am

DiM wrote:
gimil wrote:
Spockers wrote:make it more interesting.


expand . . .

its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc

Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.


just ignore spockers. i have never seen him make a positive comment or give a proper feedback.

he's the reason i think the ignore list should also have effect in the forums


lol.

id like to see him produce something of a reasonable quality.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Tue Jul 10, 2007 5:04 am

here are the bridges:

map with stone bridges:
Image
map with wood bridges:
Image
stone bridges:
Image
Image
wood bridges:
Image
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Tue Jul 10, 2007 5:07 am

I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Tue Jul 10, 2007 5:10 am

Why the broken one?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby DiM on Tue Jul 10, 2007 5:12 am

gimil wrote:I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages


i too was thinking about making them thiner but they tend to lose the detail if you do that.

play with them and see what you get.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby DiM on Tue Jul 10, 2007 5:13 am

yeti_c wrote:Why the broken one?

C.


why not? :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Tue Jul 10, 2007 5:13 am

DiM wrote:
yeti_c wrote:Why the broken one?

C.


why not? :roll:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Tue Jul 10, 2007 6:34 am

I asssume it's impassable?

Was it meant to be?

If so - that's fine.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Tue Jul 10, 2007 6:37 am

cant pass a bridge if its broke :roll:

P.S yeti_c me and DiM have a new project in the works you might be intrested in.

PM him and im sure he'll give you teh details :wink:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Tue Jul 10, 2007 6:54 am

Sounds interesting...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Tue Jul 10, 2007 6:59 am

you in 8)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby KEYOGI on Tue Jul 10, 2007 8:27 am

gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.

So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless. :?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby gimil on Tue Jul 10, 2007 8:31 am

this ones under the radar for now. Kind of a side project to this one. But it not jsut a map. more a series.

Adding an extra person brings more skills to the table.

DiM's imagination has sparked intrest and excitmetn for this new idea.

but back to this.

I need to put in terr naems for the new boarders. Will you move this KEYOGI once i do that?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Tue Jul 10, 2007 8:33 am

KEYOGI wrote:
gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.

So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless. :?


GFX can quite easily be a joint affair - agree that coding (bar testing) is mostly a 1 man job in this instance...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby KEYOGI on Tue Jul 10, 2007 8:35 am

Personally, I don't feel the map warrants being moved. From what I understand, this map isn't feasable under the current XML system and I don't believe the map has sufficient support to continue its development.

We'll just have to wait until Andy gets back so the matter can be discussed. It's nothing personal against you gimil, I'm just a bit anal about moving maps until I'm sure they're ready. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users