Conquer Club

Arms Race! [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Coleman on Mon Dec 31, 2007 12:01 am

Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Mon Dec 31, 2007 12:03 am

WidowMakers wrote:Here is version 6.

I added the text explaining the attack/fortify direction up the missile.
Plus I switched the Spies back to their own country. It makes more sense that way. They are stationed in their home country but can do bombard the opponents to stop the missile launch.

Plus I cleaned up the glows and some of the other text.

Image


Nice work. I was going to ask you to move the spies back because it was confusing, its better this way. If you named the scientists you might as well named the bunkers since they are real bunkers, one is in cheyene mountain and the other one is in Virginia but its not really top secret anymore. Also the uranium places are based on fact also, I think there was Yucca mountain and some other uranium mines or something.

As for the USSR, i kinda made those up :?

Also I think the silos need some kind of graphic, maybe just a missle next to it, like in the bunkers. They seem kind of left out.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby mibi on Mon Dec 31, 2007 12:06 am

Night Strike wrote:The map is unclear as to which target acquisition you need to hold. Since that territory is a target, does it mean you would need the US president, US warhead, and Russian target to get the bonus?? If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.


I dont think this will be too much of an issue, since by the time someone actually has a shot at launching a nuke, the sides will be separated meaning there is no way to occupy a foreign target acquisition.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Night Strike on Mon Dec 31, 2007 12:06 am

Coleman wrote:
Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.


Personally, I know that he means to keep it in the same country, but I could definitely rationalize it being the primary target for the first strike. A sequence like: The president controls the warhead and has now locked on to the desired target in the opposing country.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Postby tim02 on Mon Dec 31, 2007 12:15 am

I actually think it would be funner with more countries thought
User avatar
Colonel tim02
 
Posts: 249
Joined: Fri Mar 16, 2007 7:51 pm
Location: Vancouver

Postby mibi on Mon Dec 31, 2007 12:56 am

Night Strike wrote:
Coleman wrote:
Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.


Personally, I know that he means to keep it in the same country, but I could definitely rationalize it being the primary target for the first strike. A sequence like: The president controls the warhead and has now locked on to the desired target in the opposing country.


even though it says the nuke can attack any foreign territory?
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Night Strike on Mon Dec 31, 2007 1:05 am

Yeah, partially, because the first one is the primary target and then the rest is open war.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Postby Coleman on Sat Jan 05, 2008 7:20 pm

*coughs* So anything to say on this in 2008?
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby edbeard on Sat Jan 05, 2008 7:29 pm

Coleman wrote:*coughs* So anything to say on this in 2008?


This map and Drug War are going to change CC forever


oh

you mean about the map


honestly I think this map needs someone to home play test it. I can't really fault anything at this point
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby Herakilla on Sat Jan 05, 2008 9:30 pm

Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby WidowMakers on Sat Jan 05, 2008 11:49 pm

Herakilla wrote:
Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in
That is why they are spies. No one knows who they are except the country they are from.

Here is how it works.
-The USA and USSR both have 2 spies.
-They live in the home country, they can move around and attack inside their home county along their connection lines.
-When they go on a mission, attack in the other country or bombard, they kill the targets but to not replace them with their own people.

Is that explained well enough?

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby AndyDufresne on Sun Jan 06, 2008 1:07 am

The Mushroom cloud has always bothered me...it looks too realistic...:)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby yeti_c on Sun Jan 06, 2008 8:11 am

Herakilla wrote:
Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in


Bond is English - not American - jeez you yanks try to steal all our english stuff sometimes!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Sun Jan 06, 2008 10:40 am

The text explaining the 1 way attack/fort up the missles is a little uncomfortable to look at.

a size increase plus a little transparency should make me happier, or instead of the transparency change maybe a slight yellow tint to calm the bright effect of the white
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby fireedud on Wed Jan 09, 2008 8:10 pm

How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby pepperonibread on Wed Jan 09, 2008 8:47 pm

fireedud wrote:How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.


I think it just resets your armies on that territory to one every turn. No neutrals.
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby fireedud on Wed Jan 09, 2008 9:17 pm

pepperonibread wrote:
fireedud wrote:How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.


I think it just resets your armies on that territory to one every turn. No neutrals.


oops :oops: I have no idea where that netral idea came from.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby oaktown on Fri Jan 11, 2008 8:37 pm

I'm trying to revive the Maps In Development thread in GD... if you'd like to be included please post a description of your map.

http://conquerclub.com/forum/viewtopic. ... sc&start=0
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby WidowMakers on Sat Jan 12, 2008 3:14 pm

OK here is the latest.
gimil wrote:The text explaining the 1 way attack/fort up the missles is a little uncomfortable to look at.

a size increase plus a little transparency should make me happier, or instead of the transparency change maybe a slight yellow tint to calm the bright effect of the white
Fixed

Image

Really right now we just need some play testing. Any volunteers?

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby fireedud on Sat Jan 12, 2008 3:17 pm

I might be able to do it, depending on when and how.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby WidowMakers on Sat Jan 12, 2008 3:19 pm

fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby mibi on Sat Jan 12, 2008 8:27 pm

WidowMakers wrote:
fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends


dont we need the neutral info.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby WidowMakers on Sat Jan 12, 2008 10:16 pm

mibi wrote:
WidowMakers wrote:
fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends


dont we need the neutral info.
Oh Yes. All territories start off with 2 neutrals except the cities.
The 18 cities are divided up among the players.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby gimil on Thu Jan 17, 2008 8:01 am

WM i jsut noticed that your bunker icon in the legends is too dark and rather hard to see :)

Also when can we expect a large version to surface?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby WidowMakers on Sat Jan 19, 2008 11:01 am

gimil wrote:WM i jsut noticed that your bunker icon in the legends is too dark and rather hard to see :)

Also when can we expect a large version to surface?


OK fixed the bunker and here are the large and small

Image
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users