Telvannia wrote:Some more ideas:
Maybe stone dock and bridges (seen a few posts back)
stone dock and brisges, why not? they're doable, it's jsut that stone is grey and will be hard to see on the whole white blueish background.
Telvannia wrote:Maybe resource trio to make it seem more developed.
resource trio? not sure, it would make the map more complex and it would require more legend space.
Telvannia wrote:Remove a few villages due to depopulation from the cold.
what villages? and wouldn't that make things rather unbalanced?
Telvannia wrote:Add a few more uncrossable regions, (eg make them really high neutrals, make them blocked by ice, make the decay rate really hight) maybe make these areas in the middle of nowhere.
everything that's not castle resource or village has decay so everything between the important terits is a big frozen wasteland that kills your troops.
Telvannia wrote:Maybe move everything closer to castles, but more ports a lot less useful so people have to slog across the snow and though the neutrals.
i don't really get this part. please reword it.
Telvannia wrote:Maybe make only a few ports connect to the sanctuary but have them away from the castles to slow things down.
there are just a few ports connected to the sanctuary because of the ice caps.
Telvannia wrote:Could you connect to the two mines to show that work has gone on between the two maps and they have connected tunnels.
this would be interesting, anybody interested? even though it will greatly reduce the distance between the 2 castles.
Telvannia wrote:Maybe add berry to something as a pair, to show the lack of food
berry. can be done. but what would be it's pair? berry jam factory?
Telvannia wrote:Remove the greenery in Aoria it looks a bit odd in the white world.
they take care of the garden and clean the snow. it's a castle not a simpel home.
Telvannia wrote:Im out of ideas again, but im sure i will get more.
i'll wait.