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Re: Forbidden City V30 (P22) [I,Gp,Gr,XML,FF] - Finals

PostPosted: Wed Oct 22, 2008 4:00 am
by cairnswk

Re: Forbidden City V30 (p25) - [Final Forge] (incl XML STAMP)

PostPosted: Wed Oct 22, 2008 2:32 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Forbidden City Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Forbidden City V30 (p25) - [Final Forge] (incl XML STAMP)

PostPosted: Wed Oct 22, 2008 2:33 pm
by cairnswk
AndyDufresne wrote:
              Quenching

---The Final Forge period has concluded for the Forbidden City Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Woot! Thanks Andy. Eagerly waiting to play this to see how it goes. :)

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 22, 2008 2:34 pm
by ZeakCytho
Congrats, Cairns. How many is that now?

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 22, 2008 2:35 pm
by cairnswk
ZeakCytho wrote:Congrats, Cairns. How many is that now?

gees, thanks Zeak....i don't know how many, i'm gonna have to count them all again.

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 22, 2008 4:53 pm
by Incandenza
Another notch on the bedpost for ya. Congrats cairns.

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 22, 2008 10:49 pm
by BENJIKAT IS DEAD
=D> =D> =D>

Re: Forbidden City [Quenched]

PostPosted: Thu Oct 23, 2008 2:47 am
by yeti_c
Cairns++!

Congrats.

C.

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 29, 2008 4:14 pm
by cairnswk
It appears there will be a delay uploading this for beta play...not of my doing. :(

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 29, 2008 4:51 pm
by Gilligan
What happened?

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 29, 2008 4:59 pm
by cairnswk
Gilligan wrote:What happened?

Lackattack is super busy at present...bummer :)

Re: Forbidden City [Quenched]

PostPosted: Wed Oct 29, 2008 5:05 pm
by Gilligan
Ah, I thought there was something wrong with the map :)

Re: Forbidden City [Quenched]

PostPosted: Tue Nov 11, 2008 3:18 pm
by cairnswk
Gilligan wrote:Ah, I thought there was something wrong with the map :)


There was movement at the station for the word had got around that for worse or for better this map would soon get setter! :)

Re: Forbidden City [Quenched]

PostPosted: Wed Nov 12, 2008 10:35 pm
by The Neon Peon
The large map has serious centering issues, you could fit in two whole army circles between the correct army circle and where the number actually lies in some cases. Almost every territory needs help there.

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 9:07 am
by BENJIKAT IS DEAD
Nice nice map (yet again =D> )

Haven't quite figured out if any part of it is broken or not, but doesn't seem so initially.

Small point: "T'zu-hsi" is like that in the XML and like "Tz'u-hsi" on the map - no idea which one is correct.

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 1:17 pm
by cairnswk
The Neon Peon wrote:The large map has serious centering issues, you could fit in two whole army circles between the correct army circle and where the number actually lies in some cases. Almost every territory needs help there.

Neon...yes i am aware of that, and i will hopefully have time on the weekend to correct those. :)

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 1:19 pm
by cairnswk
BENJIKAT IS DEAD wrote:Nice nice map (yet again =D> )

Haven't quite figured out if any part of it is broken or not, but doesn't seem so initially.

Small point: "T'zu-hsi" is like that in the XML and like "Tz'u-hsi" on the map - no idea which one is correct.


i'll look into that, thanks BENJIKAT. I relaise this is a difficult map, and is not going to to be easily understood, but then Pearl Harbor was like that when i took everyone to a new level of link association.

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:06 pm
by BENJIKAT IS DEAD
cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:08 pm
by cairnswk
BENJIKAT IS DEAD wrote:
cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)

From what i am reading....think it will be what borders what on the outside of F City

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:22 pm
by Bartoli
Excellent map, it's amazing how to find out all the connections :) Although it's more less clear where the bonusses are -- i'm wondering whether all connections are correct.

>> i like the current connections - although i wouldn't know if i didn't have BOB. It is totally not clear how the connections are, and i cannot read them from the map. Eg: the countries at the top of the map have quite funny connections.

But honestly: i love it this way :lol: :lol: :evil: :twisted:


edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Re: Forbidden City V30 (P22) [I,Gp,Gr,XML,FF] - Finals

PostPosted: Fri Nov 14, 2008 3:32 pm
by cairnswk

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 3:35 pm
by cairnswk
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 5:49 pm
by Bartoli
cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 7:48 pm
by cairnswk
Bartoli wrote:
cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more


Mmmm. that's strange...i know there is a small 2-5 second lag running Bob on my computer, but if you're getting Error code then perhaps it has something to do with your connection to the server. i've had that happen in the past on various maps.
Nobody else has mentioned the lag yet, did you check in the bugs forum?

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 9:02 pm
by PLAYER57832
First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! Not every map is for everyone.

That said, I after playing it maybe 7-8 times, I am still not completely clear on all the connections. You referred to Pearl Harbor above, but I had little problem there at first. In this one, I definitely do. I don't know how to fix it without making unweildy explanations or ruining the graphics.

Maybe, because this is SUCH a complicated one, you could somehow reference a more detailed explanation?