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PostPosted: Mon Feb 04, 2008 6:57 pm
by Qwert
Yes peperonibread,i mean these.
Ok i will create something diferent,but similar to some paper backgrund,thanks Pep.

Guiscard
As a comment on the map in general (and something you failed to grasp to a degree in my attempt at a Rome map), I'm fairly sure we're gonna run into major problems fitting all the territories you currently have in in a readable and playable manner. At the moment the names are unreadable, and when army numbers are added some will disappear entirely. I think you're going to have to consider merging some and perhaps zooming the map in a little.

Well names can be biger but can not stay all in terittory,so he will definitly go in neutral terittory little.

PostPosted: Mon Feb 04, 2008 6:59 pm
by Qwert
i will delete last images,and tomorow present new.

PostPosted: Wed Feb 06, 2008 10:35 am
by Qwert
new update
Image

PostPosted: Wed Feb 06, 2008 5:45 pm
by Grooveman2007
qwert wrote:new update
Image


Much better!

PostPosted: Wed Feb 06, 2008 5:51 pm
by Kaplowitz
graphics look nice

You still need to explain the map better.

PostPosted: Wed Feb 06, 2008 6:08 pm
by Qwert
well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.

PostPosted: Wed Feb 06, 2008 7:41 pm
by Kaplowitz
I like that! its an interesting idea!

PostPosted: Wed Feb 06, 2008 9:08 pm
by fireedud
qwert wrote:well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.


OK, but you still have to explain it on the map. Also, the easier your map is to understand, the more comments it will get.

PostPosted: Thu Feb 07, 2008 9:26 am
by Qwert
fireedud Posted: 07 Feb 2008 02:08 Post subject:

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qwert wrote:
well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.


OK, but you still have to explain it on the map. Also, the easier your map is to understand, the more comments it will get.

Thats why you guys here to help me with English choice of word for these gameplay option,
Also i still work with bonus box. :wink:

PostPosted: Thu Feb 07, 2008 3:23 pm
by Qwert
new update
Image
I think that now all names is good for read.

PostPosted: Fri Feb 08, 2008 6:31 pm
by Qwert
Now i will ask from my self to see new Update :shock:

PostPosted: Fri Feb 08, 2008 6:33 pm
by Qwert
Ok,new update,i think that almost 90% is finish,and only stay Bonus box.
Image
Do any have some opinion abouth these map?

PostPosted: Fri Feb 08, 2008 6:43 pm
by DiM
shouldn't you have a legend? how can we comment if we don't know the bonuses?

PostPosted: Fri Feb 08, 2008 6:48 pm
by Qwert
its look that you not read previous page,ok i will repeat:
Kaplowitz Posted: 06 Feb 2008 22:51 Post subject:

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graphics look nice

You still need to explain the map better.


qwert Posted: 06 Feb 2008 23:08 Post subject:

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well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.

Kaplowitz Posted: 07 Feb 2008 00:41 Post subject:

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I like that! its an interesting idea!


OK, but you still have to explain it on the map. Also, the easier your map is to understand, the more comments it will get.


Thats why you guys here to help me with English choice of word for these gameplay option,
Also i still work with bonus box.

So these mean that you can help,or everybody can help with bonus box.
And what you not understand on these map?

PostPosted: Fri Feb 08, 2008 7:02 pm
by edbeard
I've read everything but I don't really understand much of anything

you said it'll be like feudal with no continent bonuses, but it will be different in that it will start like any other map (eg: there are not castles or one territory where each player starts). Is this correct?


I don't quite get how the Roma box at the bottom works. Are those coin territories another bonus? What is there significance with regard to the history of the region? Also, why does the Roma territory in the bottom have a texture but the other parts don't?

PostPosted: Fri Feb 08, 2008 7:17 pm
by DiM
qwert wrote:its look that you not read previous page,ok i will repeat


i read the entire thread but before i can comment on the gameplay i need to know the bonuses or at least some logic of what the bonuses might be.

you said you want to make it like feudal. well then at least tell us which terits will be starting points, which ones will be neutral, what bonuses do you have in mind, etc.

PostPosted: Fri Feb 08, 2008 7:48 pm
by Incandenza
As a general concept, the map looks good. If nothing else, the graphics look pretty damn good thus far.

Like many others, tho, I'm having difficulty getting a handle on the gameplay.

But absent gameplay concepts, there are a few things that really stick out at me:
the box for roma is okay (tho I think it could be larger and more interestingly broken up, rather than the existing "rome and several praetorians"), but I think the box for the three random northwestern italia terits is unnecessary, as are the three terits in the box..
There's a line to crete, but crete's not even a terit, making it a bit confusing.
All those ships are dead ends, leaving LOTS of dead ends on the map, making knockouts that much more difficult.
The coins in the upper right are distracting.
Is there a particular reason why you picked 117 AD? I'm no scholar of the period, I'm just curious what makes that date stand out for you.
There are a lot of repeated names (i.e. germania and pannonia), and unlike a map with northern/western/etc, your repeated names will be right next to each other in the drop down box. I don't think it would be a bad idea to try and lessen the number of these.
"bith et pont" is so cramped that even the shortened name looks weird.

It's a good start, qwert. I'll be interested to see this map progress.

PostPosted: Sat Feb 09, 2008 10:17 am
by Qwert
edbeard
I've read everything but I don't really understand much of anything you said it'll be like feudal with no continent bonuses, but it will be different in that it will start like any other map (eg: there are not castles or one territory where each player starts). Is this correct?
I don't quite get how the Roma box at the bottom works. Are those coin territories another bonus? What is there significance with regard to the history of the region? Also, why does the Roma territory in the bottom have a texture but the other parts don't?

I will find 6 or 8 importan sities in Roman empire,and they will present start terittories.
Roma box,simple(i dont know how you dont see)-Italia-Praetorian 1-Praetorian 2-Praetorian 3-Roma.
Coin Terittories?I dont see any coin terittories,all terittories who have Circle is gameplay terittories.
Because Roma present cities,and others guard terittories.


Dim
i read the entire thread but before i can comment on the gameplay i need to know the bonuses or at least some logic of what the bonuses might be.

you said you want to make it like feudal. well then at least tell us which terits will be starting points, which ones will be neutral, what bonuses do you have in mind, etc.


Yes now aim understand what you say,i will find 6 or 8 cities who will be start terittories,and others terittories will be neutral.


Incandenza


As a general concept, the map looks good. If nothing else, the graphics look pretty damn good thus far.

Like many others, tho, I'm having difficulty getting a handle on the gameplay.

But absent gameplay concepts, there are a few things that really stick out at me:
the box for roma is okay (tho I think it could be larger and more interestingly broken up, rather than the existing "rome and several praetorians"), but I think the box for the three random northwestern italia terits is unnecessary, as are the three terits in the box..
There's a line to crete, but crete's not even a terit, making it a bit confusing.
All those ships are dead ends, leaving LOTS of dead ends on the map, making knockouts that much more difficult.
The coins in the upper right are distracting.
Is there a particular reason why you picked 117 AD? I'm no scholar of the period, I'm just curious what makes that date stand out for you.
There are a lot of repeated names (i.e. germania and pannonia), and unlike a map with northern/western/etc, your repeated names will be right next to each other in the drop down box. I don't think it would be a bad idea to try and lessen the number of these.
"bith et pont" is so cramped that even the shortened name looks weird.

It's a good start, qwert. I'll be interested to see this map progress.


Well everybody know that aim creating map to be historical acurate,and that why i put Roma Box with these 3 praetorian Cohorts,because Roma whas guarded with 3 praetorian cohorts.
Three terits in Box,well its imposible to put circle and names on map for these terittories.
They have 7 ships(fleet)and these mean that everybody will have same terms,aso i conect ships with hes bases.Its better to be hard to eliminate player,then to eliminate easy.
I dont understand how coins can be distracted,every map must have some visual things who present these map.
Years 117Ad is date when roman empire whas in bigest size.
Repeated names,these is proper name for these provinces.
Bith. et pont.-I try to put all names but no space-Bithynia et Pontus.

PostPosted: Sat Feb 09, 2008 11:38 am
by Qwert
I need opinion,;
I think that these map can only have 6 start terittory,because 8 its to much,what you think?

PostPosted: Sat Feb 09, 2008 12:03 pm
by yeti_c
Not sure if this would work - but the starting territories could be...

The 7 boats - and Roma? Would that work? Would that be something that you want?

C.

PostPosted: Sat Feb 09, 2008 12:36 pm
by Qwert
yeti_c Posted: 09 Feb 2008 17:03 Post subject:

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Not sure if this would work - but the starting territories could be...

The 7 boats - and Roma? Would that work? Would that be something that you want?

C.


no 7 boats and Roma,not going to work,because i want to Roma be neutral. I look Feudal war map,and these map have over 80 terittories,and its easy to create for 8 players,but here will be a little dificulty to create for 8 players map.With 6 players its easy to be balanced,but with 8,some oponents will be very close to each other.

PostPosted: Sat Feb 09, 2008 2:51 pm
by bryguy
looks good

PostPosted: Sat Feb 09, 2008 4:20 pm
by Qwert
new update with bonus box
Image

PostPosted: Sat Feb 09, 2008 7:02 pm
by cairnswk
qwert wrote:new update with bonus box
Image


Qwert....comments if i may.

1. I very much like the graphics on this, it is pure Roman all over in design, apart from some small items:
2. the galleys look like Viking ships...did the roman use red and white sails in stripe pattern?
3. The names on Gaetulia...maybe too close to army so triple digit/number cover them
4. army circle on assyria...to close to border of map
5. what do the ships do? do they only attack the land terts. or can they attack each other?
6. the white text of Iberia, Sarmatia etc region doesn't fit with the map...perhaps make some other colour that blends with the overall colour scheme

Looking very good otherwise :)

PostPosted: Sat Feb 09, 2008 7:14 pm
by Qwert
Cairnswk
Qwert....comments if i may.

1. I very much like the graphics on this, it is pure Roman all over in design, apart from some small items:
2. the galleys look like Viking ships...did the roman use red and white sails in stripe pattern?
3. The names on Gaetulia...maybe too close to army so triple digit/number cover them
4. army circle on assyria...to close to border of map
5. what do the ships do? do they only attack the land terts. or can they attack each other?
6. the white text of Iberia, Sarmatia etc region doesn't fit with the map...perhaps make some other colour that blends with the overall colour scheme

Looking very good otherwise


Ofcours you can comment :)
1.I can not give reply on no 1 :wink:
2.These is small roman trireme ships,with red,white colours,unfortunatly Emblem of roman empire its so small that imposible to put on sails.Yes romans use these colours,maybe you notice that Soldiers also use red colours.
3.Gaetulia,are you sure?
4.These issue is not big deal,when i start XML,i will change if go over map.
5.Well i dont decide yet,for start i conect with hes bases.
6.These is same like Tittle,and these is non playabile ground.