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dolomite13 wrote:Victor Sullivan wrote:army of nobunaga wrote:i mean dont get me wrong... noone else has come up witha better idea for V-day... you can almost get this through by simply default... I just wish it was a little different than an EXACT same map but with diff names... I mean should you even get credit for it?
I suggest keep it as is, but change the game mechanic: Make the purple hearts as the required territories as per the xml update, then make "True Love" able to attack all purple hearts. It'd be the same territory structure as St. Patty's, but much different gameplay.
I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.
=D=
dolomite13 wrote: I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.
=D=
Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.
dolomite13 wrote:Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.
Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditions
Victor Sullivan wrote:dolomite13 wrote:Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.
Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditions
Yay me The idea of including Cupid is interesting... I'll let you know if I have any thoughts/ideas (my mind's a-whirrin' )
Industrial Helix wrote:Fair enough, as long as we're clear on the notion that its got to be a different game play than St. paddy's.
Though I wonder, might this just create a bunch of stalemate games?
Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness"
What does Cupid assault? The blue hearts?
dolomite13 wrote:Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness"
What does Cupid assault? The blue hearts?
Maybe cupid could just be a location you can conquer but not attack out of?
army of nobunaga wrote:Or something more important.... how do you attack cupid? Or am I missing it? And why everyone in the game will not wait for 50+ rounds wait for someone to come out and knock down the big neutrals first?
DJ Teflon wrote:Although, for a one-day-per-year holiday map we probably don't need to make things as perfect as normal.
These maps are about fun rather than strategy.
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