MrBenn wrote:Points for discussion - relative merits of 3 territories per shire, and whether the settlements should be able to attack?
Interesting... so you don't have to hold the cities to collect the regional bonus. This may need to be better spelled out in the legend, but it makes for all sorts of strange bonus combinations. I think it's good to pile these on to the regional bonuses, since each one requires throwing armies away hitting a neutral.
For starters, the last bit of the legend info is confusing - hold all clans within a region to "assemble an army" - considering the way we have traditionally referred to armies around here, the regions actually collect more than one "army." You need to somehow convey that holding all clans within a region actually nets you the bonuses below.
I agree that making the cities one-way attacks will do little more than add confusion. For the most part, they will rarely be used to attack out - usually you'd only take it if you already hold both of the territories it borders. Not allowing attacks out also means that any armies you fort into a city upon taking it are now lost to you for the rest of the game. Seems like an idea that adds little to the play of the map while being a potential source of frustration.
I'd still like to see all of the cities backed away from the shire borders - Dolgelau looks like it borders the neighboring shire.
Map size: if you can make this the small you're golden... can I suggest moving the playable area to the right (you have space to play with on the right), creating more space in the Atlantic, and running the regional bonuses down the left side of the map. The benefit of this is that the bonuses will be directly after the legend paragraph referring to them. Oh, and it probably gives you 30+ pixels you can cut from the bottom of the map (once you move your sig).