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Egypt: Upper [Quenched]

PostPosted: Mon Apr 07, 2008 1:02 am
by cairnswk
EGYPT UPPER

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Current Version V14
Click image to enlarge.
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Click image to enlarge.
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Original Draft
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Why?
This is the second in the Quadtych series I plan on Egypt.
1. Lower Egypt
2. Upper Egypt
3. Nubian Kingdom
4. Valley Of the Kings (Already Quenched)

It is a continuation of the map recently started on Lower Egypt and has been started in the same graphical and gameplay position as where the Lower Egypt map is now up to.

1. The number of territories currently on the map.

Total 27
Herakliopolis - 4
Antinoopolis - 4
Linkopolis - 5
Abydos- 3
Thebes - 7
Elephantine - 4

2. The number of continents.
6 Continents

Bonuses are on the mini map.

3. Descriptions of any unique features or areas.
There are no particularly extraordinary features, except to say that the continents are named after re-knowned capitals for easy identification, and the territory names are from the 22 nomes of Upper Egypt, additioned to some of the major cities where two section of territory cross the river.
The cartouche in the middle is the same cartouche for the mapmaker, the symbol used below that is the winged vulture goddess of Upper Egypt Nehkbet. Other Glyphs will be added.
The columns will be style after the Lotus Flower columns prominent in Egyptian Architecture.

4. Map size.
Small - 580w x 442h
Large - 750w x 572h

Enjoy!

Re: EGYPT UPPER V1

PostPosted: Mon Apr 07, 2008 1:45 am
by TaCktiX
Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.

Re: EGYPT UPPER V1

PostPosted: Mon Apr 07, 2008 4:16 pm
by InkL0sed
I'm confused... how do you get from one side to the other?

Re: EGYPT UPPER V2

PostPosted: Mon Apr 07, 2008 4:23 pm
by cairnswk
TaCktiX wrote:Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.


All done below in Version 2, with exception of the statues...I want to make them part of the design but not as images plonked on the map.
b3swt was the ancient egyptian for dessert

Colon in tert names are where a nome name is combined with a city name for that region.
if i use hyphens, there ends up being too many hyphens in the overall name, but if i come up with an alternative, i will use it to make it easier to understand.

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Re: EGYPT UPPER V1

PostPosted: Mon Apr 07, 2008 4:28 pm
by cairnswk
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)

Re: EGYPT UPPER V1

PostPosted: Mon Apr 07, 2008 4:54 pm
by t-o-m
cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)

lol even I got that!!

Re: EGYPT UPPER V1

PostPosted: Mon Apr 07, 2008 5:20 pm
by InkL0sed
cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


Sorry for missing such a glaringly obvious note -- maybe you should make it a little less noticeable! :roll:

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Mon Apr 07, 2008 5:34 pm
by t-o-m
dont be too much like owenshooter with the sarcasm! the map is only young, he is obviously going to update a lot of things including that

--tom

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Wed Apr 09, 2008 3:57 am
by cairnswk
Mmmmm. no-one interested in a continuation of this series????

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Wed Apr 09, 2008 5:50 am
by t-o-m
no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?
i love all of your other maps Cairns, but not just this one,,


--tom

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Wed Apr 09, 2008 6:14 am
by cairnswk
t-o-m wrote:no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?
i love all of your other maps Cairns, but not just this one,,
--tom

Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Wed Apr 09, 2008 6:39 am
by t-o-m
cairnswk wrote:Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.

good, i do really love your maps, and i cant wait to play your WWII map, got no spaces though!!
gutted!
anyway hope this one goes well, and i hope that everyone else supports it and like it, (not that i wont support it)

--tom

Re: EGYPT UPPER V2 - Graphic Changes

PostPosted: Thu Apr 10, 2008 9:50 pm
by cairnswk
Gees...this looks as though it won't get past the first page.

Re: EGYPT UPPER V1

PostPosted: Thu Apr 10, 2008 10:04 pm
by RjBeals
cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.

Re: EGYPT UPPER V1

PostPosted: Thu Apr 10, 2008 10:18 pm
by cairnswk
RjBeals wrote:
cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.


OK, if you're confused, then i'll have to simply detail that border adjoining better in the legend.

Re: EGYPT UPPER V2 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 4:59 am
by onbekende
hi again Cairnswk!

I can agree with the bonusses, seeing as this will become a 1 vs. 1 fight rather quickly (left vs. right :D)

Some comments:
I guess Anubis owns the middle island part, thou Anubis then has 2 army shades!
Or name "Wast: Luxor" Thebes or rename the continent Luxor?


nothing more I can add, thou some better recognition is needed for people who can't follow the logic of north to south that the bonus legend is :D

Re: EGYPT UPPER V2 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 10:33 am
by cairnswk
Version 3.

Changes:
1. I made the territory borders thicker.
2. there is notation in the legend on how the maps join.
I know it is difficult for some people to put one and one together, but please do try. ;)
3. changed the text to black font in order for better legibilty

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Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 10:47 am
by RjBeals
cairnswk wrote:I know it is difficult for some people to put one and one together, but please do try.


I am trying. But you've confused me even more. See the connectors I've added to your map below. Is this right?

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Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 12:33 pm
by cairnswk
RjBeals wrote:
cairnswk wrote:I know it is difficult for some people to put one and one together, but please do try.


I am trying. But you've confused me even more. See the connectors I've added to your map below. Is this right?

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yes but i wasn't refering 2 u specifically....i was refering to the general populous...sometimes i think some out there are pretty ?....well you know.

this is the only way I know how to do such an elongated map....without turning it on its side.

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 12:54 pm
by RjBeals
Ahh... When you said "Left map sits on top of Right map" that is what confused me. I was thinking that it was like a 2nd layer "on top of" the first layer, like a downstairs and upstairs.

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This makes more sense to me now, and now I can see why the arrows are pointing to where they are... (Sorry it took me so long to get that).

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 1:47 pm
by t-o-m
lol

cairns - are you going to use the new "[bigIMG]" codes?

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 3:32 pm
by cairnswk
t-o-m wrote:lol

cairns - are you going to use the new "[bigIMG]" codes?


yes...but i don't know if that will allow us to use this facility in the map play area. I';ll check it out.

I think one only needs to use this on the large versions in Firefox.
I ruin both FF and IE, and it certainly doesn't work in IE7.
As for the map play situation, this facility does not apply there so there is no change to map size (for play) restrictions.

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 4:01 pm
by cairnswk
RjBeals wrote:This makes more sense to me now, and now I can see why the arrows are pointing to where they are... (Sorry it took me so long to get that).


Rj....no worries, sometimes some things just don't click straight away. If i had the option of doing the map any other way, i would, but as you can see it is a large long map.

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 4:19 pm
by t-o-m
cairnswk wrote:
t-o-m wrote:lol

cairns - are you going to use the new "[bigIMG]" codes?


yes...but i don't know if that will allow us to use this facility in the map play area. I';ll check it out.

what is this map play area?

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 4:44 pm
by cairnswk
t-o-m wrote:
cairnswk wrote:
t-o-m wrote:lol

cairns - are you going to use the new "[bigIMG]" codes?


yes...but i don't know if that will allow us to use this facility in the map play area. I';ll check it out.

what is this map play area?


my reference to the map play area simply is the screen area when you have a map in play.
This is different from the forum than we are in now.
While the menu system is on the left side in both screens, the map play area has all those players gadgets on it....you know what i mean! The MY GAMES screen