Why don't we just make the dice fair from now on too. Everyone should roll 4's all the time. And flat rate should be removed as a setting, or any card based game for that matter and sequential, that is gone too (since first turn advantage). The whole game is unfair, as long as it is not grossly unfair then it doesn't need changed.
Also I started going through the games to see for myself the difference and my stats are quite different at the same number of games as yours.
Total Games: 101
Red Wins: 56 (+5.4%)
Higher Rank Wins: 62 (+11.4%)
First Turn Wins: 66 (+15.3%)
Average Number of Extra Territories Owned in the Zone for Loser (+0.47)
Number of Bad Drops: 44 (43.6%)
Wins when given Good Drop: 29 (+15.9%)
Overall percentage of games that change because of bad drops: 6.71%
This means that ~1 in 15 games have the result determined by bad drops.
Even taking your old statistics of 14/59 we get:
Overall percentage of games that change because of bad drops: 14.1%
First Turn Wins: 61 (+10.4%)
I don't understand how our statistics are so variant, and suspiciously in the direction we are trying to prove. I used the latest 102 games, excluding 1 because the guy never took a turn. It is possible that I missed some attacked territories in my counting of owning depreciating terrs or perhaps you excluded manual troops? I presume that would make a difference. I made a spreadsheet and I can give it to whoever wants it (though it is a bit messy).