I searched the suggestion forums but could not find a post on the above. Just in case it has not yet been posted, I would suggest it.
Consider the following quads:
Team1 : RED/GREEN/BLUE/YELLOW
Team2: PINK/CYAN/ORANGE/GREY
Suppose red goes first, then the turn order will be red-pink followed by green-cyan, blue-orange & yellow-grey.
The traditional sequential turn order gives first turn effectively to all members of the team which started first.
Here is a suggested new turn order sequence.
NEW: red-pink-cyan-green-blue-orange-grey-yellow.
End of cycle and loops back.
Compare that with the old order.
OLD: red-pink-green-cyan-blue-orange-yellow-grey.
End of cycle and loops back.
How this is beneficial?
The proposed NEW turn order effectively alternates first turn between the teams as you can see below.
In the first pairing of red-pink, TEAM 1 has first turn.
In the second pairing of cyan-green, TEAM 2 has first turn and so on.
An element of unpredictability may be introduced by randomising the turn order sequence at the beginning of each new cycle.
Hopefully this can be another alternative that can be considered to address the perceived first turn advantage in team games including doubles/triples.
However, it may not be suitable for 1v1 singles play.
The suggestion can also be used together with the recently introduced polymorphic option where a single player operates a “team”.
Cheers, naruto