Conquer Club

Conquer Man [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Coleman on Fri Oct 19, 2007 12:28 am

The xml to do this wouldn't be hard. I would just use a series of collections containing all the pellets with overrides myself.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby bloknayrb on Fri Oct 19, 2007 3:22 am

I think that keeping the grid labels on the sides would make it too much of a pain to play, but the idea of bonuses coming only from territories held and not continents is an interesting one.
Image
User avatar
Sergeant 1st Class bloknayrb
 
Posts: 219
Joined: Thu Aug 02, 2007 12:00 pm

Postby yeti_c on Fri Oct 19, 2007 3:59 am

Coleman wrote:The xml to do this wouldn't be hard. I would just use a series of collections containing all the pellets with overrides myself.


Concur...

For naming - I like the grid... but I don't like the RED pellets... Can you make them a colour that's not in the 6 player colours?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Fri Oct 19, 2007 8:23 am

So for naming we have Three camps:

1) Grid
2) Pellets
3) Grid and Pellets

I will try to get pictures of these up and once the poll is reset we can vote.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby I GOT SERVED on Fri Oct 19, 2007 12:05 pm

So far, this map is really coming along, and I love it. Keep up the excellent work!

That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.
Image


Highest score: 2512
Highest rank: 424
User avatar
Captain I GOT SERVED
 
Posts: 1532
Joined: Fri Jan 26, 2007 9:42 pm
Location: Good 'ol New England

Postby WidowMakers on Fri Oct 19, 2007 5:07 pm

I GOT SERVED wrote:So far, this map is really coming along, and I love it. Keep up the excellent work!

That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.
I understand what you are saying but:
1) Pac-man only has one color of pellets
2) It will confuse players. They get confused when there is text on a map explaining stuff. Imagine how confused they will get when they think they are supposed to get a bonus for a color and don't
==================================
OK here are the three styles.

The first one looks the best. But the 2nd will probably be the best for reading the map and not making mistakes. IMHO

Grid
Image
Pellet
Image
Grid and Pellet
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby unriggable on Fri Oct 19, 2007 5:12 pm

Don't think diamonds should be able to attack each other. Bonus is enough.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Aerial Attack on Fri Oct 19, 2007 6:25 pm

I vote for version C (Grid and Pellet). That's the most clear
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Postby unriggable on Fri Oct 19, 2007 6:46 pm

What's the point of the grid if there are already pellets?
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby WidowMakers on Fri Oct 19, 2007 8:10 pm

unriggable wrote:What's the point of the grid if there are already pellets?
I agree. It only makes the map wider and seems to confuse me.

I only put that one as an option because someone asked.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Conquerman Poll Results

Postby cairnswk on Fri Oct 19, 2007 8:36 pm

Poll Results

Is this a good Idea?
Yes! 23% [ 13 ]
Yes, Make it symmetrical. 12% [ 7 ]
Yes, As long as it is NOT symmetrical! 42% [ 24 ]
No! 21% [ 12 ]

Total Votes : 56
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby lostatlimbo on Fri Oct 19, 2007 10:04 pm

IIIIIII Dig it.

But I think you have to have the Pellets. No one will play it with grid only and I think it looks cleaner with just Pellets.

However, I have to agree that I like the Color-letter combo (like Chinese Checkers) better than letter-letter combos and i think most players would too. keeping track of which two letters you want to attack which two letters is going to be a headache and result in a lot of mis-deployment and accidental attacks.

even though its not true to the game, i think you have to distinguish the different quadrants of the map for clarity, even if they dont result in extra bonuses.

you dont even have to use color... what about dividing it into NW, NE, SW, SE and Center?

at any rate, i think you should put more fruit on the map to counter all the negative points. (which are really hard to get rid of in a game if no one will attack them) you could have a cherry, strawberry, orange, and cupcake (1,2,3,4 armies respectively).

thats just my .02 - great progress so far
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Postby WidowMakers on Sat Oct 20, 2007 8:06 am

WidowMakers wrote:
yamahafazer wrote:If people are set on only having one cake :( don't you think that it's a bit too cloce to the "conquer man"? If their so close one person might easaly be able to get them both and hold them.
Conquer-Man, The cupcake, the Diamonds and Aliens will all start out with neutral territories on them.
I will quote myself here. No one will start with any of the special spots
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby oaktown on Sat Oct 20, 2007 8:39 am

while it would certainly be cleaner to leave the pellets blank, i think the grid will make for frustrating gameplay. option 2 will play best, and the AA-AO system will be easy enough once you start playing it.

With over 100 starting pellets that first placement will be big, even in six player games. Since whoever goes first will go after the big pay-off cupcake, and with a drop of anywhere between 5 and 9, consider starting the neutrals with more than 3 armies.

Now that you've made the pellet color easier on the eyes, the title and your sig really pop out - too much perhaps.

Colorblind (me) concern: telling the alien/diamond colors apart, which is significant since it involves a bonus. I assume that the territory names will reflect the color, so I could get away with counting on BOB.

Looking forward to playing this one. :)
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Incandenza on Sat Oct 20, 2007 2:15 pm

After seeing the options, I think the pellet-only one is clear enough that you should be okay.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Postby I GOT SERVED on Sat Oct 20, 2007 8:24 pm

Incandenza wrote:After seeing the options, I think the pellet-only one is clear enough that you should be okay.


I agree entirely.
Image


Highest score: 2512
Highest rank: 424
User avatar
Captain I GOT SERVED
 
Posts: 1532
Joined: Fri Jan 26, 2007 9:42 pm
Location: Good 'ol New England

Postby WidowMakers on Tue Oct 23, 2007 5:49 pm

Based on what has been said in the thread I am going ahead and making the names on pellets the current direction.

I also added some text describing the new territory bonus.
Image

This chart describes the way the current bonus works (1 army for every 3 territories) to the new bonus
1 army for every 3 [1-30 territories]
1 army for every 4 [31-60 territories]
1 army for every 5 [61-100 territories]
1 army for every 6 [101-151 territories]
Image

Comments and suggestions.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby unriggable on Tue Oct 23, 2007 6:38 pm

Should be 1 for every 4 you have above 30, one for every five you have above 60, etc. That way bonus won't shrink. Sure it's elaborate, but its FUN.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby oaktown on Tue Oct 23, 2007 6:58 pm

it will take some getting used to that when you have 60 terits your bonus is 15, but at 61 you drop to 12... however, perhaps that is the price of success? You'll have to weigh that next attack very carefully.

I like it in principal, but I like to see gameplay features have something to do with the theme of the map, otherwise it's just gimmicky. You could get away with relating it to the 'levels' of a video game: level 1 = 1 army/3 terits, level 2 gets harder, etc.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby ps2civxr20 on Tue Oct 23, 2007 7:13 pm

i think that you should make it so that the central box can attack conquer man, the cupcake, any ghost, and any diamond but it has a negative bonus
Private ps2civxr20
 
Posts: 49
Joined: Tue Sep 11, 2007 5:21 pm

Postby ps2civxr20 on Tue Oct 23, 2007 7:15 pm

also make it so conquer man and the cupcuke start with a 5 neutral
Private ps2civxr20
 
Posts: 49
Joined: Tue Sep 11, 2007 5:21 pm

Postby Coleman on Tue Oct 23, 2007 7:16 pm

Those drops are bad, and not necessary. You can code around it.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby WidowMakers on Tue Oct 23, 2007 7:36 pm

Coleman wrote:Those drops are bad, and not necessary. You can code around it.
Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMAN :D
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Coleman on Tue Oct 23, 2007 7:37 pm

WidowMakers wrote:
Coleman wrote:Those drops are bad, and not necessary. You can code around it.
Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMAN :D
I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now. :lol:

There are 151 territories right?
Last edited by Coleman on Tue Oct 23, 2007 7:39 pm, edited 1 time in total.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby WidowMakers on Tue Oct 23, 2007 7:38 pm

Coleman wrote:
WidowMakers wrote:
Coleman wrote:Those drops are bad, and not necessary. You can code around it.
Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMAN :D
I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now. :lol:
Your the code guy. That is why I asked you. You figure it out. :D
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users