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PostPosted: Wed Dec 26, 2007 1:37 pm
by gimil
thanks again everyone.

Hope you all had a good christmas :)

PostPosted: Thu Dec 27, 2007 12:14 pm
by yeti_c
Congrats.

C.

PostPosted: Fri Dec 28, 2007 11:15 pm
by AndyDufresne
The XML link has went kaput, could you upload it again?


--Andy

PostPosted: Sat Dec 29, 2007 6:15 am
by gimil

PostPosted: Sat Dec 29, 2007 5:12 pm
by Tisha
http://www.conquerclub.com/game.php?game=1486071

yellow didn't start with a castle..

PostPosted: Sat Dec 29, 2007 5:17 pm
by Coleman
Tisha wrote:http://www.conquerclub.com/game.php?game=1486071

yellow didn't start with a castle..
I notified the proper people...

PostPosted: Sat Dec 29, 2007 5:31 pm
by gimil
Coleman wrote:
Tisha wrote:http://www.conquerclub.com/game.php?game=1486071

yellow didn't start with a castle..
I notified the proper people...


this bug plus a few incorrect neutrals have been already fixed and are awaiting upload.

i also asked lack to delete that game for you tisha :)

PostPosted: Sun Dec 30, 2007 1:41 pm
by lord voldemort
yays im loving this!! nice job gimil, keep it up!!

PostPosted: Sun Dec 30, 2007 6:53 pm
by Forza AZ
I found a few mistakes in the XML:

-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3

PostPosted: Sun Dec 30, 2007 6:54 pm
by gimil
Forza AZ wrote:I found a few mistakes in the XML:

-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3


thanks forza AZ, ill get these sorted in a day or two. :)

PostPosted: Sun Dec 30, 2007 6:59 pm
by Forza AZ
gimil wrote:
Forza AZ wrote:I found a few mistakes in the XML:

-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3


thanks forza AZ, ill get these sorted in a day or two. :)

OK, looking forward to playing this map, but I'll wait with starting games untill all works like it should. Nice work again.

PostPosted: Sun Dec 30, 2007 7:05 pm
by gimil
Forza AZ wrote:
gimil wrote:
Forza AZ wrote:I found a few mistakes in the XML:

-In the borders of Imperial Dynasty 1 you forgot ID 5 in the XML.
-In the borders of ID 4 there is ID castle in the XML, while they don't border on the map
-In the borders of ID 5 you forgot ID 1 in the XML.
-In the borders of Lake Minstelo 3 you forgot Fol
-In the borders of Fol you forgot Lake Minstelo 3


thanks forza AZ, ill get these sorted in a day or two. :)

OK, looking forward to playing this map, but I'll wait with starting games untill all works like it should. Nice work again.


Ill PM you myself once there done :)

PostPosted: Mon Dec 31, 2007 9:34 am
by yeti_c
Hmmm - I wrote most of the code for this at 3AM - a while back... perhaps not the best idea!!

C.

PostPosted: Mon Dec 31, 2007 11:57 am
by Coleman
yeti did it right, he did it for the large map...
Image
Image

See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.

PostPosted: Mon Dec 31, 2007 12:13 pm
by yeti_c
Coleman wrote:yeti did it right, he did it for the large map...
See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.


Sweet!!!

Of course this is unlucky for you Gimil - you've got some work to fix that!!!

C.

PostPosted: Mon Dec 31, 2007 12:13 pm
by Forza AZ
Coleman wrote:yeti did it right, he did it for the large map...


See, they (1 & 5) don't touch in the large map, in the small map they do. This is an image error us coders can't do anything about.

OK, I checked it with the small map (which I always play on). So, that's 2 maps in which the small and large were uploaded with different borders (also Iberia).

PostPosted: Mon Dec 31, 2007 12:17 pm
by Coleman
It's all fixed, waiting for lack. Don't know about Iberia though.

PostPosted: Mon Dec 31, 2007 2:32 pm
by lalaland
What happens in a 7 or 8 player game; there are only 6 castles?

PostPosted: Mon Dec 31, 2007 2:35 pm
by Gilligan
lalaland wrote:What happens in a 7 or 8 player game; there are only 6 castles?


It won't let you create a game. Same with Age of Realms.

PostPosted: Mon Dec 31, 2007 2:44 pm
by Bad Speler
Coleman wrote:It's all fixed, waiting for lack. Don't know about Iberia though.

It'll be fixed Tuesday evening, when I get home from my vacation.

PostPosted: Mon Dec 31, 2007 2:58 pm
by gimil
Coleman wrote:It's all fixed, waiting for lack. Don't know about Iberia though.


thanks for helping out coleman :)

Unsuccessful attack BUG in Feudal War map

PostPosted: Tue Jan 01, 2008 3:03 pm
by cloudcatcher
Description: Unsuccessful attack BUG in Feudal War

Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.

Found where: Feudal War map, game 1497635

Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now

Re: Unsuccessful attack BUG in Feudal War map

PostPosted: Tue Jan 01, 2008 3:16 pm
by fireedud
cloudcatcher wrote:Description: Unsuccessful attack BUG in Feudal War

Detailed description: attacking from Great Kingdom Castle to Great Kingdom 6: if successful with dice - absolutely nothing happens. If unsuccessful, armies get taken away from Great Kingdom Castle as it should be. Attacks onto Great Kingdom 5 and 7 worked as it should.

Found where: Feudal War map, game 1497635

Possible idea: Great Kingdom 6 shows being occupied by 1 army neutral player. If there were 10 or so armies on it, it would make sense, but it really only showed 1 army at the start of my bombardment, and it still shows 1 army now



bombardment means that you kill off everything and leave one neutral.

PostPosted: Tue Jan 01, 2008 3:32 pm
by cloudcatcher
Thanks for explaining that - now it makes sense.

Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War

Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?

PostPosted: Tue Jan 01, 2008 3:37 pm
by bryguy
cloudcatcher wrote:Thanks for explaining that - now it makes sense.

Could there not be a legend on the map explaining what "bombardment" means? It cost me a lot of armies to find out. In "Instructions" - "Game Play Notes" bombardment is explained differently and only pertaining to two other maps, not Feudal War

Another question: to win, does one need to hold all castles as written on the top, or can one also eliminate all opponents, but have one castle still occupied by neutral player?


they can eliminate all opponents, or in assassin, eliminate their target, or just eliminate anybody for terminator