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Dungeon of Draknor - Halls of Testing [Quenched]

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Postby Rictus on Wed Oct 24, 2007 7:15 am

Just posting to say I really like the concept and design so far, and it looks like it would be a headache to play - in a good way!
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Postby KingPrime on Wed Oct 24, 2007 4:37 pm

i feel might and magic are a little to similar in colour.
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Postby MR. Nate on Wed Oct 24, 2007 4:46 pm

Actually, I think all of them are a bit too similar in color. Could we highlight more of the differences in the shades? It all feels drab to me. A dungeon should somehow feel darker.
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Postby yamahafazer on Thu Oct 25, 2007 3:16 am

I don't think that there's a great deal you can do about the colures being close... Anyway the floor patens make it clear what's what I think.
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Postby Geoster on Thu Oct 25, 2007 4:24 pm

This map will be so amazing in fog of war mode.

G
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Postby yamahafazer on Fri Oct 26, 2007 5:59 am

Geoster wrote:This map will be so amazing in fog of war mode.

G


I'm going to have to look up what fog of war is...... :(
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Postby yamahafazer on Fri Oct 26, 2007 6:02 am

Where have you gone Widowmaker.... it's been 6 days now..... I want to play this map... :(
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Postby yamahafazer on Fri Oct 26, 2007 6:08 am

Thinking about it I think Halls should have a higher bonus... cos you need to have a high number of armys in almost all of the halls in order to be able to hold it... pluss all the halls have so meny doors entering into them that the one holding halls would constantly be getting weekend...
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Postby WidowMakers on Sat Oct 27, 2007 7:40 am

OK here is version 5

-I added grunge to the map.
-I still need to redo the title and clean it up.
-Need to add dead bodies, swords, potions, spell books and skeletons and such to make the dungeon feel used.
-Plus now that i am looking at it, I might switch patterns between stealth and faith. Might and stealth are too close to the same color

Anything else?
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Postby spinwizard on Sat Oct 27, 2007 7:48 am

I'm strugeling with the colors...
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Postby mibi on Sat Oct 27, 2007 8:32 am

looks good. I would like to see torches and corresponding lighting effects. also i think the colors are fine and given the patterns and orderly layout, the areas are differentiated enough.
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Postby spinwizard on Sat Oct 27, 2007 8:33 am

with lighting and torches it would be great
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Postby WidowMakers on Sat Oct 27, 2007 8:54 am

OK switched Faith and Stealth textures

Added lights and shadows

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Postby Gnome on Sat Oct 27, 2007 9:05 am

I think there is a bit to much light...
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Postby spinwizard on Sat Oct 27, 2007 9:07 am

Gnome wrote:I think there is a bit to much light...


I agree
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Postby WidowMakers on Sat Oct 27, 2007 9:20 am

How about this?

Softer light and better color for a torch flame
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Postby Gnome on Sat Oct 27, 2007 9:48 am

well for me there doesn't have to be a torch in every room...
I liked it more without the lights...

It's not that they look real but when you look at the hole map there are just to many orange dots...
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Postby spinwizard on Sat Oct 27, 2007 9:51 am

I LIKE IT
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Postby WidowMakers on Sat Oct 27, 2007 10:01 am

Gnome wrote:well for me there doesn't have to be a torch in every room...
I liked it more without the lights...

It's not that they look real but when you look at the hole map there are just to many orange dots...
Well if I have torches in only half of the rooms to show light then people will complaint he the others should be completely dark. I think all or nothing is the way to go.

Once I get the other stuff in the rooms I will setup a poll for with and without torches.

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Postby spinwizard on Sat Oct 27, 2007 10:11 am

what do the gray armys look like on there?
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Postby WidowMakers on Sat Oct 27, 2007 10:20 am

spinwizard wrote:what do the gray armys look like on there?

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Postby spinwizard on Sat Oct 27, 2007 10:21 am

there is only 1 set... :)
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Postby Gnome on Sat Oct 27, 2007 10:22 am

no...there are 2 :wink:
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Postby WidowMakers on Sat Oct 27, 2007 10:32 am

Here are your grays
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Postby spinwizard on Sat Oct 27, 2007 10:36 am

Thanks, its all clear :)
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