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Re: [Official] Brazil REVAMP (Final Img's pg.1&15) [FF]

PostPosted: Mon May 18, 2009 1:06 pm
by MrBenn
Let's get this stickied, and start the wait until the revamp goes live...

Good job RJ =D>

Re: [Official] Brazil REVAMP (Final Img's pg.1&15) [FF]

PostPosted: Mon May 18, 2009 2:02 pm
by RjBeals
Thanks guys.

:D

Re: [Official] Brazil REVAMP (Final Img's pg.1&15) [FF]

PostPosted: Tue May 19, 2009 1:41 pm
by AndyDufresne
Mind gathering the Final Small and Large Map file locations, in addition to the XML? Then lets get this done. :)


--Andy

Re: [Official] Brazil REVAMP (Final Img's pg.1&15) [FF]

PostPosted: Tue May 19, 2009 2:23 pm
by RjBeals

Re: [Official] Brazil REVAMP (Final Img's pg.1&15) [FF]

PostPosted: Tue May 19, 2009 2:47 pm
by AndyDufresne
          Beta - Quenching

---The Final Forge period has concluded for the Brazil REVAMP Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Tue May 19, 2009 2:58 pm
by AndyDufresne
Congrats RJ, and everyone. It was a long time coming, but I'm glad that long time has come.


--Andy

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Tue May 19, 2009 3:32 pm
by the.killing.44
Yes yes yes yes yes. Great job coming through with this, RJ!

.44

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Tue May 19, 2009 10:18 pm
by RjBeals
cool. thanks. never thought i would finish this thing. I'll check it off the list now ;)

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Tue May 19, 2009 10:33 pm
by Incandenza
Yay. Now the jarful of smashed assholes that is the original map (sorry, marv... it plays great tho) can be consigned to the rubbish bin. Congrats, RJ!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Wed May 20, 2009 4:34 am
by jiminski
Incandenza wrote:Yay. Now the jarful of smashed assholes that is the original map (sorry, marv... it plays great tho) can be consigned to the rubbish bin. Congrats, RJ!



magic! let's have a speed game!

edit: .. heheh maybe not .. ahh the irony... someone let me know when it's up.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 21, 2009 10:06 am
by nature
Ehhhhhhhh! Finally!!! I ll play when I have a free slot :D

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Wed May 27, 2009 6:37 am
by nature
Waiting :-s

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 1:34 pm
by AndyDufresne
REVAMP is live.


--Andy

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 1:39 pm
by sully800
AndyDufresne wrote:REVAMP is live.


--Andy


*Hugs the monkey*

Glad to see it at least, well done =D>

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 2:01 pm
by RjBeals

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 3:51 pm
by nature
Yeah, finally! :D

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 5:09 pm
by chipv
Congratulations, this map looks fantastic!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri May 29, 2009 9:49 pm
by lgoasklucyl
Congrats RJ- a work of art!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:10 am
by Bruceswar
Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)

P.S. Thanks for fixing the Northeast area. The people who use Clickable maps welcome the changes!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:21 am
by jiminski
Bruceswar wrote:Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)



hehehe you are going to be really popular Bruce.
*breeeeeeathe RJ .. Breeeeathe*

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:27 am
by Bruceswar
yeah yeah.... I should have been around a bit more when this was in progress, but I took my usual quick look and said nice. Can't wait till it comes out. RJ does good work. But is this not what the Beta part is about? to Fix the small things? If it is deemed as such.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 6:24 am
by RjBeals
bruce - the beta is for fixing gameplay issues or significant graphic issues that may have been missed during the foundry process. The impassible borders were a big discussion - Marv wanted something unnatural (ie. no mountains, rivers, etc). So the thick glowing style lines are what i came up with. I've tweaked them since the beginning, but they've been pretty much consistent for the past year, when this map started.

I feel that if a new player tries this map, he'll be able to easily see the bonus regions, and easily see the impassible legend off to the side. The tree's on the background are dark, and do not interfere with it. I've viewed it on several monitors, and have run it through the color blind tests. All seemed okay.

You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
image

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 6:28 am
by Bruceswar
RjBeals wrote:
You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
image


I am not saying to change the lines, but the color of them. I liked them in the old map(even if they were tough to see) and I like them now. Maybe instead of green and yellow blend you could use orange and yellow? Something that sticks out a bit more and says do not pass me.

The Green on Green in the tree's might be a bit of problem for some. It took be a bit to notice it, not that it effected my game but the Orange / Yellow combo would stick out more.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:07 am
by Bruceswar
To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:08 am
by RjBeals
(EDIT) I get the point sure, but sometimes hard contrast doesn't fit well into the artistic theme of a map. I'll see if any other members agree with you. I really don't want to change this, since I'm unofficially retired from maps, but I also want the best looking map possible...

here's a previous draft.. like this?

Click image to enlarge.
image