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Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Tue Jul 08, 2008 4:14 pm
by cairnswk
Version 11

1. Some changes were made to the paths to even them up, but still some to go.
2. inner passageways widened to show better territory outlines
3. Inner E and W courts better defined
4. Moat water darkened slightly
5. Border indicators in the legend moved to under the Outsiders in the legend because that's who it more applies to.
6. "of" and "E" removed from Palaces and Eunuchs respectively.

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Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Tue Jul 08, 2008 4:18 pm
by Optimus Prime
cairnswk,

You've got a misspelling in your legend. It should be Priests and not Preists I do believe.

Re: Forbidden City V10(P7) - Decision -> Lanterns stick!

PostPosted: Tue Jul 08, 2008 4:21 pm
by ZeakCytho
Your border image is one pixel too far down between Yuan Shih-Kai and Li Yuan-hung.

I agree that the "8 NationsAll." looks funny in the legend.
I'd make the separation between the Ming and Qing emperors more apparent, also.
Instead of having the separator be grey, have it be that creamy background color.
The wall...path...moat...not sure what it is, actually...the thing running through the southern part of the inner court that curves - it looks pretty pixely.
The army circles on the NW and NE towers need to be centered properly.
Is there room in the houses of the foreign nations for army digits? I think you might need to make each a bit taller.
You might want to consider making the bonus for The Peasants and the Kuomintang +2 instead of +3...they're only 3 territories, and could be gotten on a drop with a bit of luck.

Just out of curiosity, what's the history behind the Eunuchs and Poa? It seems very...random.

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Tue Jul 08, 2008 8:34 pm
by whitestazn88
that looks so much better

the attack routes are clearly defined. i like the change in that category

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Tue Jul 08, 2008 10:12 pm
by jakeo94
ambitios, well done, sligtly confusing, and with that many armys complete caoes

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 2:04 am
by TaCktiX
Cairns, you missed the Foreign Bank (8 NationsAll.) and the Dyslexic Monks (Preists). But that's okay, I miss random stuff just as much as the next guy. Also, Palace Concubines et al. looks like a bad Asian translation into English. Perhaps flip word order so it reads Concubines' Palace, Crown Prince's Palace, etc. Finally, don't forget to standardize attack route width on the outside.

Great work on the improvements thus far!

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 4:16 am
by cairnswk
Optimus Prime wrote:cairnswk,

You've got a misspelling in your legend. It should be Priests and not Preists I do believe.

Yes. Didn't get to fix that one. thanks again.

ZeakCytho wrote:Your border image is one pixel too far down between Yuan Shih-Kai and Li Yuan-hung.

Fixed

I agree that the "8 NationsAll." looks funny in the legend.

Fixed

I'd make the separation between the Ming and Qing emperors more apparent, also.

Done

Instead of having the separator be grey, have it be that creamy background color.

You mean the internal walls?

The wall...path...moat...not sure what it is, actually...the thing running through the southern part of the inner court that curves - it looks pretty pixely.

Oops. line properties got changed. Fixed.

The army circles on the NW and NE towers need to be centered properly.

Fixed.

Is there room in the houses of the foreign nations for army digits? I think you might need to make each a bit taller.

Yes there is room in there.

You might want to consider making the bonus for The Peasants and the Kuomintang +2 instead of +3...they're only 3 territories, and could be gotten on a drop with a bit of luck.

OK that will be re-considered, i have to re-calculate all the bonuses again anyways as i changed some attack routes in the design.

Just out of curiosity, what's the history behind the Eunuchs and Poa? It seems very...random.

No, not quite randon. Eunuchs were required to keep their "bits" inside a jar on the shelf of the house, so they could easily be found if the Eunuch died. They required their "bits" to be buried with them in order to make them whole.
Naturally i can't find a shelf in here that would be clear enough, so i placed it in the room between the Emperor and the Ancestors Palace, so that Po kind of became chief Eunuch to the Emperor and the Emperor was close at hand for their "bits".
It is definitely not randomly placed. ;)

whitestazn88 wrote:that looks so much better the attack routes are clearly defined. i like the change in that category

Kewl :)

jakeo94 wrote:ambitios, well done, sligtly confusing, and with that many armys complete caoes

Yes Choatic, indeed, with so many people looking after one person.
Thanks Jakeo94 :)

TaCktiX wrote:Cairns, you missed the Foreign Bank (8 NationsAll.) and the Dyslexic Monks (Preists). But that's okay, I miss random stuff just as much as the next guy. Also, Palace Concubines et al. looks like a bad Asian translation into English. Perhaps flip word order so it reads Concubines' Palace, Crown Prince's Palace, etc. Finally, don't forget to standardize attack route width on the outside.
Great work on the improvements thus far!

Good, all that being done! :)

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 10:06 am
by ZeakCytho
cairnswk wrote:
I'd make the separation between the Ming and Qing emperors more apparent, also.

Done
Instead of having the separator be grey, have it be that creamy background color.

You mean the internal walls?


I meant the separator between Ming and Qing emperors. Is that supposed a wall?

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 12:00 pm
by cairnswk
ZeakCytho wrote:
cairnswk wrote:
I'd make the separation between the Ming and Qing emperors more apparent, also.

Done
Instead of having the separator be grey, have it be that creamy background color.

You mean the internal walls?


I meant the separator between Ming and Qing emperors. Is that supposed a wall?


You mean like this?
Small update to fix Version 11.

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Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 12:15 pm
by ZeakCytho
Yes, that's exactly what I meant :)

The northeast tower circle is still off-center, by the way.

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 12:39 pm
by cairnswk
ZeakCytho wrote:Yes, that's exactly what I meant :)

The northeast tower circle is still off-center, by the way.

Should be fixed now...please refresh. :)

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 3:05 pm
by TaCktiX
The Italian border is a little bit...long. It took me a while to read the map around to find Italy in the right place. Also, there is a not-connected-to-anything strand of border between Russia and Japan that also overhangs for no real reason. I think this map is ready for an Idea Stamp or two.

Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Wed Jul 09, 2008 3:30 pm
by cairnswk
TaCktiX wrote:The Italian border is a little bit...long. It took me a while to read the map around to find Italy in the right place. Also, there is a not-connected-to-anything strand of border between Russia and Japan that also overhangs for no real reason. I think this map is ready for an Idea Stamp or two.

Mmmm. don't know what the Japan bit is about, but the other stuff is fixed in adjustment to Version 11 below.
Please refresh.
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Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Thu Jul 10, 2008 4:05 am
by TaCktiX
Cairns, here is where I mean:
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Re: Forbidden City V11(P7) - Decision -> Lanterns stick!

PostPosted: Thu Jul 10, 2008 11:14 am
by cairnswk
TaCktiX wrote:Cairns, here is where I mean:
....

Oh that...fixed, please refresh on Version 11. :oops:

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Re: Forbidden City V11b(P7) - Gameplay change

PostPosted: Thu Jul 10, 2008 11:38 am
by cairnswk
Version 11b. Small gameplay change.

Because the pictured rulers were throned at different periods in history. i though it might make an interesting twist on gameplay, that they can't attack each other from outside their forbidden city where they are now pictured, but could be conquered from inside the city.

Please note the rule change in the legend.

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Re: Forbidden City V12(P8) - Legend Change - Suitable?

PostPosted: Fri Jul 11, 2008 2:44 pm
by cairnswk
Version 12
Legend Change: Suitable or Not?

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Re: Forbidden City V12(P8) - Legend Change - Suitable?

PostPosted: Fri Jul 11, 2008 9:39 pm
by DiM
the new legend looks great.

just one detail i've meant to mention this before but i forgot, please save the image at a better quality cause right now it has a lot of jpeg compression issues and it looks bad

Re: Forbidden City V12(P8) - Legend Change - Suitable?

PostPosted: Sat Jul 12, 2008 1:06 am
by cairnswk
DiM wrote:the new legend looks great.

Good, thanks :)

just one detail i've meant to mention this before but i forgot, please save the image at a better quality cause right now it has a lot of jpeg compression issues and it looks bad

Oops. Sorry about that, it was saving at 80% quality. should,be fixed now, please fresh!

Re: Forbidden City V12(P8) - Large and Small

PostPosted: Sat Jul 12, 2008 12:46 pm
by cairnswk
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Click image to enlarge.
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Re: Forbidden City V12(P8) - Large and Small

PostPosted: Sat Jul 12, 2008 1:30 pm
by gimil
Ok cairns im back from CA vacation!

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Have a good one mate.

Re: Forbidden City V12(P8) - Large and Small

PostPosted: Sat Jul 12, 2008 2:18 pm
by cairnswk
gimil wrote:Ok cairns im back from CA vacation!
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Have a good one mate.

Thanks Gimil. Hop you had a nice vacation also.

Current Version 12

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Click image to enlarge.
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Re: Forbidden City V12(P8) - Large and Small

PostPosted: Sat Jul 12, 2008 3:53 pm
by Kaplowitz
Congratz on the stamp Cairns! It's looking great since i came in last. :)

Just some quick random things i noticed:
-Can you make the title style the same as the name of the bonuses? (like where it says Outsiders)
-The pictures of the Emperors look a lot like they were cut out from another picture and placed in the map. Im pretty sure that's how you did it, but could you make it blend in a little more? Maybe make it look like a painting or something?
-The wordes that are too big for the lanterns are a little hard to read. Maybe increase the opacity of the glow?

I look forward to the next update!

Re: Forbidden City V13 - New title

PostPosted: Sun Jul 13, 2008 1:03 am
by cairnswk
Kaplowitz wrote:Congratz on the stamp Cairns! It's looking great since i came in last. :)

Just some quick random things i noticed:
-Can you make the title style the same as the name of the bonuses? (like where it says Outsiders)
-The pictures of the Emperors look a lot like they were cut out from another picture and placed in the map. Im pretty sure that's how you did it, but could you make it blend in a little more? Maybe make it look like a painting or something?
-The wordes that are too big for the lanterns are a little hard to read. Maybe increase the opacity of the glow?

I look forward to the next update!


Thanks Kaplowitz. :)
I've taken note of those things to attend to, don't know what i'll do ab out the text issue, but for now here is the title in Version 13.

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Re: [Classic] Forbidden City V13(P9) New title

PostPosted: Sun Jul 13, 2008 11:47 am
by gimil
Whats with the [classic] brackets cairns? The [] are reserved for official use you know that :geek: