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Bamboo Jack (Thai POW Railway) [Quenched]

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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Jul 06, 2012 10:34 pm

agentcom wrote:Why does Hunt not connect with Si Sawat?

Hunt borders Tha Thong Mong, so it is considered to be on the same river section as Si Sawat (as well as Ringer Edwards and Tha Thong Mong).

I know this map has been out for years, but this seems like a fairly obvious error to me.


agentcom...you are quite correct. :) Thank you for the pick-up.

the xml has been adjusted below
http://www.fileden.com/files/2011/10/26 ... ck_v27.xml

and i have moved the map to Coreldraw for the text.

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Files
http://i155.photobucket.com/albums/s282 ... V27L_x.png
http://i155.photobucket.com/albums/s282 ... V27S_x.png
XML
http://www.fileden.com/files/2011/10/26 ... ck_v27.xml

and here is the xml testing to ensure the numbers have not moved.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby agentcom on Sat Jul 07, 2012 9:42 pm

How long does this take to go into effect? I'm in a game right now, where it might matter that the two don't connect. Luckily, we had BOB on, so were able to pick up on it, but it would've possibly lost us the game if we had based our move on the map instead of on BOB reading the XML for us.

Will an announcement be made in active games? I know some mapmakers do that while they're maps are in beta, but I've also been in games where no announcement is made. I don't really think you have to make the announcement, as it just brings the map in line with what it's supposed to do. And a quick look through some active games shows that this probably shouldn't make a difference in gameplay in many (if any) active games. I'm basically wondering whether I have to keep checking by this thread :)

Regardless, it's a cool map, that I've started to play a little bit recently. Thanks for all your maps cairns. They're always enjoyable.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby nolefan5311 on Sat Jul 07, 2012 9:53 pm

I can see if thenobodies can post in the active games. He has special powers that allow him to do that. As far as when it will take effect, that depends on when the changes are submitted to the boss man, and when he uploads the changes. Don't think we can give you a definite ETA on that.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby sparkyball on Sat Jul 07, 2012 9:55 pm

Nice catch post and fix after all these years agentcom
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby DiM on Sat Jul 07, 2012 10:00 pm

on the small map, the northern border of Hunt should be moved a bit up because as it is right now, the connection with the lighter river section (and hence the bordering terits) is really hard to spot.
on the large map it is very clear.

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PS: i'm amazed nobody saw this during all these years. :shock:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Sat Jul 07, 2012 10:33 pm

Dim, please refresh the maps above...the borders have been changed on the small map, but...
strange how we're all human mistake makers...i left "Tha Maker" text off both of these new versions (you can see it in the digits map) and several pairs of eyes have been over these new maps, and yet we never picked it up...until now. :roll:

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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby thenobodies80 on Sun Jul 08, 2012 4:30 am

cairnswk wrote:strange how we're all human mistake makers

It's not strange, just a human peculiarity that makes our lives more interesting. Life would be so boring if we would be perfect! ;)

Anyway this is one of the reasons we have a foundry process and the proof that there's always space for improve.
The files were sent to the turtle and the players of all active games warned about the update.
The new files will be updated as soon as possible (i think tomorrow).
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby uckuki on Sun Jul 08, 2012 9:29 pm

2011-08-23 00:47:38 - uckuki [team]: I was under the impression that Hunt can attack Si Sawat, apparently it can't. screw up :/

I learned about it the hard way :)
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby drunkmonkey on Wed Aug 01, 2012 3:40 pm

Just noticed the map has a territory labeled "Tennaderim", but the XML says "Tennaserim". Not a huge deal, but it made me do a double-take when selecting from the drop-down.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Wed Aug 01, 2012 4:12 pm

drunkmonkey wrote:Just noticed the map has a territory labeled "Tennaderim", but the XML says "Tennaserim". Not a huge deal, but it made me do a double-take when selecting from the drop-down.

Gees, i stuffed up again. :oops:
i'll fix asap. Thanks drunkmonkey.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Wed Aug 01, 2012 4:25 pm

cairnswk wrote:
drunkmonkey wrote:Just noticed the map has a territory labeled "Tennaderim", but the XML says "Tennaserim". Not a huge deal, but it made me do a double-take when selecting from the drop-down.

Gees, i stuffed up again. :oops:
i'll fix asap. Thanks drunkmonkey.

tnb80, can you get lack to upload these images again please.

http://i155.photobucket.com/albums/s282 ... V27S_x.png
http://i155.photobucket.com/albums/s282 ... V27L_x.png

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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Thu Sep 12, 2013 5:52 pm

I've re-worked this map and take it from Fireworks to Photshop.
In doing so, i discovered there was 30 pixels to play with that weren't in the original image...so i used them to give this a lift - Thai style.
1. the region borders now have a slight white tinge inner glow that helps differentiate where they actually are and lifts the border itself
2. the title book has been re-worked to a "top-down" overview rather than that somewhat poor 3d image from before.
3. obviously the new frame has been added and the temple domes added to the bonus legend.
4. Some huts have moved slightly so re-centering in xml will have to be re-done.

Feedback if you have any?

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Last edited by cairnswk on Thu Sep 12, 2013 6:02 pm, edited 1 time in total.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby ManBungalow on Thu Sep 12, 2013 5:59 pm

Wow, nice.

A couple of points of feedback then, as you ask:

The new texture on the regions is just slightly too intense.
The pale blue passable part of the river doesn't totally obviously touch Hunt.
The same river ends very abruptly. Put a line there?
I don't see a cairnswk logo on there. :-$
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Thu Sep 12, 2013 6:12 pm

ManBungalow wrote:Wow, nice.

A couple of points of feedback then, as you ask:

The new texture on the regions is just slightly too intense.

Can you explain this further please MB...does it need lightening/darkening...it is the same texture that was previously used by PS treats it a little differntly

The pale blue passable part of the river doesn't totally obviously touch Hunt.

Fixed. F5 to see that in the above image.

The same river ends very abruptly. Put a line there?

You mean around the end of that river at Ban Thai?

I don't see a cairnswk logo on there. :-$

Fixed.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby ManBungalow on Thu Sep 12, 2013 6:16 pm

Your new image has disappeared now.

From what I remember, the texture rendered with higher contrast and the terrain looked really bumpy in the updated version?

And yes, the river ending between Ban Thai and Pantridge. Just a black line there will keep me quiet.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Thu Sep 12, 2013 7:18 pm

ManBungalow wrote:Your new image has disappeared now.

From what I remember, the texture rendered with higher contrast and the terrain looked really bumpy in the updated version?

And yes, the river ending between Ban Thai and Pantridge. Just a black line there will keep me quiet.


I think those items are attended to now, yes?
Thanks for the feedback MB. :)
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby EricPhail on Thu Sep 12, 2013 8:35 pm

New legend has typos

Assaults inot and out ot the ....
Should be:
Assaults into and out of the ....
Surely
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Sep 13, 2013 12:39 am

EricPhail wrote:New legend has typos

Assaults inot and out ot the ....
Should be:
Assaults into and out of the ....
Surely


Ooh, i phailed :oops: Eric.
Thank-you. Now Fixed.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby ManBungalow on Fri Sep 13, 2013 6:20 am

Looks great to me.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby The Voice on Fri Sep 13, 2013 9:04 am

That looks incredible! The only thing I noticed was that it is a little hard for me to read the bridge territories "Weary Dunlop" and "Philip Toosey," but other than that, it's a remarkable facelift! Well done.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Sep 13, 2013 10:46 am

The Voice wrote:That looks incredible! The only thing I noticed was that it is a little hard for me to read the bridge territories "Weary Dunlop" and "Philip Toosey," but other than that, it's a remarkable facelift! Well done.

thank-you 'Voice, please Shift + F5 to see the changes. :)

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Last edited by cairnswk on Fri Sep 13, 2013 5:10 pm, edited 5 times in total.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby Gilligan on Fri Sep 13, 2013 10:47 am

This looks fantastic cairns. I am curious, though, what does it say above "Bonuses"?
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Sep 13, 2013 11:06 am

Gilligan wrote:This looks fantastic cairns. I am curious, though, what does it say above "Bonuses"?

Thanks Gilligan. :) Exactly that in Thai.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Sep 13, 2013 11:37 am

Small 88s and 888s

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