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Posted:
Mon Jun 18, 2007 8:59 am
by gimil
Name cahnged
Posted:
Mon Jun 18, 2007 9:16 am
by yeti_c
YAY!!
C.
Posted:
Tue Jun 19, 2007 7:00 am
by gimil
SS here an animated 1st draft. it seems that the texture isnt showing on my PC compared to my laptop so i will cahnge that 1st.
The dark squares are casltes, the rectangles are villages.
Issues to address:
-legends
-Title
-Gold mine location
-village graphics
-castle names
-water texture
-The remaining terrs layout
-RE DO THE GRASS TEXTURE
Posted:
Tue Jun 19, 2007 7:45 am
by yeti_c
Layout looking good...
Are the more open areas 1 territory? or are they gonna be split up too?
C.
Posted:
Tue Jun 19, 2007 1:05 pm
by gimil
those ares will be split up by im just trying to get teh texture and layout sorted. I want to put in 2 gold mines but im not sure where i can put them that wont make then to close to any one castle
Posted:
Wed Jun 20, 2007 2:53 am
by yeti_c
One at the bottom (in the middle) and one at the top (to the left of the lake) seem logical positions?
C.
Posted:
Fri Jun 22, 2007 9:05 am
by gimil
check the beauty of the texture
Posted:
Mon Jun 25, 2007 5:13 am
by gimil
Ive added the 3 villages and boarders. the darker boarder will be the castle estate with can be bombarded from the castle in order to help the defence of the castle.
there is now 101 terrs
Posted:
Mon Jun 25, 2007 5:30 am
by DiM
looks really good.
but i'm not sure about the lighter/darker borders.
maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:
of course not that colour. maybe something like a small wall of stones with little outposts.
Posted:
Mon Jun 25, 2007 5:34 am
by gimil
how did you do that and ill se what i can come up with
Posted:
Mon Jun 25, 2007 5:36 am
by gimil
i now thinking a large wall protecting the castle estate. each wall has a gate or 2 the enemy needs to use to storm the castle grounds
Posted:
Mon Jun 25, 2007 5:44 am
by DiM
i took a brush and painted on top.
Posted:
Mon Jun 25, 2007 5:47 am
by gimil
DiM wrote:i took a brush and painted on top.
well that would be obviouse i ment what kind of brush? did you use any techniques once you brushed over it etc.
Posted:
Mon Jun 25, 2007 5:57 am
by DiM
here you go a new style and how i did it.
took your image and used a brownish 5px brush.
then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.
Posted:
Mon Jun 25, 2007 6:05 am
by yeti_c
Territories looking good.
Like the wall idea - the slightly dark borders are too subtle to see I reckon.
The villages need to be made less transparent I reckon.
C.
Posted:
Mon Jun 25, 2007 6:14 am
by gimil
there not transparent there jsut have a dark green outline to stop them lookign so square
Posted:
Mon Jun 25, 2007 6:25 am
by yeti_c
gimil wrote:there not transparent there jsut have a dark green outline to stop them lookign so square
OK, perhaps make them a touch darker then?!
C.
Posted:
Mon Jun 25, 2007 6:28 am
by DiM
here's 2 more versions.
use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:
Posted:
Mon Jun 25, 2007 6:44 am
by gimil
im going to add some watch towers ect when i try it out
Posted:
Mon Jun 25, 2007 6:46 am
by yeti_c
Second one looks more like a wall...
First one, however, is more obvious!
C.
Posted:
Mon Jun 25, 2007 6:50 am
by gimil
i personally like the 1st one two but im going to paly around and get my own idea
Posted:
Mon Jun 25, 2007 9:24 am
by gimil
With walls
Posted:
Tue Jun 26, 2007 4:37 am
by gimil
drop shadowed the villages and the walls
Posted:
Tue Jun 26, 2007 4:48 am
by DiM
it's shaping up nicely. but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
Posted:
Tue Jun 26, 2007 4:48 am
by yeti_c
Them walls are looking ace.
C.