Moderator: Cartographers
DiM wrote:oaktown, use this tutorial here to make it look like the map is part of an article in an old newspaper.
http://www.tutorialized.com/view/tutorial/Torn-Newspaper-Effect/3830
Incandenza wrote:1. do the airfields connect?
Incandenza wrote:2. as far as the airfield bonuses, you might want to decrease it to +1 for 2 and +2 for all three, unless they're going to start neutral...
Incandenza wrote:3. I think you might be able to do a better background than the diagonal lines... it would be nice if the extra territory could somehow look like a map of the adjoining suburbs without looking like said suburbs are part of the playing area
Incandenza wrote:4. this is a small graphic thing, but you might want to start thinking about futzing with mitte in anticipation of having to place an army there
Incandenza wrote:5. the russian sector seems a bit desolate. Since we're presuming some sort of non-nuclear conflict in the city of berlin, why not have an artillery piece or two in the russian sector that can bombard the airfields? Maybe even give them a bit of a bonus? With the majority-country bonus system you have going, using said artillery won't necessarily be able to break bonuses, but they might come in useful.
jako wrote:so the tank can bombard any western terr? so in order to hold a bonus par ur legend, u would now have to fortify every single terr of that bonus that u hold in order to keep the bonus.
that makes the bonuses worthless as someone can just take the tank, and break every single bonus on the whole of the western side.
i think u need to specify where the tank can bombard as in key terrs on the western side, otherwise the game play will be ruined
jako wrote:so the tank can bombard any western terr? so in order to hold a bonus par ur legend, u would now have to fortify every single terr of that bonus that u hold in order to keep the bonus.
that makes the bonuses worthless as someone can just take the tank, and break every single bonus on the whole of the western side.
i think u need to specify where the tank can bombard as in key terrs on the western side, otherwise the game play will be ruined
jako wrote:so the tank can bombard any western terr? so in order to hold a bonus par ur legend, u would now have to fortify every single terr of that bonus that u hold in order to keep the bonus.
edbeard wrote:I think the tank being able to bombard the airports and western checkpoints is good enough. You don't want it to be super powerful. It gives the east a way to combat the power of the west. Those airports will be a big part of the western bonuses so being able to bombard them is a smart way to go.
Incandenza wrote:edbeard wrote:I think the tank being able to bombard the airports and western checkpoints is good enough. You don't want it to be super powerful. It gives the east a way to combat the power of the west. Those airports will be a big part of the western bonuses so being able to bombard them is a smart way to go.
I'd say this sounds like a good way to balance out the armor.
Incandenza wrote:Since the artillery will be able to bombard the airfields, I don't think you need to start them neutral. I still think you might want to scale them down to +1 for 2 and +2 for all three (maybe even keep it at +3 for all three). Understand that part of my playing philosophy is to never, save under the most pressing circumstances, attack neutral armies. And to have to take down 9 neutrals for a +3 bonus that can be shelled from five territories away... no one will ever take them, save maybe in a protracted no cards situation. The cost-benefit analysis comes out shitty. It's even worse than the three cities in Eastern Front starting neutral, which itself I feel was not a great idea.
Incandenza wrote:As far as the artillery itself, it could possibly be moved down to Marzhan, making it a bit closer to the south of the russian sector. It might also not be a bad idea for the artillery to have a +1 bonus that automatically deploys to the artillery (assuming, of course, that the required xml has been hashed out).
Incandenza wrote:One thing that might be an issue are the number of dead ends at the periphery. This wouldn't necessarily be a bad thing, except for the fact that the map radically constricts in the center, limiting the east-west invasion lanes. Again, not a bad thing, but the two in concert will really complicate things....
Incandenza wrote:I don't have the bonus algorithm handy, but for handy reference:
French zone, 5 territories, 3 needed, minimum 2 borders, +1
British zone, 9 territories, 5 needed, min. 2 borders, +2
American zone, 11 territories, 6 needed, min. 3 borders, +3
Russian zone, 15 territories, 8 needed, min. 3 borders, +5
Incandenza wrote:The one that worries me is the French zone. You can hold the whole thing with just two borders (heiligensee and wedding), and you could easily expand to take spandau, gatow, and kladow, thus picking up another airfield. And still you'd only need 2 borders. The solution might be a bridge from kladow to wannsee, which also eliminates a particularly egregious dead end...
unriggable wrote:Bonuses are fucked.
XML tutorial wrote:You can also add some optional tags to a territory. If you want a bonus to be added to that territory each round, add a <bonus> tag. If you want the territory to be initialized with a certain number of neutral armies, add a <neutral> tag. This XML will make Alberta start off with 10 neutrals but you'll get a territorial bonus of 3 if you conquer and hold it.
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