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Re: Haiti v8 pg7

PostPosted: Sun Apr 20, 2008 9:52 pm
by gimil
Central and sud look like they want to paly the anti colour blind game. Could you distinquish them a bit better colour wise?

Re: Haiti v8 pg7

PostPosted: Sun Apr 20, 2008 10:16 pm
by edbeard
gimil wrote:Central and sud look like they want to paly the anti colour blind game. Could you distinquish them a bit better colour wise?


I guess I'm going to be contrary again.

I realize that orange and yellow are somewhat close in colour, but when the regions that are those colours both have the same bonus, I don't think it really matters.


here's an attempt at light coloured text on the water for ruben. not a full update so v8.5


Click image to enlarge.
image

Re: Haiti v8 pg7

PostPosted: Mon Apr 21, 2008 7:36 am
by Ruben Cassar
The text on water is fine now. Thanks.

I am colour blind and while Centre and Sud look very, very similar to me I don't think it will be a problem since they are not located next to each other and I can distinguish the borders. So that should be fine as well.

Looking very nice indeed. I think I will be playing this one a lot and I'm very selective! ;)

Re: Haiti v8 pg7

PostPosted: Mon Apr 21, 2008 8:36 am
by ZeakCytho
This latest update is looking very nice :)

I still don't like the legend font, but you don't seem to want to change that :(
Oh well. The map is still going very well.

Re: Haiti v8 pg7

PostPosted: Mon Apr 21, 2008 8:40 am
by Ruben Cassar
ZeakCytho wrote:This latest update is looking very nice :)

I still don't like the legend font, but you don't seem to want to change that :(
Oh well. The map is still going very well.


Is it the fonts used in the legend that are bugging you?

Re: Haiti v8 pg7

PostPosted: Mon Apr 21, 2008 8:42 am
by ZeakCytho
Well, "bugging" might be putting it too strongly. It's a very minor nuisance, really. It's not anything that would stop me from playing the map over, but yes, I don't really like the font in the legend.

Re: Haiti v8 pg7

PostPosted: Mon Apr 21, 2008 10:21 am
by gimil
I realize that orange and yellow are somewhat close in colour, but when the regions that are those colours both have the same bonus, I don't think it really matters.


I wont argue with this or rubens point :)

Re: Haiti v8 pg7

PostPosted: Sun Apr 27, 2008 7:05 pm
by edbeard
Not really an update just have small images of that latest version (which is at the bottom of this post).


Image
Image

Click image to enlarge.
image

Re: Haiti v8 pg7

PostPosted: Sun Apr 27, 2008 7:21 pm
by Ruben Cassar
The orange numbers are very difficult to read on the Centre and Ouest regions. The yellow numbers are hard to see on Sud. I'm having trouble with the number on Bainet as well in Sud-Est.

Maybe you'll need some army shadows or something.

Re: Haiti v8 pg7

PostPosted: Sun Apr 27, 2008 7:25 pm
by ZeakCytho
Ruben Cassar wrote:The orange numbers are very difficult to read on the Centre and Ouest regions. The yellow numbers are hard to see on Sud. I'm having trouble with the number on Bainet as well in Sud-Est.

Maybe you'll need some army shadows or something.


I don't have this problem, but then again, I'm not color blind. (Well, I actually am a bit color blind, but it's not severe, so that's irrelevant.) I think army circles are a good idea, though, since they would definitely improve visibility.

Re: Haiti v8 pg7

PostPosted: Sun Apr 27, 2008 7:26 pm
by edbeard
that's too bad.

I was hoping they'd be clear because to me they are very readable. oh well. guess I'll have to add 'em.

Re: Haiti v8 pg7

PostPosted: Tue Apr 29, 2008 1:49 am
by Interfacer PH
You won't be "Haiting":
http://conquerclub.com

Re: Haiti v8 pg7

PostPosted: Tue Apr 29, 2008 7:08 am
by bryguy
I like it, but i suggest u have a curve to it like in coles and gimils the new world

Re: Haiti v8 pg7

PostPosted: Tue Apr 29, 2008 9:05 pm
by AndyDufresne
As mentioned, I think the army circles will improve the clarity of the map.

(Where are the zombies, Ed? ;) Kidding).


--Andy

Re: Haiti v8 pg7

PostPosted: Tue Apr 29, 2008 9:11 pm
by edbeard
the zombies on the map have learned my zombie plan so they adjusted to my tactics by becoming invisible.

Re: Haiti v8 pg7

PostPosted: Tue Apr 29, 2008 9:38 pm
by oaktown
I can read the numbers without trouble on this map, but in general it is better to err on the side of making it overly clear. Plus some of your numbers are hitting borders and crossing into other terits, which is fine but is easier to follow with circles. I also vote yes on army circles.

What about slightly increasing the spacing between characters? Some of the words kind of blur together on the small map.

Re:

PostPosted: Fri May 02, 2008 2:08 pm
by RjBeals
RjBeals wrote:I kind of like the idea, but when I think of Haiti, I think of ZOMBIES!! If there was some voodoo / zombie theme - that would seal the deal for me!

Re: Re:

PostPosted: Fri May 02, 2008 7:38 pm
by AndyDufresne
RjBeals wrote:
RjBeals wrote:I kind of like the idea, but when I think of Haiti, I think of ZOMBIES!! If there was some voodoo / zombie theme - that would seal the deal for me!

Maybe you could just sneak one little zombie on there? Maybe you could have him peaking out from underneath the legend? :)

But seriously, this map has some interesting choke points...which will make game play different. Interested in how it all turns out. Part of me wishes there was a 4 bonus continent, for variety, but I don't really see anywhere you can make one.

On another note, the political division line on the right side of the map looks a little too similar to the rivers. Perhaps darken it? I'm not sure...just needs a little differentiation.

Also, the legend color has been bothering me. It's dark, I like...but too dark. I'd almost consider swaping the nonplayable area and the legends colors.


--Andy

Re: Haiti v9 pg8

PostPosted: Sat May 03, 2008 1:45 am
by edbeard
Click image to enlarge.
image

Click image to enlarge.
image

Image
Image
Image


v8
v7
v6
v5
v4
v3
v2
v1

What you need to know:

1. 28 territories
2. 6 continents

Changes in this update
1. small and large versions
2. added army circles
3. changed colours of legend background and non-playable area per Andy's recommendation
4. small version font changed.
5. alternate version of small version with font all one colour

To Do:

1. Fix a few of the circles which overlap with text
2. Fix a couple of places where there are weird issues with the new small font (if people want me to keep it). EG: the i in Montrouis
3. Add back accents if keep small version text (though the font I used doesn't allow them so I'll have to get creative).

Points of Discussion

1. Do you like the switch in colours for legend background and non-playable area?

2. Are the army counts readable now? (Mr. Ruben)

3. Do you like the new font I used on the small version? (if so, I'll change the large version to match)

4. Do you prefer the font to have all one colour like in small version 2a or the different colours for font depending on if they are on the land or the sea?

5. Do I make you horny baby?

6. Gameplay

Code: Select all
 <map>
  <title>Haiti</title>
  <smallwidth>550</smallwidth>
  <smallheight>407</smallheight>
  <largewidth>698</largewidth>
  <largeheight>517</largeheight>
  <filetype>png</filetype>

 <continent>
  <name>Nord</name>
  <bonus>3</bonus>
 <components>
  <territory>Baie de Henne</territory>
  <territory>Port-de-Paix</territory>
  <territory>Ile de la Tortue</territory>
  <territory>Le Borgne</territory>
  <territory>Limbe</territory>
  <territory>Fort-Liberte</territory>
  </components>
  </continent>

 <continent>
  <name>Artibonite</name>
  <bonus>3</bonus>
 <components>
  <territory>Gonaives</territory>
  <territory>Cammon</territory>
  <territory>Ennery</territory>
  <territory>Saint-Marc</territory>
  </components>
  </continent>

 <continent>
  <name>Centre</name>
  <bonus>2</bonus>
 <components>
  <territory>Bouli</territory>
  <territory>La Finca</territory>
  <territory>Hinche</territory>
  <territory>Lac de Peligre</territory>
  </components>
  </continent>

 <continent>
  <name>Ouest</name>
  <bonus>3</bonus>
 <components>
  <territory>Ile de la Gonave</territory>
  <territory>Montrouis</territory>
  <territory>Manneville</territory>
  <territory>Port-au-Prince</territory>
  <territory>Kenscoff</territory>
  </components>
  </continent>

 <continent>
  <name>Sud</name>
  <bonus>2</bonus>
 <components>
  <territory>Jeremie</territory>
  <territory>Les Cayes</territory>
  <territory>Pestel</territory>
  <territory>Aquin</territory>
  <territory>Cotes de Fer</territory>
  </components>
  </continent>

 <continent>
  <name>Sud-Est</name>
  <bonus>3</bonus>
 <components>
  <territory>Leogane</territory>
  <territory>Bainet</territory>
  <territory>Manneville</territory>
  <territory>Marigot</territory>
  <territory>Belle-Anse</territory>
  </components>
  </continent>

 <territory>
  <name>Baie de Henne</name>
<borders>
  <border>Port-de-Paix</border>
</borders>
 <coordinates>
  <smallx>242</smallx>
  <smally>87</smally>
  <largex>304</largex>
  <largey>108</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Port-de-Paix</name>
<borders>
  <border>Baie de Henne</border>
  <border>Ile de la Tortue</border>
  <border>Cammon</border>
  <border>Gonaives</border>
</borders>
 <coordinates>
  <smallx>290</smallx>
  <smally>84</smally>
  <largex>369</largex>
  <largey>94</largey>
  </coordinates>
</territory>

 <territory>
  <name>Ile de la Tortue</name>
 <borders>
  <border>Port-de-Paix</border>
  <border>Limbe</border>
  </borders>
 <coordinates>
  <smallx>317</smallx>
  <smally>44</smally>
  <largex>404</largex>
  <largey>50</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Le Borgne</name>
 <borders>
  <border>Limbe</border>
  </borders>
 <coordinates>
  <smallx>342</smallx>
  <smally>82</smally>
  <largex>440</largex>
  <largey>100</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Limbe</name>
 <borders>
  <border>Le Borgne</border>
  <border>Ile de la Tortue</border>
  <border>Fort-Liberte</border> 
  <border>Ennery</border>
  </borders>
 <coordinates>
  <smallx>410</smallx>
  <smally>103</smally>
  <largex>523</largex>
  <largey>125</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Fort-Liberte</name>
 <borders>
  <border>Limbe</border>
  <border>La Finca</border>
  </borders>
 <coordinates>
  <smallx>460</smallx>
  <smally>129</smally>
  <largex>586</largex>
  <largey>179</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Gonaives</name>
 <borders>
  <border>Port-de-Paix</border>
  <border>Cammon</border>
  <border>Ennery</border>
  </borders>
 <coordinates>
  <smallx>304</smallx>
  <smally>119</smally>
  <largex>385</largex>
  <largey>146</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Cammon</name>
 <borders>
  <border>Port-de-Paix</border>
  <border>Gonaives</border>
  <border>Ennery</border>
  </borders>
 <coordinates>
  <smallx>350</smallx>
  <smally>130</smally>
  <largex>440</largex>
  <largey>156</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Ennery</name>
 <borders>
  <border>Gonaives</border>
  <border>Cammon</border>
  <border>Limbe</border>
  <border>Saint-Marc</border>
  <border>Bouli</border>
  </borders>
 <coordinates>
  <smallx>398</smallx>
  <smally>150</smally>
  <largex>464</largex>
  <largey>179</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Saint-Marc</name>
 <borders>
  <border>Ennery</border>
  <border>Bouli</border>
  <border>Ile de la Gonave</border>
  </borders>
 <coordinates>
  <smallx>368</smallx>
  <smally>185</smally>
  <largex>470</largex>
  <largey>229</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Bouli</name>
 <borders>
  <border>Ennery</border>
  <border>Saint-Marc</border>
  <border>Manneville</border>
  <border>Hinche</border>
  </borders>
 <coordinates>
  <smallx>421</smallx>
  <smally>216</smally>
  <largex>535</largex>
  <largey>266</largey>
  </coordinates>
  </territory>

 <territory>
  <name>La Finca</name>
 <borders>
  <border>Fort-Liberte</border>
  <border>Hinche</border>
  </borders>
 <coordinates>
  <smallx>484</smallx>
  <smally>208</smally>
  <largex>576</largex>
  <largey>230</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Hinche</name>
 <borders>
  <border>Bouli</border>
  <border>La Finca</border>
  <border>Lac de Peligre</border>
  </borders>
 <coordinates>
  <smallx>451</smallx>
  <smally>216</smally>
  <largex>576</largex>
  <largey>269</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Lac de Peligre</name>
 <borders>
  <border>Hinche</border>
  </borders>
 <coordinates>
  <smallx>480</smallx>
  <smally>257</smally>
  <largex>606</largex>
  <largey>318</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Ile de la Gonave</name>
 <borders>
  <border>Montrouis</border>
  <border>Saint-Marc</border>
  <border>Leogane</border>
  <border>Pestel</border>
  </borders>
 <coordinates>
  <smallx>281</smallx>
  <smally>252</smally>
  <largex>354</largex>
  <largey>312</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Montrouis</name>
 <borders>
  <border>Ile de la Gonave</border>
  <border>Manneville</border>
  </borders>
 <coordinates>
  <smallx>360</smallx>
  <smally>240</smally>
  <largex>465</largex>
  <largey>300</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Manneville</name>
 <borders>
  <border>Montrouis</border>
  <border>Bouli</border>
  <border>Port-au-Prince</border>
  <border>Kenscoff</border>
  </borders>
 <coordinates>
  <smallx>410</smallx>
  <smally>265</smally>
  <largex>523</largex>
  <largey>340</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Port-au-Prince</name>
 <borders>
  <border>Manneville</border>
  <border>Kenscoff</border>
  </borders>
 <coordinates>
  <smallx>390</smallx>
  <smally>310</smally>
  <largex>503</largex>
  <largey>387</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Kenscoff</name>
 <borders>
  <border>Manneville</border>
  <border>Port-au-Prince</border>
  <border>Marigot</border>
  <border>Belle-Anse</border>
  </borders>
 <coordinates>
  <smallx>433</smallx>
  <smally>315</smally>
  <largex>549</largex>
  <largey>395</largey>
  </coordinates>
  </territory>


 <territory>
  <name>Jeremie</name>
 <borders>
  <border>Pestel</border>
  <border>Les Cayes</border>
  </borders>
 <coordinates>
  <smallx>90</smallx>
  <smally>297</smally>
  <largex>140</largex>
  <largey>390</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Les Cayes</name>
 <borders>
  <border>Jeremie</border>
  <border>Pestel</border>
  <border>Aquin</border>
  </borders>
 <coordinates>
  <smallx>138</smallx>
  <smally>355</smally>
  <largex>180</largex>
  <largey>450</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Pestel</name>
 <borders>
  <border>Jeremie</border>
  <border>Les Cayes</border>
  <border>Aquin</border>
  <border>Ile de la Gonave</border>
  </borders>
 <coordinates>
  <smallx>216</smallx>
  <smally>315</smally>
  <largex>197</largex>
  <largey>388</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Aquin</name>
 <borders>
  <border>Pestel</border>
  <border>Les Cayes</border>
  <border>Cotes de Fer</border>
  </borders>
 <coordinates>
  <smallx>172</smallx>
  <smally>340</smally>
  <largex>220</largex>
  <largey>422</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Cotes de Fer</name>
 <borders>
  <border>Aquin</border>
  <border>Leogane</border>
  <border>Bainet</border>
  </borders>
 <coordinates>
  <smallx>255</smallx>
  <smally>324</smally>
  <largex>334</largex>
  <largey>413</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Leogane</name>
 <borders>
  <border>Cotes de Fer</border>
  <border>Ile de la Gonave</border>
  <border>Bainet</border>
  <border>Marigot</border>
  </borders>
 <coordinates>
  <smallx>349</smallx>
  <smally>324</smally>
  <largex>438</largex>
  <largey>408</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Bainet</name>
 <borders>
  <border>Cotes de Fer</border>
  <border>Leogane</border>
  <border>Marigot</border>
  </borders>
 <coordinates>
  <smallx>345</smallx>
  <smally>354</smally>
  <largex>430</largex>
  <largey>445</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Marigot</name>
 <borders>
  <border>Belle-Anse</border>
  <border>Kenscoff</border>
  <border>Leogane</border>
  <border>Bainet</border>
  </borders>
 <coordinates>
  <smallx>386</smallx>
  <smally>343</smally>
  <largex>475</largex>
  <largey>428</largey>
  </coordinates>
  </territory>

 <territory>
  <name>Belle-Anse</name>
 <borders>
  <border>Marigot</border>
  <border>Kenscoff</border>
  </borders>
 <coordinates>
  <smallx>468</smallx>
  <smally>355</smally>
  <largex>598</largex>
  <largey>452</largey>
  </coordinates>
  </territory>

  </map>

Re: Haiti v9 pg8

PostPosted: Sat May 03, 2008 4:58 am
by Ruben Cassar
The armies are legible now although the one on Saint-Marc is less so.

I prefer the old font. The new one is too strong and less legible.

I still don't like the font used in the legend. :) The background is okay but it wasn't bothering me before either.

Re: Haiti v9 pg8

PostPosted: Wed May 07, 2008 4:43 pm
by TaCktiX
1. Do you like the switch in colours for legend background and non-playable area?

Yes.
3. Do you like the new font I used on the small version? (if so, I'll change the large version to match)

No. It's harder to read than the one you've been using.

4. Do you prefer the font to have all one colour like in small version 2a or the different colours for font depending on if they are on the land or the sea?

One color, because all of your continents are lighter colors that black easily reads against.

6. Gameplay


Chokepoint-heavy. For such a small map, this could either be a dealmaker or a dealbreaker. I leave it to Oaktown to decide which.

Not covered, but I like the changing-color dots on the sea routes. Nice touch.

Re: Haiti v9 pg8

PostPosted: Thu May 08, 2008 12:52 am
by oaktown
TaCktiX wrote:
6. Gameplay


Chokepoint-heavy. For such a small map, this could either be a dealmaker or a dealbreaker. I leave it to Oaktown to decide which.

yeah, well, hmm... beyond the fact that I find this map to be generally missing something (though I can't put my finger on exactly what that is), i don't have any major gameplay issues. As TaCk pointed out it is chokepoint heavy, especially right in the center with that river running east-west above Ouest. I suspect many games are going to come down to a northern and southern power, each with the same bonus and each building up big numbers on their two borders.... winner is whoever gets the best rolls.

Alternatives to this could include adding another bridge between Saint-Marc and Montrouis (and possibly making Ouest a +4?), or making a sea route between the two peninsulas to make the entire map more circular in play; Pestel to Sanit Marc would make sense as they are already ports. A sea route could be interesting, since what I imagine will happen now is the advantage will go to players who get drops on the peninsulas - if I could start anywhere on this map I'd want to start in Sud because it's an easy progression of your armies to conquer and then hold that region, and it's an easy progression across sud-est from there. That player needs another threat to be wary of.

The rivers seem better than when last I looked, but it wouldn't hurt to either make them one pixel wider or ad a note to the legend that they are impassable.

The way the sea routes arc out from Ile de la Gonave looks a little funny to me... like it's not the most direct route. Kinda looks like it has legs! :)

Re: Haiti v9 pg8

PostPosted: Thu May 08, 2008 11:27 am
by AndyDufresne
Alternatives to this could include adding another bridge between Saint-Marc and Montrouis (and possibly making Ouest a +4?), or making a sea route between the two peninsulas to make the entire map more circular in play; Pestel to Sanit Marc would make sense as they are already ports. A sea route could be interesting, since what I imagine will happen now is the advantage will go to players who get drops on the peninsulas - if I could start anywhere on this map I'd want to start in Sud because it's an easy progression of your armies to conquer and then hold that region, and it's an easy progression across sud-est from there. That player needs another threat to be wary of.

I agree with most of what Oaktown has mentioned.


--Andy

Re: Haiti v9 pg8

PostPosted: Thu May 08, 2008 3:38 pm
by edbeard
I would say that a Pestel to Baie de Henne route sounds better to me than a Pestel to Saint-Marc. This combined with a Montrouis to Saint-Marc attack route would make both Nord and Ouest +4 bonus regions.


I had thought about a route from Nord to Ouest via the Dominican Republic. a la the trade route in Mongol Empire

that might be too many routes though

Re: Haiti v9 pg8

PostPosted: Tue Jun 03, 2008 9:46 pm
by RjBeals
Click image to enlarge.
image


Ed... You still working on this?